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Sid Meier's Gettysburg (Jewel Case)
 
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Sid Meier's Gettysburg (Jewel Case)

by Electronic Arts
Windows 98 / 95 Everyone
3.8 out of 5 stars  See all reviews (12 customer reviews)


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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00005AG1D
  • Product Dimensions: 4.9 x 5.6 x 0.4 inches
  • Media: CD-ROM
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #30,224 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

Sid Meier is the main man behind such classic games as Pirates and Civilization, so it only makes sense that his first stab at a Civil War game is nothing short of brilliant. While Sid Meier's Gettysburg doesn't even attempt to painstakingly model every weapon, uniform, and other piece of equipment used in this most decisive of Civil War battles, it does a better job of convincingly reenacting the conflict than any other war game we've played.

Gettysburg plays out in real time, unlike other games that model the battle with consecutive turns. Players can slow things down when the action gets out of hand, or speed things up during long marches or while waiting for reinforcements to arrive. The terrain is 3-D and line of sight is modeled, so you aren't going to see that Confederate regiment behind the hill until either your units or theirs crest the ridge. This also makes it possible to hide some units in a tree line for a devastating ambush.

It takes time to limber and unlimber artillery batteries, meaning careful planning is key to victory. Infantry can be ordered to assume one of several formations depending on what you are trying to achieve, and moving them in strong battle lines is essential (and tricky). It's the little touches that really set this game apart, like hearing marching music as the enemy approaches or a battle cry as your troops fix bayonets and charge an enemy position. Gettysburg is a must-have for Civil War buffs and any war-game fan looking for a fun, challenging game. --T. Byrl Baker

Pros:

  • Great historical flavor
  • Real-time combat is an exciting challenge
Cons:
  • Purists may wish for more detailed weapons modeling

Product Description

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Customer Reviews

12 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:
 (3)
2 star:    (0)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 11 people found the following review helpful:
3.0 out of 5 stars They Came On In The Same Old Way...., March 29, 2002
This review is from: Sid Meier's Gettysburg (Jewel Case) (CD-ROM)
When first introduced this game must have been a revelation and joy to play. Technical development has since overtaken Gettysburg and gamers demand more from a product (especially graphically) than it offers. The first deficiency is apparent in scale. Units are absolutely puny and trying to click on flag bearers when a number of these get clustered is taxing. So long as lines stay static and divisions dont collide maintaining battle order is easy. Using the zoom feature helps somewhat but a cleverer AI would be best. It is vexing when units march into position and align themselves with back to the enemy. For this reason there is the ability to slow the game down or pause. There are three battle formations, not several (column formations are strictly for marching long distance or for speedy deployment). Nevertheless only two battle formations have any use, skirmish and line formation. The tactics are rudimentary, engage the enemy head on and use reserves to flank and rout them. As Wellington said, "They came on in the same old way and we beat them in the same old way." Despite the multitude of battle scenarios the game plays along this simple strategem. Strategists wont be intrigued by this predictability. Trying to manage the ultimate of battlefield tactics, encirclement, is not impossible. It would have been nice if there was a command button to assit this as divisions deploy in the standard thin Gray/Blue line. I've managed to force the surrender of a dozen brigades using this tactic but not without surprises. Often times encircled troops will simply ROUT right through your massed infantry. Routed troops suffer huge casualties but you dont see it reflected here. Often these units redeploy behind your lines and recapture victory locations. Now that's annoying and just plain unrealistic. Routed troops run AWAY from massed infantry not THROUGH them and once separated from their officers no longer present a cohesive threat.. There is a patch for this but I haven't seen it work in practice.Unfortunately the AI doesn't offer much assistance to guide your troops (it only functions optimally when deploying its own. When ordering an advance onto an enemy position many of your units will stop just out of firing range. If you don't babysit you can find units being battered when its neighbours on either side are just standing there bone idle. Most disappointing of all is Cavalry units. When marching they appear on horseback but when engaging the enemy they turn into regular infantry and cannot be distinguished from them. So much for the spectacle of Confederate Cavalry charges, poor Stonewall would turn in his grave. The game is quite fun and despite the deficiencies has moderate replayability but unless the game is overhauled it will fade into history and that would be a shame because it has huge potential.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great Strategy Game, August 7, 2011
= Fun:5.0 out of 5 stars 
This review is from: Sid Meier's Gettysburg (Jewel Case) (CD-ROM)
This is one my favorite childhood games to play. Great RTS without any of the fuss of dealing with an economy. Just pure fighting. Great graphics considering the age of the game. You will move around brigades and artillery batteries while also dealing with your unit's generals ensuring they are close enough to inspire your troops but not out front to get killed. The game features terrain realistically, meaning holding the high ground is important and you can hide troops in wheat fields and woods. Game takes into account flanking fire as a major factor. There are multiple scenarios to play through from simple take the hill to a whole days worth of fighting.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Great Game, September 30, 2001
This review is from: Sid Meier's Gettysburg (Jewel Case) (CD-ROM)
This is one of the best battlefield sims available to-date. It really gives you a good idea of what the warfare of that time was like in terms of tactics. For those who complained about the UI... I don't know what you are talking about. This is one of the few games that is almost unbeatable on the higher levels.

I would not reccomend the follow-up game however, Antietam. It was done by another game studio and did not have the same easy to use interface.

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