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9 Reviews
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11 of 11 people found the following review helpful:
4.0 out of 5 stars Great Information Book for WFRP
I was very please with SH and the background material it provided. Not having many supplements from WFB or from v1, SH provided excellent history on the provinces of the empire. Additionally it talked about the current state of the provinces after the Storm of Chaos.

The one thing I was hoping to have in the book it a bit more maps, paticular of each...
Published on March 13, 2006 by R. Miller

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0 of 8 people found the following review helpful:
3.0 out of 5 stars Background Book
I was a bit disappointed by the fact that the book is so thin it seems like it's 30pgs. long. Not much to it. Recently found n' RPG called Savage Wars. It's a simple core rules system that can be adapted to any AD&D, WFRPG, DH etc...setting and it's a GM's dream! IMO it beats them all because you can us it with all of them. Imagine writing a two pg. scenario that...
Published on April 2, 2009 by Fr. Brown


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11 of 11 people found the following review helpful:
4.0 out of 5 stars Great Information Book for WFRP, March 13, 2006
This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
I was very please with SH and the background material it provided. Not having many supplements from WFB or from v1, SH provided excellent history on the provinces of the empire. Additionally it talked about the current state of the provinces after the Storm of Chaos.

The one thing I was hoping to have in the book it a bit more maps, paticular of each province.

For new players, this book will be a very good addition to the core rules. Longtime players of v1 and WFB will like the updates for the SoC stuff and consolodated information, but it is not a must buy.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars A great resource, April 21, 2006
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This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
This is a great resource for those people who aren't as familiar with the setting. It also brings those familiar to the setting form older books up to date with the current time line. While I'd have like to see a little more for the price it's invaluable for the GM. As well as a fun read for the player with a bit of extra cash who wants to understand the setting better.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars A Great Sourcebook, May 14, 2007
By 
Rhandhali (Lexington, KY USA) - See all my reviews
This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
Too many roleplaying games release expansions that are little more than addenda to the rules comprising of pages upon pages of extra classes, feats and the like with setting information getting a few paragraphs here and there. Sigmar's Heirs reverses this trend - mechanics and rules take a backseat to the exploration of the Empire. All of the Imperial provinces are covered in detail, including local sites of interest, personalities and the like. The Empire itself is also covered including religion, politics and history. The core rulebook isn't required to derive use from this book, it's great for pleasure reading or as an idea mine for your game.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Full of Info on the Empire, July 24, 2010
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This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
Picked up this book as a guide and reference to the empire in WFRP v3. All of the lore and info still applies, and the campaign is not hard to convert at all. When I am GM'ing, it does not ever leave my side as I am referencing it constantly to make the Empire feel more real and alive to my players.

It is a gorgeous book from front to back with excellent artwork. It is 128 pages, but every single one is completely full of valuable information.

This book contains all the info you will need to know about the setting of WFRP: the empire.
It has info on the people, the land, history, government, foreign relations, justice, crime, laws, religion, forbidden cults and detailed info on all the on the provinces (zones).

The "meat" of this book is the chapter containing info about the Grand Provinces, and it is very meaty indeed.
It contains detailed info about
-geography, (everything from rivers and fields to where people raise livestock and crops)
-people (such as what they think of themselves and what others think of them)
-significant places (which will allow you as a GM or PC to have more explorable and unique cities)
-an example person of that area (with traits and skill charts!)
-a complete gazetteer of all the towns and settlements in the province(my personal favorite. it contains population, who rules it, wealth, size, source, garrison/militia and some notes)
-adventure hooks for PC's who explore this area.

It also contains
- a complete adventure (which is pretty awesome)
- new careers (Apothecary, Gambler, Astrologer, Exorcist, Forger, Knight of the Blazing Sun and Verenean Investigator.

Truly a great book for any Warhammer fan as it contains lots and lots of lore and information about this kick-ass world. If you are a GM or PC in any version of WFRP...don't miss it.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Perfect tool for GM, August 12, 2007
This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
This book is one of the best products by Warhammer I have ever seen.
As a GM I use it as often as "Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure" or PH (Player's Handbook). ))

You have lots of useful information on history, politics, society etc of the Empire.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Very Informative, August 3, 2007
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This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
This book helps with the background, history, beliefs, people breakdowns, and other useful informationon the Empire. the map could be a little more expansiveas some things in descriptions are not shown onthe map, but otherwise it is quite interesting and one of the first books a Gamemaster should get if running in the Empire.
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4 of 6 people found the following review helpful:
5.0 out of 5 stars Excellent, August 24, 2005
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This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
This a well-written, interesting, and informative exploration of the Empire. It provides much inspiration and many ideas, even if you don't use the Empire as your campaign setting.
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0 of 1 people found the following review helpful:
5.0 out of 5 stars good stuff, December 23, 2007
This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
this books got every thing you need to get a good feal for the empire.give you good ideas for campaigns as well great buy!!!
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0 of 8 people found the following review helpful:
3.0 out of 5 stars Background Book, April 2, 2009
This review is from: Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) (Hardcover)
I was a bit disappointed by the fact that the book is so thin it seems like it's 30pgs. long. Not much to it. Recently found n' RPG called Savage Wars. It's a simple core rules system that can be adapted to any AD&D, WFRPG, DH etc...setting and it's a GM's dream! IMO it beats them all because you can us it with all of them. Imagine writing a two pg. scenario that lasts for 3 hrs!!!
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Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying)
Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) by Green Ronin Staff (Hardcover - August 9, 2005)
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