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24 of 26 people found the following review helpful:
4.0 out of 5 stars Silent Hill moves into the surreal
Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine-chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the...
Published on September 14, 2004 by Martin Wagner

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18 of 25 people found the following review helpful:
2.0 out of 5 stars Stepping Backwards
Ok, so I could not believe in the bad press until I played through this game myself. This is the first SH game I didn't really enjoy. There is so much that is just wrong with it that it starts to overtake that which is new or innovative. Basically you play through 5 generic levels.......then you get to struggle through the same identical 5 levels with a limping...
Published on September 15, 2004 by Aramis Gutierrez


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24 of 26 people found the following review helpful:
4.0 out of 5 stars Silent Hill moves into the surreal, September 14, 2004
By 
Martin Wagner (Austin, TX United States) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine-chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.
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18 of 25 people found the following review helpful:
2.0 out of 5 stars Stepping Backwards, September 15, 2004
= Fun:2.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
Ok, so I could not believe in the bad press until I played through this game myself. This is the first SH game I didn't really enjoy. There is so much that is just wrong with it that it starts to overtake that which is new or innovative. Basically you play through 5 generic levels.......then you get to struggle through the same identical 5 levels with a limping companion who gets injured easily and who gravitates into conflicts with invincible enemies (I am not kidding). Some of the monsters/ghosts are creepy the first time you see them (which is saying something seeing how you don't encounter them in the dark with a flashlight) but lack the originality of SH2 or SH3 and have seemingly nothing to do with the storyline. The story is a re-hash of "Seven" morphed with "Nightmare on Elm Street" with a main villain who is about as scary as some trendy 20-something actor playing a serial killer in any boring 20-something neo-horror flick (not to mention Henry). Your room is an interesting and engaging concept but doesn't equate to what the spralling town of Silent Hill did for SH1 & SH2. Lastly, there is the soundtrack. Whoever thought to put a weak neo-metal ballad vocalist and a Peter Murphy wanna-be singing the lamest lyrics ever over the soundtrack needs to seriously explore another direction. On the SH3 soundtrack it was annoying and embarrassing, now it just sucks. Konami needs to put "quality" back into this series (no repeating levels, no RE item system) and seriously reconsider the nuances between scary and annoying game play.
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6 of 8 people found the following review helpful:
4.0 out of 5 stars The Room: most innovated SH game yet., September 12, 2004
By 
Ryan H. (IA United States) - See all my reviews
= Fun:4.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
For some fans of the series, this game will come to be a shock when you find out that there are two view points in this game, 1st and 3rd person. You see when your in The Room you have to be in 1st person for some odd reason but the only thing that bothered me about this setup was trying to get used to the somewhat clunky control scheme used there. Sometimes you might need to look at a certain thing, let's say looking out the window, well sometimes you'll get this message that says "I haven't been able to open the windows in 5 days..." when I was trying to look at the main glass part of the window.

Sometimes this 1st person can be a problem, but I started getting used to it and most of the problems stopped.

As for gameplay, it's your normal SH game but they've added some new features. Like you can only change weapons by using the D-pad in real time, meaning if you run out of ammo in the middle of the battle you can't pause it to save you so you have to plan ahead and bring melee weapons.

Also you iventory is no longer limitless, you have to return to your room and deposit your unneccessary objects in a chest, kind of like the boxes in RE.

They've added a special ability mode too where you hold down the A button while in combat position and wait for a bar to fill up, once it's full you unleash an attack that can either be more devastating or can hit more enemies.

The storyline of the game is great and has little tidbits from the other 3 games (which can easily missed so look carefully) but other than that this game is like the 2nd where it has no connection to the main storyline of the characters from the 1st and 3rd (want to know their names and plots? Well go buy the games and play them to learn the secrets of the cult based in the town).

The graphics in this game aren't bad some of the creatures in this game are creepy, and they've added ghosts, which cannot be harmed by normal weapons and are kinda like the Nemesis from RE3.

Buy this game if you like the series or if you like the whole survival horror genre.
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8 of 11 people found the following review helpful:
4.0 out of 5 stars It has to be said...., March 5, 2005
= Fun:4.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
It's obvious that many people writing reviews haven't played much of the game. To say nothing noteworthy happens when you spy on the girl next door or out of your peephole proves this. I first felt that this game was rubbish as well, until I finish the first two "levels". The game playes out like a movie in the sense that the first couple of "levels" gives you a foundation for the plot and how the game works. After that the game does indeed get very frightening, but more so disturbing in my view. It just keeps building and building. But you have to stick with it...don't expect it to get really interesting as soon as it starts.
The downsides of the game...1) it's starts off slow..which seems to be the cause of most of the negative reviews. stick with it though.2) for some it will seem very repetitive. It is..but it makes sense to the storyline. Still some people won't like this. 3) It gets really frustrating towards the end.


--- to people writing reviews..If you haven't gotten very far in the game..don't write one until you really know what you're talking about. You're giving false information because of it. Stop.
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9 of 13 people found the following review helpful:
2.0 out of 5 stars Come On Eileen..., April 4, 2005
By 
longshot75 (Woking, Surrey United Kingdom) - See all my reviews
= Fun:3.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
I had some major high hopes for the latest in the Silent Hill franchise, it sounded great, and after watching the truly chilling pre-title sequence to the game, I cranked up the surround sound, and dived in.. And overall I have to say that I was really disappointed.

Silent Hill 4 continues in effectively the same tradition as the previous installments. A third person action/adventure game using the same fixed angle cameras, grainy filtering, and a bizzarrely unsettling collection of characters creatures and demons. It centres around a guy called Henry, who awakes in his appartment one day to find it totally sealed up from the inside, a note painted in blood on the inside warning him not to go out, and after some poking around discovers a small hole in the bathroom, which takes him to strange alternate worlds beset with ghosts, demons and curiouslyt interwoven with reality. Henry soon finds himself embroiled in the work of a serial killer, somehow related to his own appartment, and must battle to uncover the truth about Walter, and set himself free from the room.

The big plus point really is the inclusion of the first person section in the room itself, and the sometimes unsettling use of the peepholes, sounds, and other effects in the appertment. In fact I would say that all of the decent scares actually come from this mode. The actual main game itself was very disappointing. It plays exactly the same as it's predecessors, but whilst the story is engaging, the monotany of getting from one part to another really starts to take it's toll. Essentially from start to finish, the game is nothing more than a collect-these-objects-and-put-them-here type of game, which is pushed along by the insultingly horrible device of people leaving reams of notes and diary entries everywhere which act as nothing more than a list of instructions for you to carry out. That said, the hard difficulty level offers you less help in this way, but there are no Silent Hill 3 style sliders to adjust the difficulty of the arcade sections, so the game becomes very difficult in all regards.

Also and probably more importantly, the Room just isn't really that scary. After a very short while, I just found myself plodding on through it like a normal third person game, it just didn't manage to evoke that same sense of foreboding as previous games that would make you tread slowly, spin round at strange noises, and have you totally on edge at what was lurking in the darkness. The creatures were a let down too on the whole, just seemed nowhere near as inventive or downright disturbing as previous games, although the ghost victims were great and offered an extra dimension to the gameplay.

But probably, above all, the most criminal thing about Silent Hill 4 is the fact that it re-uses every single location that you travel to in the other realm. So you basically end up trudging round the same place two completely different times with different aims, where only a handful of things have changed. This was a dreadful move on the part of the developers. After spending an hour or so exploring the prison world, reading notes, and working your way out of it, the last thing I wanted to do was have to do it all over again in a very sligtly different way a few levels later - it absolutely ripped the soul out of the game.

So who is Silent Hill going to appeal to? Well definitely to hardcore fans of the series, or the survival horror genre in general. Also, the story is strong, and intruiging enough to keep you going - if you're interested in the unravelling of a mystery, it'll also not let you down. But if you love Silent Hill for the scares, creepiness and atmosphere, I wouldn't recommend this particular one in the series, because it falls way short. Also it is really not gonna appeal to you if you're more interested in the adventure side of action/adventure because there are simply no puzzles to solve in this game - merely things to collect, and places to stick them. To people wanting the ultimate Silent Hill experience, Silent Hill 2 is by far and away the best of the series. I don't know if they are going to do a fifth in the series, but if they do I hope that they learn from the mistakes of the Room.
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4 of 6 people found the following review helpful:
2.0 out of 5 stars Silent Hill?, July 24, 2005
= Fun:2.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
I am a tremendous Survival Fan, I own even the lesser known titles such as Over Blood and the Ring. Silent Hill is one of my all time favorites, I was hooked from the first title. Silent Hill has a surreal and over all creepy atmosphere to it. There is often darkness, fog and decay in their stories. I have loved 1, 2 and 3. I had my hopes pretty high for Silent Hill 4. Unfortunately those hopes were wasted.

This game would have been fun if it was apart of the Silent Hill Franchise, but the moment they slapped that label on that game they basically rose the bar too high. Silent Hill 4 is dull and just not very interesting. It had some nice effects, some interesting characters and that is about it. The Monsters aren't even remotely interesting in this installment. They had evil monkeys for god sake!

The Ghost were kind of nice, but this isn't Silent Hill. It wasn't even very difficult but I made it nearly to the end, lost interest just out of pure and utter boredom and stopped for months before wanting to finish. I never did that with any other Silent Hill title. This was a most unfortunate sequal.
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5.0 out of 5 stars Fantastic Game, January 9, 2011
= Fun:5.0 out of 5 stars 
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This review is from: Silent Hill 4 The Room (Video Game)
Silent Hill 4: The Room is a fantastic entry in the horror series, and the copy I bought was in pristine condition. The game plays wonderfully and the style and art is beautiful. Definitely creepy and scary at night, with haunting music that amplifies the experience. My copy I received worked well, save for a graphical issue that broke up the textures of the characters' faces (but that's probably due to the game trying to work on a 360 instead of an original xbox); despite that, I enjoyed the game just as the developers intended. Highly recommended!
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4.0 out of 5 stars Great, February 7, 2010
= Fun:4.0 out of 5 stars 
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This review is from: Silent Hill 4 The Room (Video Game)
I know a lot of people were let down by this game, but I really enjoyed it. It's not like any of the other silent hill games so don't buy it expecting the same basic set up. It is similar but it incorporates some new things. I thought the monsters were campy and the ghosts were annoying. Um, it gives you a little insight into what else the cult is up to. It references the other silent hill games quite a bit, particularly Silent Hill 2. Anyway, it's good just don't go in expecting it to be like the others.
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3.0 out of 5 stars Silent Hill 4 on XBOX 360, January 4, 2010
By 
C. R. Duckworth (houston, tx United States) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
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This review is from: Silent Hill 4 The Room (Video Game)
Silent Hill 4 runs well on XBOX 360. When you are set to a HD resolution, the game just looks incredible!

The gameplay itself is good, but not great. If you enjoyed other games in the Silent Hill series, they you probably already have this game.

If you are unsure, but like survival horror, give this game a shot. It is fun, dark, very well written, and creepy. And it looks amazing on XBOX 360!!

SO, go for it.
I will NOT spoil the actual game in my review.
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1 of 2 people found the following review helpful:
4.0 out of 5 stars Silent Hill 4-Gains and Loses, March 20, 2005
By 
= Fun:4.0 out of 5 stars 
This review is from: Silent Hill 4 The Room (Video Game)
Having a deep seated desire for the games which can scare the buggers out of a person, The Silent Hill series of games is just the ticket.

The audio and graphics have been much improved throughout the series (recently completed Silent Hill 3). This is truely a game that will have some hairs standing up on the back of your neck. Plus some extra audio effects which the dolby audio makes full use of. Gameplay however? Could stand improvement. The control method was a little "odd" to say the least. The game offers decent control over your person, however some functions did need to be setup in the custom section. The main drawback to this game? Haveing to deal with the same "bad guy" (as I'm trying not to spoil any of the fun) repeatedly as some will not remain "down" for very long. All in all however I feel the game has made decent improvements in graphics and audio. If you are really into "things that go bump in the night" this one's a classic for the collection.

Pros:
Audio quality is excellent: Dolby Surround makes the game come to life
Graphics: Again, quality and attention to detail is outstanding. One could actually count the 5 o'clock shadow stubble on the main players face.
Storyline: Good/fair. In many ways a typical "horror story"..and in other ways very unique.

Cons:
Controller system: A bit on the chunky side. At times hard to stop player exactly where he belongs to interact with items/people
Enemys: Most very scary, graphics again well done..however one 'type' will not stay down after being defeated...annoying, and it gets old fast.

Have a great day!
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