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Silent Hill: Book of Memories - PlayStation Vita

by Konami
Platform : PlayStation Vita
Rated: Mature
3.8 out of 5 stars 104 customer reviews
Metascore: 58 / 100
58

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  • The very first Multiplayer Silent Hill - survive horrific nightmare worlds with your friends in a terrifying co-op experience
  • Create and customize your own main character
  • Features a legion of classic creatures from throughout Silent Hill's history
  • Daniel Licht (Dexter, Silent Hill: Downpour) returns to compose an all-new soundtrack
  • Exclusive to PlayStation Vita
104 new from $9.83 8 used from $10.79
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Product Description

Product Description

Book of Memories is an all-new game in the Silent Hill series, with a unique premise and storyline. The story begins with a strange book that is received, inside that book is your entire life story to this point, everything that's ever happened to you; all of your memories. You discover that by altering what's written you can actually change the past. You can write your own ideal history. Book of Memories is a departure for the series, with a focus on co-operative multiplayer action rather than traditional Psychological Horror. Players can work together as they explore several different Otherworlds, solving puzzles and defeating creatures to advance through the Nightmares and uncover the truth behind the Book of Memories. Scare rooms, limited resources, and dark atmosphere all return-but in a gameplay package specifically designed to take advantage of the PlayStation Vita. Book of Memories is a macabre celebration of the best that Silent Hill has to offer. Players will encounter items and Creatures culled from over a decade of Silent Hill lore, including a special someone who walks softly and carries a gigantic knife.

From the Manufacturer

Product Overview

Book of Memories is an all-new game in the Silent Hill series, with a unique premise and storyline. The story begins with a strange book that is received and inside that book is your entire life story to this point, everything that’s ever happened to you; all of your memories. You discover that by altering what’s written… you can actually change the past. You can write your own ideal history.

A departure for the series, with a focus on co-operative multiplayer action rather than traditional Psychological Horror. Players can work together as they explore several different Otherworlds, solving puzzles and defeating creatures to advance through the Nightmares and uncover the truth behind the Book of Memories. Scare rooms, limited resources, and dark atmosphere all return—but in a gameplay package specifically designed to take advantage of the PlayStation®Vita handheld entertainment system.

Book of Memories is a macabre celebration of the best that Silent Hill has to offer. Players will encounter items and Creatures culled from over a decade of Silent Hill lore, including a special someone who walks softly and carries a gigantic knife.

Features

  • The very first Multiplayer Silent Hill - survive horrific nightmare worlds with your friends in a terrifying co-op experience.
  • Create and customize your own main character.
  • Features a legion of classic creatures from throughout Silent Hill’s history.
  • Daniel Licht (Dexter, Silent Hill: Downpour) returns to compose an all-new soundtrack.
  • Exclusive to PlayStation®Vita System
Screen 01 Screen 02 Screen 03 Screen 04

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B006476318
  • Product Dimensions: 5.3 x 4.1 x 0.5 inches ; 1.3 ounces
  • Media: Video Game
  • Release Date: October 16, 2012
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (104 customer reviews)
  • Amazon Best Sellers Rank: #4,392 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

First of all, I want to point out that it's highly probable that not all SH fans will be happy with this game, due to the kind of game this one turned out to be. I've had a chance to play it early, and it's just an "interesting" way to make a new SH game.

I would best describe this game as SH meets Dungeon Hunter. It's become more of an RPG that's mean to play with other players online. You have access to own custom stats; each time you level up, you will allocate points to a stat such as; str, mind, int, vit, dex, or agi, each with their own unique effect. You get to create your own personalized character (male or female), with a custom look such as a; goth, prep, bookworm, or jock. You also get a variety of outfit colors. The character customization isn't the greatest; but I feel the gameplay, story and soundtrack make up for it all.

-Basically this game consists of a zone. You collect puzzle pieces in that zone , and solve the puzzle for each zone to proceed. And then finally there's a boss thereafter 3 zones. You're also given an optional mission by a creature who will reward you if you complete his assigned task. You also have access to a shop (once you find it, it's going to be somewhere within each Zone.), you can buy Artifacts which can increase your stats, weapons, med kits, etc.

-In this game, your weapon will wear out, so unless you have tool kits to repair them, they will break if in the red. Inventory size can be increased by purchasing backpack upgrades from the shop.

-There's enemies which are in Blood or Light category (also Steel). Blood and Light are different from one another, so if you see them killing each other, that's normal. However collecting blood of one will grant access to either Blood or Light special karma abilities.
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5 Comments 29 of 34 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I really wanted to like this game and gave it a chance. But there comes a point in the game where the gameplay elements breakdown and exposes some deep flaws in the stat balancing system and level design structuring.

The basic gameplay map that you follow in Silent Hill is you enter a zone, receive a mission (optional) and continue on your merry way to the end of the level. The one requirement is that you have to complete "challenges" in specific rooms to collect puzzle pieces to solve at the end of each zone. After every three zones, you face a boss. There are 21 storyline zones in total. Each set of three zones follows a narrative for a different character that has meaning to the protagonist. The first 21 zones are well developed and balance the stat system and enemy difficulty. However, after zone 21, that's when things begin to break down.

There comes a certain point in the game where you find yourself perplexed and frustrated, asking yourself important questions like, "Why is there only one save room?" "Why are there only 4 tool repair kits allowed in your fully upgraded pack?" and "Why does the scale of the enemy difficulty scale nonsensically?" I've asked myself these questions many many times as I've watched my character die multiple times by 1 hit-insta kills, an increasingly common feature of later zones.

I'm currently on zone 50 with a level of 30 or so. Initially, I distributed most of my stats evenly, until recently where I have been boosting only strength and vitality in a futile attempt to counteract 1 hit instant kills from overpowered enemies. After doing the boosting for some time, I've come to the conclusion that it just doesn't really matter where you place your stats. For example, beyond a certain zone the game gets tough.
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Comment 18 of 23 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I wasn't originally interested in this game until I took a look at it the other day. I didn't buy it from Amazon as it was cheaper at the time at Best Buy (prices are now the same). I didn't even play the demo. I just figured for the price, and being a dungeon crawl that I would probably like it and hope that it would fill the ARPG vita void until Warrior's Lair. Well, I'm happy to say that this game does appear to fill the ARPG void in my opinion.

The gameplay for Silent Hill: BOM is typical of an ARPG, and that isn't a bad thing. ARPG's are repetitive in nature, and it's no different here. I would like a little variation in how the levels were designed and that is my only major gripe. Every level is similar in that the player goes from room to room, generally a hall/path inbetween the rooms with no enemies. I recently defeated the first boss and it was fun, but predictable. The challenge level isn't on par with games like Dark Souls (thank god), this is generally good whack a mole type combat. The beauty of it and most good ARPG is that the combat system can become very deep. You can time combos, do powerful moves, etc.

Inventory and weapon wise, I haven't really found myself struggling with weapons and such. Usually I can find a tool repair the weapons or I just find new weapons period.

Graphically this game is very nice looking. It's right up there with the other top notch PSV productions.

Story wise I'm just not really sensing much of one. But that's not a bad thing.

Finally, I have heard great things about the COOP in this game. I have yet to try it, but I'm trying to convince some friends to pick this title up so I can play with people that aren't jerks.
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Comment 4 of 4 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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