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Silent Hill: Homecoming - Playstation 3

by Konami
3.9 out of 5 stars  See all reviews (145 customer reviews) 71 / 100

List Price: $19.99
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Platform: PlayStation 3
PlayStation 3
  • Enter the next chapter of Silent Hill and learn the town history
  • first silent hill game on PS3
  • All new next gen graphics bring silent hill to life like never before
  • solve treacherous and deadly puzzles to learn dark secrets
  • features an all new soundtrack by acclaimed series composer Akira Yamaoka

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Silent Hill: Homecoming - Playstation 3 + Silent Hill: Downpour + Silent Hill HD Collection - Playstation 3
Price for all three: $56.97

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Product Details

Platform: PlayStation 3
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00149MEVY
  • Product Dimensions: 6.8 x 5.2 x 0.8 inches ; 4.5 ounces
  • Media: Video Game
  • Release Date: September 30, 2008
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (145 customer reviews)
  • Amazon Best Sellers Rank: #3,475 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Platform: PlayStation 3

Product Description

Silent Hill Homecoming is the latest entry into the Silent Hill franchise. The story follows Alex Shepher, returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherds Glen to the foggy streets of Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's and fathers disappearances, and confront the evil that has taken hold of his own flesh and blood.

Silent Hill: Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd's Glen.

'Silent Hill: Homecoming' game logo
Survive Shepherd's nightmare
Hero Alex Shepherd from 'Silent Hill: Homecoming'
Explore Silent Hill as Alex Shepherd.
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Battling frightening monsters in 'Silent Hill: Homecoming'
Battle frightening enemies.
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Legs of the very scary nurses in 'Silent Hill: Homecoming'
And the unexpectedly frightening.
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Using tools to puzzle-solve in 'Silent Hill: Homecoming'
Use tools and your wits to puzzle-solve.
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The Story of a Grim Homecoming
Homecoming's story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd's Glen to the foggy streets of dreaded Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it's here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's disappearance, and confront the evil that takes hold of his own flesh and blood in the process.

Improved Gameplay
Firmly steeped in the Survival-Horror genre its series has been pivotal in establishing, action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. Examples of this gameplay include:

Next-Gen Visual and Spatial Features - Every sequel seeks reinvent the namesake game in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D physics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or "Hell States" that alter the game's physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.

An Enhanced Combat System - Adding to the standard knives, axes, pipes and other melee weapons that made up the arsenal of previous Silent Hill games, Homecoming adds a wide variety of guns and explosives. Fitting with the military back-story of protagonist Alex Shephard, these weapons can be wielded in attacks weighted as weak or strong and can be strung together in combos to stun or incapacitate opponents, who can then be taken out with powerful finishing moves. With practice players can even perform evasive ducks and rolls and follow these up with counterattacks. But remember that enemy AI has also been significantly improved to compensate for your higher degree of combat prowess, and that it's not uncommon to battle multiple monsters simultaneously.

Key Features:

  • Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake.
  • Silent Hill: Homecoming is the 1st Silent Hill game designed for PlayStation 3.
  • From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before.
  • Survive the denizens of Silent Hill with an all-new enhanced combat system that gives you a wide array of attacks and counters.
  • Solve the treacherous and deadly puzzles of Silent Hill to discover its darkest secrets.
  • Silent Hill: Homecoming will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
Exceptional Replay Value
Although Alex Shepherd is the only playable character in Silent Hill: Homecoming there are many other important characters--some returning from earlier games in the series--that can have a dramatic impact on the game. When interacting with these, players are given a choice in how to proceed via dialog trees. Will you take the short route letting only the search for your brother guide you or will you explore the nooks and crannies that make up the mystery of Silent Hill hidden in the small talk you share with non-playable characters? The choice is yours, with different paths providing for possible alternate endings each time you delve into the game.

A Frighteningly Masterful Soundtrack
All games in the Survival-Horror genre seek to create tension and unease through sound and Homecoming does this masterfully through the compositions and sound engineering of Akira Yamaoka. Having scored the music and effects for dozens of video game titles, including all of the previous games in the Silent Hill series, Yamaoka is considered a master at using sound to illicit a response.

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Customer Reviews

Most Helpful Customer Reviews
56 of 60 people found the following review helpful
4.0 out of 5 stars They say you can never really go back home October 14, 2008
Platform for Display:PlayStation 3
Fun: 4.0 out of 5 stars   
Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists. It, and the first game, are shining examples of why this series is spectacular. Unfortunately, they are the only two games that I feel are great in the series. The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming. Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital. Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole. Eventually, you're led into an observation room and left alone. The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me. This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections. From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination.
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38 of 46 people found the following review helpful
Platform for Display:PlayStation 3
Fun: 4.0 out of 5 stars   
I have to admit, I was a little wary of this game after hearing a lot of not-so-positive reviews. I will say that most of the criticism this game has received is pretty on the money. The atmosphere is creepy, but not very scary. The controls are a little uneven in a lot of points (you have to be standing just right to open doors and examine objects). And the story is very straight-forward compared to Silent HIll's 1 & 2 (they're the only one's I've played before this one).

Now that that stuff is out of the way, let me tell you why this game is actually worth owning (or at least maybe a weekend rental). The soundtrack is excellent. A lot of reviews, even the one's disfavoring the game are pointing out Akira Yamaoka's musical selection and it's some of the most eerie and rousing I've heard in a video game. It almost seems in-tune to what you have your character doing. The sound effects are perfectly tuned as well, from footsteps, to creaky metal sounds.

The story in this game comes across as a bit typical at first (the nightmare intro is VERY slow), you're a war veteran coming home to find your hometown empty of people and your brother and father missing. What I didn't expect was to be swept into the story and I actually wanting to keep playing to find out what happened next.
Another big criticism of this game was the fact you are playing a combat heavy character making alot of enemy encounters no where near as scary as they were in the previous titles. This is true. However I personally find this approach a bit refreshing. It took some getting used to, but once I tried out all the combos I actually had fun in fights. Again, not everyone's cup of tea but it's different.
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9 of 9 people found the following review helpful
5.0 out of 5 stars Homecoming February 1, 2011
Platform for Display:PlayStation 3
Fun: 5.0 out of 5 stars   
I didn't buy this game from Amazon but I thought I would write a review of the game for those who are thinking of buying it from Amazon.

The plot is about a guy name Alex who is looking for this brother Joshua. Just like most Silent Hill games are; you're looking for someone.

I really liked this game, being a Silent Hill fan, it is probably one of my top favorites from the series. I can probably say that I loved this game. The story is good. It is creepy, ecspecially when the main character's brother [This is located in the start of the game] asks you to get his toy for him and while you are looking around all you can hear is him whispering your name and giggling[ along with some of his humming too]. I say creepy and eerie, I wouldn't say I lost any sleep over this game.

There is not too much exploring to do, but that is ok with me because I don't like to feel like I am wandering around aimlessly anyway. There is more exploring I would say in the alternative world. The controls are fairly easy to handle. The one really difficult part of this game is combat,more so with the bosses than anything else, though you do get hints after dying. Some bosses were...tough, but passable. All in all I enjoyed the game, plus though there are new creatures some of the Silent Hill favorites still in here [Like Pyramid Head].
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14 of 17 people found the following review helpful
3.0 out of 5 stars yawn September 28, 2009
Platform for Display:PlayStation 3
Fun: 3.0 out of 5 stars   
This is not a good Silent Hill game...I would say it's the least impressive of all the major releases to date. It's a very small-time venture, and only holds about two-thirds of the amount of gameplay that I would wish for in a game from this series.

Lets start with the plot...A man named Alex comes home to the sleepy town of Shepherd's Glen only to find fog everywhere and the town eerily deserted and locked up tight. In his wanderings he comes across about 5 people (amazingly all have some important connection with him), one of whom is his mother who tells him his brother is missing. This is pretty banal, as 99.99% of the whole TOWN is missing, but anyway, Alex goes off on a search that takes him through foggy streets, a cemetery, a prison, a hotel and so on. On several occasions, Alex spots the young brother, who (stop me if you've heard this before) always trots off round a corner just as Alex calls his name and approaches. Yawn! How much longer are we going to have to put up with that old plot mechanic? As well as the cliched speech that Alex gives to everyone he meets: "I need to find my brother! Have you seen him". Anyway it isn't long before Alex starts to realise there's a whole lot of nastiness going on, and so the tale unfolds.

Lets leave the plot there and concentrate on what's good and bad about the game.

GOOD: Graphics are great, some of the scenery is terrific and there's lots of detail. There is also a really nasty climax to the whole game with large dollops of very shocking gore and torture - be prepared for this. There are some new monsters with some cool designs (we liked the poison gas belching things, the Scarlet boss, and the gas chamber boss).

BAD: And, sorry folks there is more bad than good.
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