Just my opinion, but I really really hate the silent realm trials. I wouldn't mind so much of I at least had the option to use the sword and shield and defeat the guardians. But you don't. It just seems to me they made those trials way to difficult. Yeah I understand a game should challenge you, but after the previous temples in the game it seems a bit of a sudden jump in difficult. Instead of having to figure things out with whit, it seems more one dimensional to me. I'd rather have a set of difficult situations to figure out with some difficult boss battle or something than how the trials are set up. But again this is just my opinion. Anyone else feel like throwing in there input on this?
Hrmmm... I can see where you are coming from. But I've gotta say I really liked the helplessness and weird atmosphere. It's a refreshing change from I can kill anything I want. I wouldn't want to play a Zelda that incorporated the stealth/sprint all the time though. Compared to certain combat situations I don't think the Silent Realm is too difficult... I've completed two now and haven't been caught by those insane guardians yet.
On a broader note, man oh man I'm loving the combat and higher difficulty! TP was a great game but was so crippled by it's easiness, not SS! I've only died once so far but I felt like I was actually fighting for my life in the 2nd temple (down to 1 heart three different times). Right from the get-go the game starts you with with 6 hearts instead of 3??? challenge accepted!!!
One of the nice things about the game is that there's such a wide variety of things to suit different players and to challenge them. View the silent realm trials as a _challenge_ and accept that finishing them on the terms stated is a part of the story line.
I loved the Silent Realm sections. I thought they were the most challenging part of the game. I can see how some will find them frustrating, but it was oh so satisfying to complete them. Plus I thought they were the most intense sections of any Zelda game. Hearing that Silent Hill style music playing, seeing the tall guardians stomping toward you, and then the floating ones coming up through the ground, all while running and climbing to grab a tear and keeping an eye on your stamina. So intense.
I'm with you. I couldn't stop playing until I got to the first Silent Realm. I got tagged by a guardian. I haven't played in over a week, and I feel like I'll have to force myself to go back and try it again. Did they put all three in a row, or is it "do one, adventure some more, get another one later"? If it's three in a row, I don't know if I'll go back to it.
Once you find a tear its location will show on your map, so concentrate on finding any you have missed first. You can outrun the guardians, but be careful not to run out of fatigue. Climbing seems to be a good way to avoid them if they are on your trail. You can't fight them, but a well timed dash and roll can avoid an attach. Just keep moving if they are after you.
The progression (when you have to do them and their difficulty) is basically like the bug hunts in Twilight Princess.
They aren't that bad guys. I suck at this game. I did the first one in one try. I did the second in maybe 4 tries or so. I discovered that if you die, nothing bad even happens. You just try again. You even get to keep the treasures you find. Dieing a few times meant I got more dust relics then I needed. No big deal, nice positive really.
I'm on the third one now. I've tried twice so far. This last time, I was doing quite well and simply could not find the 15th tear, even with the light seed active. As Dr/2 says, I'm raking in dusk relics, though. :-)
Wow Dr: I'm impressed. I'm in the 3rd one (Eldin) now. I keep getting lost at the southern end ( not a great surprise since I don't have even have a sense of direction in real life. ) eventually get stopped. I even tried practicing meandering around this turf while not in silent realm mode (something I found very helpful in earlier trials), but alas terrain not the same. I've watched some youtube vids (wish there were one which showed the map...) Oh well, back to the drawing board tonite.
Each of the silent realms took me three or four tries, I think. The Eldin Volcano one is pretty evil, but eventually I realized that the trick was to stay calm, not panic, and avoid dashing all the time. The guardians are actually all pretty slow, and while they WILL follow you at a consistent pace, you can outrun them without dashing. Just don't stop moving! The tears on the volcano slope that you have to slide down to gather were the hardest, and I went up and down the volcano repeatedly until I'd grabbed them all. There were no guardians chasing me around there, so it wasn't really that bad. When you slide down to the bottom, though, there's always one waiting for you there who can be rather stressful to run past. The rest of it turned out to be not necessarily difficult, but definitely an exercise in patience. Finally getting past it was downright cathartic.
I'm just getting sick and tired of fighting the Imprisoned. I've had to seal that jerk away three times already! Enough is enough.
Yeah, your third encounter with the Imprisoned takes place right after you complete the Silent Realm trials and visit the Thunderhead. The damned thing starts learning how to fly in encounter #3, but once you figure out how to take him on, it's probably actually the easiest fight you'll have with him (at least thus far; I hope there aren't any more, but I'm not holding my breath!).
The Silent Realms are what kept me from continuing the game. When I recognized it was a combination of the horrible part of Phantom Hourglass and the dull part of Twilight Princess, I was so annoyed. I did the first one in the woods, hated it, and realized there would be at least two more. So I thought, you know what? I don't have to go through this, I can just play Skyrim or Dragon Age or some other game that lets me kill the enemy instead of run around them. :P Haven't played Zelda since.