1 of 1 people found the following review helpful:
4.0 out of 5 stars
Orcs!, May 2, 2000
This review is from: The Silver Key (AD&D Fantasy Roleplaying Adventure) (Paperback)
Another hard-to-find module from the "lean years," this one throws the PCs into one of the most classic scenarios of all time... assault the Orc lair, rescue the prisoners, destroy it, plunder it, and get out alive! Seems pretty simple, in a fun hack-n-slash kind of way. But once your heroes (levels 2-8) come to the dread Orcish city of Krimba-Hai, and the fell secrets that lie within, they'll never trust you again... :) A vicious, ingenious twist on every predictable gaming hook ever devised... highly recommended!
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5.0 out of 5 stars
One of the best adventures of all time! awesome, April 26, 2010
This review is from: The Silver Key (AD&D Fantasy Roleplaying Adventure) (Paperback)
This adventure is so good I might go so far as to say it's in my top three of all D&D adventures of all time. It is a very well written infiltration adventure. You the players get transformed into orcs! and must find a captured prisoner. It is much more than hack-n-slash, as you must encounter orcs on the war path and pretend you are an unaffiliated orc band that gets pressed into service, the hard way. You must pretend to be an orc, but also not be too evil, since one side-effect of a polymorph spell is it could become permanent if you forget who you were. The author introduces a very cool points system to keep track of the evil things you do. If you do too many, you permanently become an orc and forget your prior life.
You are brought to an orc city that is preparing for war and get immersed in orc culture, and how bad the grunt life is. You must prove yourself, and gain access to secure areas and figure out what's going on. Then you flee with your quarry, and get chased by an entire orc army and its assassins. When you get home you have to convince your human allies that you aren't really orcs!
The author does an superb job at putting the players in several situations without easy solutions. Like saving a girl who the orcs put over a fire to roast and eat. How do you save her without giving yourself away?
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