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SimCity Cities of Tomorrow [Online Game Code]

Platform : Windows XP, Windows Vista, Windows 7
86 customer reviews
Metascore: 61 / 100

Price: $19.99
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Product Description

Platform:PC Download

What kind of future will you build for your city? Will you create a utopian society underpinned by clean technology, or allow a giant corporation to plunder and pollute in the name of feeding your Sims’ insatiable consumerism? In addition to expanding outward, cities will have the ability to build into the sky with enormous multi-zone MegaTowers. Education and research will help you discover new technologies that make your cities less polluted, less reliant on natural resources, managed day-to-day by service drones, and as a byproduct– at risk for resource-draining giant robot attacks on your city As the population increases, your Sims will live, work, and play closer together. Whether they do so in harmony and prosperity or as members of an exploited workforce is up to you.

  • Build into the Sky - Create towering multi-zone MegaTowers that allow your Sims to live, work, and play without ever having to touch the ground.

  • Corporate Consumerism vs. Green Utopian - Unlock two new city specializations that allow you to build a resource-hungry mega corporation powered by a low-wealth workforce, or an urban utopia that develops clean technology and is controlled by the rich.

  • Transform Tomorrow - Watch your city transform as it adapts to the changing times, with new options based on real-world technology such as Mag Levs that rise above the city streets and small buildings, futurized vehicles, and service drones.

  • New Disaster - Brace yourself for an all-new type of disaster only fitting a technologically-advanced economy: a giant robot attack on your city!


Launch Arcology - Space Tourism comes to SimCity with the Launch Arcology! Make extra money by sending your Sims on a fantastic adventure to the stars. Build this all-new landmark and decide which segments of your populace (good or bad) to send into space on each individual launch. Marvel at the launch spectacle as you send your Sims off to an unknown fate.

System Requirements:
  • Supported OS: Windows XP   Windows Vista   Windows 7      
  • Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
  • RAM: 2 GB
  • Hard Disk: 10 GB
  • Video Card: ATI Radeon HD 2x00 or better*, nVidia 7800 or better*, Intel Series 4 integrated graphics or better*
  • Additional Requirements: Broadband Internet: Minimum 256 kbps download, 64 kbps upload
    *Minimum of 256MB of on-board RAM and Shader 3.0 or better support.

Origin account and SimCity base game required for game activation and installation

Product Details

Platform: PC Download
  • Online Code: Currently, this item is available only to customers located in the United States.
  • Note: Gifting is not available for this item.
  • ASIN: B00FQPQM42
  • Release Date: November 11, 2013
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (86 customer reviews)
  • Amazon Best Sellers Rank: #12,886 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Most Helpful Customer Reviews

74 of 81 people found the following review helpful By buehl3005 on December 14, 2013
Platform for Display: PC Download
This expansion expands on the "looks first" focus of the base game. Everything you plop looks pretty but rarely works well. The centerpiece of this expansion are the MegaTowers. They operate as mini-arcologies in many ways

The problems are numerous:
1) These aren't cost neutral to you like normal RCI developments. You have to spend $100,000+ just to start one. And a fully built MegaTower costs $10,000 PER HOUR just to maintain. You are gambling that you'll earn enough revenue from them, more on that later...
2) The footprint is absolutely massive, so you have to destroy a 4x4 city block just to plop 1 of them
3) They are buggy as hell. Your residents will complain about a lack of parks, schools, and work. So then you add a parks level, a school level, and a work level. Your residents will not take advantage of these new amenities, and these new amenities will complain that nobody is using them. This is just like in the base game, where residents who are living next door to a school will complain that their kids can't go to school and move out, even though the school next door is only 50% utilized. However, the impact on your finances is huge. With MegaTowers, everybody will move out and you'll have a -$10,000 per hour landmark to look at.
4) MegaTowers can only be modified from the top-down. So if your 4th level office building is costing you tons of money because there aren't enough workers, you can only replace it by blowing up levels 5-8 first. There's no editing allowed (for example, refurbing an office level into a residential level, like what happens in real life). You have to destroy everything above it. Only then can you try to fix the imbalances that will develop in every one of your towers.
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19 of 23 people found the following review helpful By Charlie Foxtrot on January 7, 2014
Platform for Display: PC Download Verified Purchase
As with the base game, the expansion is just as disappointing. Map size is still painfully small, and it's very difficult and mind numbingly boring to have to manage every little financial aspect of your city just to stay in the green for a few hours. I'm not sure if the megatowers are bugged or what, but the demand doesn't seem to work the way it should and residents complain constantly and move out no matter how well your city is managed. Reminiscent of how the casinos behaved before.

The futurizing is kinda cool, but it's just a sparkly overlay without a whole lot of value. For example, I still rarely use maglevs as the just aren't as useful or as good a value as streetcars.

I just wish they would give us the city building game we want, and not the city management game that shows of the technology they seem so proud of.
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46 of 62 people found the following review helpful By S P on December 12, 2013
Platform for Display: PC Download
EA, we are disappointed with your cynically manipulative approach to customers. SimCity was badly broken and you have told us repeatedly that you have no plans to fix it - that large cities, for instance, are impossible. Not only have your statements been misleading on a technical level but they also underscore the essential laziness that defines your approach to gaming. Cash farming is what EA does best, and Cities of Tomorrow perpetuates the long-standing tradition. Overpriced and without fixes to the core problems of the original, you're not getting much out of this.

You're paying EA to rent (not own) a copy of a badly broken game. You're paying to be constantly checked in upon to make sure you're not pirating or cheating or (worst of all) playing offline.

You can encourage this manipulation or you can go play something else. Your choice.
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22 of 29 people found the following review helpful By B. Gul on December 5, 2013
Platform for Display: PC Download
The expansion pack is as expensive as the game itself and even the game itself doesn't deserve that price. The game still has bugs and connection problems and this update does nothing to fix them. The content may look attractive but for this price, it's not as much as it seems.You would be better of buying Simcity 4 for $5 or continue playing the game as it is.
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5 of 6 people found the following review helpful By Trevor C. Morgan on September 18, 2014
Platform for Display: PC Download Verified Purchase
Thought I'd give EA one more, scary, chance as I love the SimCity series. This one is mildly fun. The online play isn't worth it like a lot of games. It's filled with people that create cities in your region then abandon them or won't abandon them but won't play. There is no way to kick a player like that. You can only have EA do it, and it can only be for harassment.

The road system they made doesn't work very well. I can have two roads come close to each other, maybe a foot off in real life, but they won't connect because the "grade is too steep". I'm so tired of seeing that message. The way to get around it is to bulldoze one section and have the other section hopefully make it through to the other side. Or to bulldoze each road back a little bit and then bring them together. You would think the game would figure out how to adjust the whole road instead of the tiny section that isn't matching up. If you upgrade a road, it will do that.

The zoning in this isn't very good either. There are a lot of areas where homes/businesses/industries should be able to build but you can't zone them. No explanation, just won't let you do it. Some areas are small but you should still be able to zone it for something. Even if you can sometimes, nothing will be built there for some reason. Sometimes you can't zone a good size area that could easily fit a skyscraper in it. I have no idea why. Occasionally some buildings will want to expand/upgrade but they can't even though they have plenty of space to do it. Playing it yesterday I saw a small house that wanted to expand but couldn't for some reason. There was enough room to put two skyscrapers in that spot.
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