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Comment: Very Good used copy: Some light wear to cover, spine and page edges. Very minimal writing or notations in margins. Text is clean and legible. Possible clean ex-library copy with their stickers and or stamps.
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SimProject Player's Manual and Access Code Paperback – July 30, 2003

ISBN-13: 978-0072932157 ISBN-10: 0072932155 Edition: 1st

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Product Details

  • Paperback
  • Publisher: McGraw-Hill/Irwin; 1 edition (July 30, 2003)
  • Language: English
  • ISBN-10: 0072932155
  • ISBN-13: 978-0072932157
  • Product Dimensions: 8.1 x 0.2 x 10 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 2.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,950,917 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Samuel and Elizabeth B. Breene Fellow and Professor of Management. Author of 10 books and numerous research articles.

Customer Reviews

2.2 out of 5 stars
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Alexei Ostrov on October 25, 2004
I am a graduate student and a software developer with 5 years of experience in the industry. It may not sound like much but I believe I had experiences that allow me to form some semi-solid opinion about it.

Normally, I would not bother leaving reviews but this product is out of bonds!

Both the simulation and the book are very 'buggy'!

The book is, in effect, a manual for the simulation. It has contradicting ideas and statements all over. I gave up reading the manual after 20 pages. It is not just my opinion. My professor said not once that the book is a disaster. Many of my class mates expressed the same idea.

Simulation itself is something of the same sort. For example, the whole project is broken down into periods with specific tasks in each period. After decisions made by players/teams the software posts results of a project period simulation. The ultimate goal is to achieve the 'milestone' at the end of each period. Now, without much knowledge about the simulation (which, by the way, is very hard to come by in the ambiguous book and simulation itself, as you will see in a bit) the question is 'how on earth you are supposed to plan ahead and build your strategies if the software tells you that a project team member's efficiency is 95% for a particular task and the task is done within allowed time 100% and the milestone is not achieved?!

Reasons for failures..., no, they don't bother to explain.

If any of programmers or designers of the SimProject read this, I hope nobody will buy the product untill you fix your stuff! Nothing personal, but the quality of your product is bad!
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4 of 4 people found the following review helpful By Ralph Nader on November 23, 2004
If you are thinking about using SimProject to teach project management I would suggestion you ask some some tough questions before committing yourself to this software.

1. What are the known bugs?

2. Are you going to release a more clear and accurate player's manual?

If you decide to use this software, you are going to have a lot of students asking you a lot of questions. The students will be confused because what is stated in the manual is contradicted in the simulation. For example, the book says not to allocate a resource over 100% otherwise they will suffer a penalty. Well some of our teams did this, and they got a higher ranking as a result. The book is flawed. There are many other examples of this.

I have emailed the authors a list of concerns and bugs, but they have yet to respond. They probably realize the errors and bugs, but don't want to publicly acknowledge it. Well unfortunately now the word is going around that simproject is vaporware.

Its a great idea and potentially an excellent teaching tool, but the simulation is just buggy. The bugs will cause you as an instructor headaches.
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3 of 3 people found the following review helpful By GW MBA Student on July 12, 2006
Careful with buying a used copy of this book. The code provided in the book only works once, and without it, you can't register for the simulation, and you'll have to buy a brand new book in order to do so.

If you are thinking of buying a used book, realize that the previous owner may have already used the code, and it will therefore not work for you.
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1 of 1 people found the following review helpful By Joseph L. Ring on January 9, 2007
The Good: The Sim Project is a good tool for people who dont have any project experience whatsoever. It moves the "player" through the process of resourcing a project, what the cost or value of the various resources do to the outcome of the project, and it allows the user see the outcome in the tool that is perhaps most widely used to track projects, MS Project.

The Bad:

To use the book and the game there must be an instructor involved. You can not purchase this book and expect to use it outside of a class setting.

The code that is used to access the site is good for only one simulation, and once the simulation has begun you can not change the initial parameters to see how it would turn out using different decisions.

Cost is another factor at $40 for one round of play seems a bit much, but remember that this is an academic text. However the real item you are paying for is the code to access the site. The book can be downloaded from the site, and should be to get the most recent version.

Overall: Good simulation, Good view of the project process, Brings people together to work the process, Gives students an understanding of real life scenarios without a professor having to manufacture the materials.
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