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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Featuring four brainteaser games to challenge your child's memory, speed, and logic, Hasbro's Simon Flash is a high-tech twist on the legendary Simon game. Four electronic cubes utilize light, sound, and changing colors to keep your child having fun and learning new skills during each game. Revolutionary Wonder-Link technology allows each cube to know where you've placed it, when you win a round, and keeps track of the score.
Ranging from 90 seconds to more than two minutes, Simon Flash contains four quick-fire games in one package: Simon Lights Off, Simon Shuffle, Simon Secret Color, and Simon Classic. Each game is associated with a colored cube (red, yellow, blue, or green) and can be started by pressing the cube that bears that color. Each game stimulates learning through challenging the player's memory, speed, and logic.
With Simon Shuffle, you solve each puzzle by lining up the colors in the original order displayed. In Simon Lights Off, you have to solve each puzzle by lining up the cubes in the correct order so that all the lights turn off. In Simon Secret Color, you solve the puzzle by figuring out the order to place the cubes in. As you get them in the right place, each cube turns to show the same color. The fourth game, Simon Classic, is the classic Simon game where you correctly repeat an increasing sequence of colors.
The cubes come with a portable carrying case for on-the-go play, ideal for a car trip with the family. A quick-play card lets you begin any game with minimal instruction. Easily mute sound, turn off cubes, or switch to a different game with the press of a button. For added convenience, the cubes automatically power down after three minutes of nonuse to save battery life.
While Simon Flash is recommended for children eight and older, our testers found that some games are appropriate for younger children, and that some games were more challenging than others. In addition, the scoring system, comprised of cubes flashing multiple times to indicate points won, can be confusing.
Note: although the game indicates it can be played competitively with others, most games cannot be played simultaneously by two players. Competition between players requires each player to take a turn and then compare scores.
Four electronic cubes, game case, rules, eight AAA batteries, and quick-play card.
batteries died pretty fast. I used it in my classroom and so it got used a lot.Published 6 months ago by Cindy Herren
I absolutely hate this game. I RARELY can get it to the game made, it always turns off instead of going to game mode. Read morePublished 7 months ago by Mom2Boyz