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Simulating Humans: Computer Graphics Animation and Control
 
 
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Simulating Humans: Computer Graphics Animation and Control [Hardcover]

Norman I. Badler (Author), Cary B. Phillips (Author), Bonnie Lynn Webber (Author)

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Book Description

0195073592 978-0195073591 June 17, 1993
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

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Editorial Reviews

Review


"The book achieves [its] objectives." --SCS Simulator Quarterly


"Useful to human factors engineers . . . . Recommended." --Science & Technology


"The book is both entertaining and informative. One can read it for a general overview, while noting the wealth of detail available for specific topics." --Computing Reviews


About the Author

Norman I. Badler, Cary B. Phillips, and Bonnie Lynn Webber are all at University of Pennsylvania.

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
agent objectl, linear transl, planar transl, move foot command, objectl location, playback algorithm, efferent behaviors, strength guided motion, posture planning, torque availability, path planning scheme, torque display, human figure models, disturbance constraint, rate control process, inverse kinematics algorithm, manipulation transform, workspace points, positional goal, clavicle joint, natural language instructions, support polygon, task animation, feet behavior, stepping behavior
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Natural Language, Silicon Graphics, Pull Back, Turing Test, Reducing Moment, Added Joint, Susanna Wei, Plots of Comfort Level, Jianmin Zhao, Jane Look
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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