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Sin and Punishment: Star Successor
 
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Sin and Punishment: Star Successor

by Nintendo
Nintendo Wii Teen
4.3 out of 5 stars  See all reviews (33 customer reviews)

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Product Features

  • An online international leaderboard lets players see how their scores stack up against players from other countries, and unlock even more points by figuring out and performing coin and medal-achieving tricks
  • Fight from the sky or the ground using the precision control abilities of the Wii Remote-Nunchuk combination, the Classic Controller, the Classic Controller Pro, Nintendo Gamecube controller or the Wii Zapper
  • Choose from two playable characters, Isa and Kachi, each with unique combat abilities
  • The better a player?s skills, the more multiplier points are earned, and the higher the overall score. Players will want to play the game again and again to beat their personal best on each level
  • Multiplayer option allowing a second player can join the fight to dish out twice the punishment

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002EE7OKE
  • Product Dimensions: 7.5 x 5.5 x 0.6 inches ; 5.4 ounces
  • Media: Video Game
  • Release Date: June 27, 2010
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #2,460 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Product Description

Sin & Punishment: Star Successor is rail shooter for Wii that challenges you, whether playing alone or with a friend, to survive an onslaught of attacks by enemies large and small. Players have their choice of a male or female playable character, each with defensive and specific offensive abilities, and the ability to battle huge bosses and other enemies from the ground or from the air using a variety of devices. Additional features include multiple controller options and online international leaderboards and more.

Sin & Punishment: Star Successor logo
A Classic N64 Sequel Emerges on Wii
Take aim and blast your way through a post-apocalyptic world packed with nonstop arcade shooter action. Sin & Punishment: Star Successor is the long-awaited sequel to the Japanese Nintendo 64 cult-classic. This series debut in North America delivers an intense, adrenaline-soaked thrill ride that never lets up from start to finish as Isa and Kachi go on the run and on the defensive, shooting everything as a host of enemies try to hunt them down. Sin & Punishment: Star Successor brings one of a kind shooter gameplay created by the undisputed masters of the genre.

Kachi evading a missle attack in Sin & Punishment: Star Successor
Long-awaited sequel to the popular N64 rail shooter.
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Gameplay
Sin & Punishment: Star Successor is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. The game supports a variety of controller/controller configurations, two-player play and an online international leaderboard.

Key Game Features

  • Players can take to the skies with a jetpack or hovering skateboard-like device to dodge enemy attacks or get a better lock on their targets. Get an extra bonus for staying grounded while avoiding injury. Various stages require understanding intricate patterns as players’ characters side-scroll, race on vehicles or zip in every direction through a devastated post apocalyptic world. Players can fire at targets in the distance or for close-range targets use sword attacks.
  • The precision pointing abilities of the Wii Remote controller make targeting enemies a snap. Players have the option of controlling their characters using the Wii Remote-Nunchuk combination, the Classic Controller, the Classic Controller Pro, Nintendo Gamecube controller or the Wii Zapper.
  • Choose from two playable characters, Isa and Kachi, each with unique combat abilities.
  • It’s all about the score multiplier. The better a player’s skills, the more multiplier points are earned, and the higher the overall score. Players will want to play the game again and again to beat their personal best on each level.
  • Created by Treasure, the developers behind Ikaruga, Radiant Silvergun and Gunstar Heroes, the game pushes the boundaries of the shooter genre with horders of enemies, massive bosses and explosive graphics.
  • Endless waves of enemies got you down? A second player can join the fight to dish out twice the punishment.
  • An online international leaderboard lets players see how their scores stack up against players from other countries. Players will play again and again, and try to unlock even more points by figuring out and performing coin and medal-achieving tricks, in order to get an international-caliber score.
Additional Screenshots:
Isa and Kachi from Sin & Punishment: Star Successor
Play as Isa and Kachi.
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Taking aim at an underwater enemy from point-blank range in Sin & Punishment: Star Successor
Special attacks & melee action.
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Battling a huge boss in Sin & Punishment: Star Successor
Over-the-top boss battles.
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Vehicular combat in Sin & Punishment: Star Successor
Multiplayer support.
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Product Description

Blast your way through a searing hail of bullets, lasers, and monstrous bosses in this adrenaline-fueled sequel to Sin & Punishment. • Frantic arcade shooter action. Dodge and shoot your way to victory in this arcade shooter made by legendary development studio Treasure. Fight through waves of enemies to raise your score multiplier and soar to the top of the high-score list. Online leaderboards allow you to battle it out for high scores and bragging rights with players around the country. (NOTE: Online leaderboards are accessible only through the Nintendo Wi-Fi Connection. Broadband internet access is required.) • Unprecedented control. Experience a degree of control never before possible in an arcade shooter. The Wii Remote controller’s pointer technology makes aiming more precise than ever, allowing you to dispatch enemies with unparalleled accuracy. The game also features a number of alternate control methods, ensuring you’ll be able to control the game just the way you want. With the included 2-player mode, you can even have a friend join in to help dole out the punishment! • Massive, epic battles. Battle massive, screen-filling bosses armed with enough firepower to set the world ablaze. In order to best these powerful opponents, you’ll have to learn their patterns, strategically aim and time your shots, and dodge torrent upon torrent of incoming fire. A perfect blend of tactics and reflexes will keep you on the edge of your seat until the last shot is fired.

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Customer Reviews

33 Reviews
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Average Customer Review
4.3 out of 5 stars (33 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

38 of 39 people found the following review helpful:
4.0 out of 5 stars Intense, non-stop action., June 28, 2010
By 
= Fun:5.0 out of 5 stars 
This review is from: Sin and Punishment: Star Successor (Video Game)
This is not the game to play when you get back from work and want to relax. This is an action-packed on-rails shooter guaranteed to raise your blood pressure. There are no side missions, no freedom battles; instead, you get an intense 6 hour long roller coaster.

You can move anywhere on the screen and the game has gorgeous visuals. The game packs a variety of action sometimes switching between 2D and 3D to angling the camera without a stop in the action. The boss battles are intense, wicked and immensely satisfying once you win. Overall the game is brutally challenging (difficult on the normal level and an absolute nightmare on the hard level). The game might feel short for some people (after 6 and a half hrs I'm about to finish on normal), but the action is so intense and there are so many challenges (from unlockables to beating a previous score) that the replay value is pretty high.

The visuals are gorgeous, the sound adds to the action. Controls are very sharp and it has high replay value.
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25 of 26 people found the following review helpful:
4.0 out of 5 stars An intense, quirky, fast-paced old-school shooter, July 3, 2010
By 
Halicon5 (Casper, Wyoming United States) - See all my reviews
(VINE VOICE)   
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Sin and Punishment: Star Successor (Video Game)
Sin and Punishment 2 is old-school, and in most ways this is a good thing. There is no pretense about depth and complexity. You will do two things, shoot lots of stuff and dodge lots of bullets. That having been said, S&P2 is a shining example of a genre. In many respects I compare the game to Nintendo's Star Fox or Sega's Panzer Dragoon since those are the two closest modern comparisons I can think of.

GAMEPLAY: S&P2 sticks to the classic design of some of the oldest shooters out there. There are no power-ups, alternate weapons, or any other gimmicks. There are two characters to choose from. Both play very similar, but the difference is how their charge-up shots work. Both characters also have the ability dodge, jump, and fly. Beyond that, the concept is simple... shoot everything that moves and blast away massive boss enemies. This game relies on brilliant level designs and boss fights, which is a welcome breath of fresh air to the genre. Some levels are strictly 3D where you shoot everything ahead of you and others are truly old-school 2D scrolling levels. The transition between the two level types is seamless and I didn't even realize it happened until several minutes after slipping into a 2D level. Unexpected but very welcome.

PRESENTATION: S&P2 is basically a huge chain of impressive boss battles strung together with short sections filled to the brim with enemies. Killing more than 600 enemies on a single level isn't unheard of. The storyline that ties this game together is pretty bad, basically giving the player a taste of some of the worst anime script writing I have suffered through. The voice actors sound bored and it is pretty obvious they didn't put much effort into their recording. I couldn't tell you what is going on in the story only because the voice acting and script is so painful to watch I end up skipping it every time so I can get back to the shooting. But seriously, this is a shooter and anyone who picks up any game in this genre is going to buy it for the action, not the story.

GRAPHICS: Sometimes S&P2 is beautiful and sometimes it is just a little bit too old-school for its own good. Many of the graphic textures are very low resolution. The character models are stiff, bland, and jagged looking, especially on the menu screens and during cut-scenes. In many respects it looks only like a cleaned up N64 game. Other times the game has really impressed me with neat lighting effects that I didn't expect. The game shines the most when it is in motion.

CONTROLS: The Wii is a perfect choice for a game like this. The nunchuck controls movement and the pointer allows for precision blasting. Top notch.

DIFFICULTY: There are three levels of difficulty, Easy, Medium, and Hard. One thing that I like is that bosses seem to have different phases or patterns depending upon the difficulty, which is a nice way of changing things up. Kudos to the designers for this. On easy mode I almost never die. On medium I have found that I usually have to fight most bosses two or three times in order to beat them. The difficulty feels almost perfectly balanced to give me a challenging experience without frustrating me.

VALUE: This is a short game. Playing through on Easy mode will probably only take about 6 hours, maybe a bit longer. A two-player mode is present, but the 2nd player only controls another shooting reticule and doesn't have the ability to charge their shots. It is a nice addition but so much more could have been done with it.


THE SINFUL:
+++ Smooth, fast-paced action throughout the entire game
+++ Interesting levels with interactive environments
+++ Awesome boss battles with huge screen-dominating enemies
+++ Perfect controls
+++ A focus on quality levels and bosses that proves gimmicks and power-ups are not necessary.

THE PUNISHING:
--- Some of the graphics are pretty ugly, being only a step or two above N64 quality in parts.
--- The game is short, which is honestly pretty expected with this genre.
--- A terrible story with voice actors that sound bored out of their skulls.


For any fan of the old scrolling shooter genre or any fan of Star Fox or Panzer Dragoon: Buy this game. This is a shining example of a dying genre that definitely deserves a little more love. Everyone else should probably just rent the game to see if they like it.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars one of the best action games ever, October 12, 2010
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Sin and Punishment: Star Successor (Video Game)
fans of the original sin and punishment will remember it as an avant-garde shooter that pushed the limits of the n64 both graphically and gameplay-wise to the breaking point, resulting in one of the most memorable and intense shooters ever made. star successor does all that over again and more on the wii, building on the foundation of the original to create a game that surpasses it in every way.

if you've never played the original, you're in for a real mind warp; the hallmarks of the series- the fast pace, high difficulty, ever-changing gameplay and sheer number of enemies on screen at once- are incomparable to anything else out there and the extra power provided by the wii has been used to it's fullest to absolutely drench the screen in robots and gunfire; starfox, even on it's hardest levels, is a walk in the park compared to this.

--

the game is played by controlling one of two human(ish) characters, isa and kachi, by either walking and jumping on the ground or hovering in the air with a jetpack. you'll be penalized with a halt of your score counter while using the jetpack (it climbs continuously while on the ground), but otherwise you're free to make the choice to take to the air anytime without any restrictions, and the ability to do so is extremely liberating.

your main weapon is a rapid fire laser that can be charged periodically to unleash devastating attacks, with each character's attack being charged in a different way; kachi will lock onto multiple enemies at once and deliver moderately powerful missiles to each, while isa fires a single atomic blast. in addition to different charge attacks, each character's laser works a little differently as well, with kachi using a slightly more powerful blaster that automatically locks onto nearby targets and isa using a fully manual gun. both have their advantages, and after completing certain events in the game you'll even be able to mix between the two.

the gameplay has an arcade feel to it, although no arcade shooter would have the balls to be this difficult- even on easy, the game will overwhelm a new player. the goal is to shoot as many enemies as possible to build up a high score, with multipliers awarded for destroying more enemies while keeping your character unharmed. your weapons are unlimited in their ammo, and you also have a ever-useful sword that can be used to cut down those who get too close and even deflect enemy projectiles back (and get mega points in the process).

the game supports any controller you can plug into the wii, with gamecube and classic controller setups faithfully mimicking the controls of the original. however, it's not likely that you'll be using anything but the wii remote; of all the shooters out there that demonstrate a pointer's advantage in speed over dual analog, this game makes by far the clearest case for wiimote superiority. the remote also simplifies the utterly complicated controls that had been necessary for independent aiming and character movement in the original, giving a game that was once a challenge just to control a comfortable and clean scheme.

---

the game is technically on rails, with your character advancing through the level automatically while you focus on shooting, however calling it a rail shooter does the game a disservice. having a character that you can control on screen makes a world of difference in the amount of depth to the gameplay, requiring you to dodge attacks while simultaneously aiming and firing, giving the player so many tasks to do at once that manual advancement through the level would be a brain overload. there are, however, side scrolling moments where the game is taken off it's rails and you're allowed to progress through the level yourself, unexpectedly shaking up the formula and landing the game into a genre all of it's own.

each stage is enormous and constantly changing, rarely going more than one to two minutes without a change in scenery, enemies, or entire perspective for that matter- like mario galaxy, the game will effortlessly switch between 2D and 3D multiple times within the same level. you'll find yourself flying through an underwater tunnel made of nothing but air one moment, navigating a side scrolling weapons factory full of robotic horrors the next, and riding a hovercycle on a post apocalyptic highway and fighting a warship in an ocean of lava after that. boss fights are so frequent that you'll typically be facing 3 or 4 within a single level, with some stages having as many as 8; simply put, the game makes it hard to get bored.

the graphics throughout every level are amazing, not just for how good they look but also because of the sheer amount of work going on behind the scenes to handle such a technically ambitious game, and this can be considered one of those games that shows off what the wii is really capable of. the art direction is just as impressive, with unique character and enemy designs, inspired settings, and astonishing detail put into even the littlest facets of the enormous levels.

--

each of the game's 8 stages typically last 20 minutes, and with the unyielding intensity of the gameplay you may have to remove your fingers from the remote with a pair of pliers by the end of each one. the entire game can be beaten within around 7 hours, however, a game like this isn't made to be beaten. it's made to be beaten, memorized, and beaten again until you reach the highest score you're capable of. seeing just how well you can do and pushing yourself to improve your performance is where the real fun of the game lies, and those who take up that task will find limitless replay value- as of this writing i've clocked in over 130 hours and i'm still not bored.

the game is not without small flaws; at times it seems to be too ambitious for it's own good, with some camera changes taking place at the wrong time, shots failing to register or deflected missiles flying in the complete opposite direction of where you were aiming, but these only become noticeable when you play the game obsessively and even then they're a minor nuisance. overall, the game is a challenging, rewarding, and uniformly excellent masterpiece unlike anything you've ever played before or will likely ever play again. it's exactly what wii owners have been demanding, a game made for and by only the most serious players out there, and if you consider yourself to be one of them this game is a must have.


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Treasure developed this game... SO.... buy it to support Treasure!! 2 Sep 5, 2011
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