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Sins of a Solar Empire - PC

by Stardock
Windows XP / Vista
Teen
3.8 out of 5 stars  See all reviews (116 customer reviews) 87 / 100

List Price: $19.99
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  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units
  • Extensive diplomatic and economic strategies can exercise a variety of options

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Frequently Bought Together

Sins of a Solar Empire - PC + Sins of a Solar Empire: Trinity MBX + Star Wars Empire At War Gold Pack
Price for all three: $56.68

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000YFOGS8
  • Product Dimensions: 7.5 x 5.5 x 1.2 inches ; 8.8 ounces
  • Media: Video Game
  • Release Date: February 5, 2008
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (116 customer reviews)
  • Amazon Best Sellers Rank: #20,430 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com

Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.

Features:

  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy.
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order.
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy.
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units.
  • Extensive diplomatic and economic strategies can exercise a variety of options.

Product Description

Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.

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Customer Reviews

Most Helpful Customer Reviews
171 of 180 people found the following review helpful
5.0 out of 5 stars IN SPACE NO ONE CAN HEAR YOU END YOUR TURN... February 6, 2008
Fun: 4.0 out of 5 stars   
This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here.
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131 of 142 people found the following review helpful
3.0 out of 5 stars Unique, beautiful, and flawed. Wait for the demo. February 11, 2008
By orakle
Fun: 4.0 out of 5 stars   
First, this game isn't exactly what you may have heard. Don't expect a real time version of Gal Civ 2, or a sort of Europa Universalis in space, this is an RTS game first. Game play consists of collecting resources, building ships, and hurling big piles of them at big piles of enemy ships. It has some characteristics of TBS space games, like warp lanes, planet hopping, and a broadly slower pace. It also has some light approximations of the research and infrastructure elements of TBS titles, but there's no empire-building here to speak of. There are also no victory conditions beyond "annihilate the other guy." The bulk of your time will definitely be spent on traditional RTS activities, so if you don't care for that genre, don't invest.

I have played this unique title for several weeks now, and come to some conclusions. It's an interesting game with a steep learning curve for an RTS. I finally have a good feel for the rather unique interface, and it works reasonably well. The empire tree is a novel tool to control building and to try to track structures and ships in your empire. It lacks a sense of relative position, however, and as such I still find myself missing a mini-map. The main problems, however, all stem from one simple component of the design: the real time battles take place in the same timeline as the real time strategy. That is, while your ships are fighting, time is ticking by all across your empire. Got 3 battles going on? You can only watch and manage one of them. The AI's ok at handling fights for you, but I dislike being reliant on that. For that matter, the graphics are gorgeous and the battles are genuinely exciting, it kind of sucks that at best I can only watch one at a time and frequently I'm pulled away from that to handle managerial issues.
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44 of 46 people found the following review helpful
5.0 out of 5 stars Excellent game from a new developer March 27, 2008
Fun: 4.0 out of 5 stars   
I must say, if Sins of a Solar Empire is typical of the products that Stardock is going to release, they just might be the next Blizzard Entertainment. Though most of the fundamentals in this game aren't exactly revolutionary, they are presented with an attention to detail and level of polish that make the game seem new and exciting. Sins is surprisingly easy to pick up and play, but is definitely a game that would take time to truly master.

The basic resource and base model is something that should be familiar to most RTS veterans- 3 resources (credits- from tax income, ore and crystals from harvesting) and facilities orbiting planets. There is a limit to how many can be built around a planet, and this varies depending on how well developed said planet is. You can also build defensive platforms and production facilities for your fleet. Research is also a pretty standard model, and is based on how many research labs you possess.

Where it starts getting interesting is the way you expand your empire, which you surely must in order to survive. Sins definitely favors aggressive players, as they will have more spaces for buildings and more credit/resource income as a result of higher population and more asteroids to harvest. At the start of a game, you usually have one home world connected to a few other systems. These may be colonizable, and may not- and in general, the better the planet the stronger the defense forces of the indigenous population. This means your pitiful starter fleet will likely not be able to conquer any prime worlds without taking losses, which can be bad if your opponents decide to attack you in the meantime. Additionally, some sorts of planets require research to colonize, and you need to colonize to build.
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Most Recent Customer Reviews
5.0 out of 5 stars I Love the Whole Series
RTS and Strategy games are my favorite games. SINS, the whole series, is fun to play, quite versatile in game-play and building scenarios. Read more
Published 3 months ago by Robert Brown
3.0 out of 5 stars Not my cup of tea...
My personal preference is that the game was just "okay". And that has more to do with the fact that I'm not the type of person that likes to have a battle for days and days... Read more
Published 5 months ago by trident60
5.0 out of 5 stars The best space RTS available
This is hands-down the best space-setting RTS available right now. StarCraft 2 is good too in its own way, but Sins of a Solar Empire really manages to get a 4x game experience... Read more
Published 10 months ago by Stephen Robbins
4.0 out of 5 stars Ridiculous amounts of space battles:
Great space battles, but man does it take forever to get anywhere initially. It's almost like they took space travel time literally for the build up period before the conflict... Read more
Published 11 months ago by N/A
4.0 out of 5 stars One of the best space strategy games
Epic space battles, awesome detailed graphics, sounds and music, civilization developments and planet conquests, smart strategic choices and tough to beat AI. Read more
Published 22 months ago by Kindle Customer
5.0 out of 5 stars such a fun game
this is such a fun game. you can play it for hours on just one level. online play is very solid and its one of the best rts games i have played in a while.
Published on February 4, 2012 by brooks
5.0 out of 5 stars Great Replay Value
This is a great game that allows for epic campaigns and large scale battles. Starting with a single planet and few ships you progress through the tech tree developing tech to... Read more
Published on August 10, 2011 by lumarine
4.0 out of 5 stars Forgive Me Father for I have Sinned...
Forgive Me father for I have sinned!

For the purist real-time strategy gamer, our gaming lives consist of arguing over which RTS's are best, arguing with WoW players... Read more
Published on December 24, 2010 by Daniel Davis
4.0 out of 5 stars Beautiful Game Missing Campaigns
I wavered back and forth for a while before buying this game, but I eventually snapped it up at a Black Friday discount. I was absolutely floored by the smooth graphics. Read more
Published on September 17, 2010 by La Drajon
5.0 out of 5 stars My next MOO2
Master of Orion II was one of my favourite games, and so I'm always looking for the "next" MOO2. On that front, Sins of a Solar Empire delivers in spades. Read more
Published on August 13, 2010 by E. Jones
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