Sins of a Solar Empire: Trinity MBX
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Top Customer Reviews
In effect, SINS is a successful blend of the wonderful Galactic Civilizations and Homeworld series, with a sprinkling of Total War for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep.Read more ›
Sins plays in realtime, but it's primarily a 4X game, presenting you with a starmap and a single planet and sending you off to conquer at a leisurely pace. Many 4X concepts, such as planet/city building are simplified down to their essentials - a necessity given the realtime play, and not necessarily a downside if you found late game build queues in MOO rather tedious. Although there's no option to design your own ships, the realtime format means the combat is vastly superior to that of other 4X space games. Late game battles in MOO2 always devolved into the same massed gunfire slaughters, but with special abilities, increased fleet sizes, and a smart AI, Sins manages to keep the fights going to the end. In one late game fight, my entire Advent fleet ran into a similarly sized Vasari force, trying to eject me from their last solar system before I could establish a toehold. The battle turned into a massive point blank brawl, worlds away from the one sided slaughters I would have expected at that point in MOO2.
Battles are helped by the smart AI, which will usually avoid fighting to the death for hopeless causes, and play a canny game of cat and mouse with you until it can gain or regain superiority, thus (usually) avoiding squandering its fleet in dribs and drabs. Even more important is the ship and fleet AI, which removes the need to micromanage your fleets. Although you can still take personal control, and do better than the AI, it's not required, and that's a nice relief from mad clickfests.Read more ›
Beyond trusting their customers, Stardock has really put out a fun game here. The graphics are awesome in that you can scroll out (mouse wheel) and view 20 star systems with little lines between them, or you can scroll all the way in and watch your enemy's battleship get pounded by your fleet and explode. The level of tactical control is up to you as well. I usually satisfy myself with sicking my fleet on high-priority targets and letting AI sort out how special weapons are used, but you can turn off the auto-use functions and control that too. You can't directly pilot ships though, it's not *that* hardcore of a game. The RPG element of your battleships and carriers leveling up is fun too.
Overall this is a space-based RTS with RPG elements (like Warcraft 3's heroes), and it's extremely well done. You do the normal "expand, mine resources, build army, attack" pattern, but none of it feels terribly hurried. In fact the UI, pace, strengths/weaknesses of fighting, tech tree, etcetera all seem very well thought out.
Finally, presumably because this is a trilogy pack and it was released long after the games had been on the market, I haven't run into any bugs, and I haven't even patched it. It ... just works. Somewhat refreshing really.
I'd totally recommend this to anyone who likes RTS.
Most Recent Customer Reviews
Great game but only single-core support and 32 bit. That is ok early on, but after a while the huge, epic space battles really slow it down.Published 4 months ago by David
I can not vouch for the other versions of this game but Trinity is Off balanced as far as game play goes. Read morePublished 18 months ago by Been there done that
Still unable to find the Space Ponies! AI is difficult. Definitely a challenge on hard and above. Good luck to all.Published 23 months ago by Kev!n Texas
I bought this game thinking, boring, tedious, couldn't possibly be any fun, but was I ever wrong. Great collection here.Published on February 3, 2014 by Daniel Kaye
I have been playing this game since its first release (if I recall correctly 2009), and the expansion sets have added new dimension to the strategic elements of the overall game. Read morePublished on December 11, 2013 by Mike L.