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42 of 42 people found the following review helpful:
4.0 out of 5 stars
Tough and Grim,
By
This review is from: Siren (Video Game)
I'm not a wimp or a gaming novice, so its not often I think that a game is too difficult...but this is exactly how I feel about Siren. I was very excited about playing it after seeing advance demos and previews of it, but I was unprepared for the challenge that was ahead of me. The game plays like a cross-breed of Silent Hill and Metal Gear Solid, in that your adventure takes place in a nightmare world of derelict locations populated by sub-human zombie type monsters, but, with little or no means of attacking them, your success is largely down to using stealth tactics to sneak your way through the game, or to surprise and attack the enemy from strategic hiding places. Unlike the radar map in MSG, here your characters have the ability to see through the eyes of other people, which helps you plan your safest route, or warns you of attack when you suddenly "tune in" to the sight of yourself being run towards from behind! The game's setting is spot on. The many locations are on the small side, but all fully detailed and explorable. The enemies are horrifically realistic, mostly made up of zombified townsfolk who are all bleeding from the eyes and lurching around armed with various weapons and torches to seek you out with. It has been said that survival in this game is tough, and it's true. Be prepared to spend a lot of time watching your characters die as you try to work out the various strategies to passing each stage. The try-die-try again gameplay echoes that of the PS game "Fear Effect", so if that drove you crazy, expect more of the same. The playable characters are exceptionally vunerable to attack, and two swipes with a knife or one well-placed bullet will be then end of you, and the zombie enemies are relentless in their pursuit. In addition to this, when you do actually get a weapon with which to attack the zombies, you have to act fast because they always get up again after being knocked out for a minute or so. It adds up to an exceedingly punishing game, but I guess its actually far more realistic than the life bar and instant healing products of other survival horror games. More problematic than actually just surviving, though, is working out what on earth you are supposed to be doing. The game is split between several playable characters, each of whom have separate "missions" to complete, and all are played non-chronologically at varying times within the game's 3 day timescale. The levels usually require a very obscure set of conditions to be met before you can accomplish each mission, and sometimes, the same stage will also feature a further, hidden puzzle that needs solving so that different characters can proceed through later missions. The menu for this is a kind of 3 day plan-o-gram with slots for all the characters at different days and times, with coloured lines linking them all up...it's quite a mental feat to piece all this together to work out what is going on. One really annoying aspect of the game is that if the hidden conditions to "open up" later missions are not met in the levels you have already completed, you are forced into a loop of replaying the same levels over and over again until you realise that there is a part of the river you did not think to look in (if you went that way), or a spot on the ground that the game prompts you can be dug up (if you happen to be standing in exactly the right place). Many players may suffer immense frustration whilst playing when they find they are never allowed to go anywhere new. I know I did, and it leads me to believe that only a truly dedicated player is going to put in the amount of work needed to make it through to the end. In conclusion, this is a teeth-grittingly hard game to play. Combining all too easily killed characters with obscure puzzle hunting, in levels where you have no pointers towards what to do or where to go, is a triple whammy that the game struggles to win you over with. Otherwise it is so near to being the most terrifying game on the PS2.
11 of 11 people found the following review helpful:
3.0 out of 5 stars
Original Idea,
By bean-fiend (Portland, OR) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Siren (Video Game)
"Siren" is a game I was looking forward to for a long time. Horror is my favorite type of game because it is one (and possibly the only) genre that games can pull off far better than any other medium. "Siren" is a good attempt at frightening the player and, while it is not always successful, it is certainly unlike any other horror game you've played up to now.
The story revolves around a small Japanese village in which the residents have become 'shibito' - zombies. The player controls more than a half-dozen still-human characters who are trying to escape from the village. The 'shibito' can't be killed and they frequently carry firearms. They won't hesitate to chase you at full speed, either. The game's biggest innovation is the so-called 'sightjack' whereby the player can see through the eyes of the zombies within a certain range to determine a path through the level. This is a necessary ability, as the 'shibito' are very, very dangerous and have nothing better to do than kill your character. The sounds the enemies make are perfect- some 'shibito' mumble to themselves or utter high-pitched howls. When in 'sightjack' mode the player can hear them breathing and whining. Levels have no music, which adds to the realism and intensifies the fright from hearing a zombie come after you. All this adds up to a very scary scenario. But "Siren" drops the ball in other ways. Much of the game takes place during the daytime, where all of the enemies are easily visible. Clearly being able to see the monsters at a distance is not scary. The nighttime levels, in which many characters (and many 'shibito') carry flashlights, are much better. Many, MANY 'shibito' carry firearms, which significantly ups the difficulty level of the game, but also makes it less scary and more frustrating. Being shot at in "Siren" is about as scary as it was in "Metal Gear Solid"- which is to say, not at all. Only occasionally does a player-character have a gun, and using it on the 'shibito' only puts them down for, on average, thirty seconds or less. Very often, the player has no weapons, melee or ranged, making a face-off against six gun-toting 'shibito' in a confined space extra annoying. It's also impossible to kill any enemies. This was a good idea, but becomes too frustrating when there are so many 'shibito' in each level. At the very least, the player should be able to pick up a downed zombie and throw the body off a cliff, or something to that effect- perhaps not killing it but removing it from the level. The only really awful thing in "Siren" is the cutscenes. The story itself is rather weak considering how long it will take a person to complete this game, and it is told in some of the most terrible cutscenes ever put into this generation of games. First off, the designers used real actors' faces for the parts, which probably seemed like a good idea on paper: their lips will move realistically and creating realistic expressions will be possible on a smaller budget. But the reality just looks laughable- more like someone putting their face into a hole above a cardboard cutout at a carnival. Then, since "Siren" was released in Europe before the US, the voices were never re-dubbed. Now we have polygonal bodies, Japanese faces, and thick London accents. Putting subtitles over the original Japanese dialog would have been the best option. As it is, throughout the entire game the British voices (which were quite whiny in the female characters) seem just as jarring (and funny) as they did in the very first scene. Finally, there is the total lack of logic in most of the mission objectives that makes this game both far too difficult and far too frustrating. Most of the levels require the player to simply go from Point A to Point B. However, very rarely is it so simple as watching enemy patterns and having good timing. More often, the player must complete a series of objectives that make no sense. This is especially true of the secondary objectives- one would never guess what to do or why. Dumb luck or outside assistance are the only ways to accomplish these goals. In short, this is a highly-frustrating guess-and-check puzzle game. There are a few nerve-wracking moments, to be sure, and it is a fair attempt at striking out in a (slightly) new direction in the horror genre. In truth, the game could have been improved a great deal without adding or omitting any features, but simply by adjusting the parameters: give guns to fewer 'shibito'; make mission objectives simpler and more intuitive; keep the zombies down for much, much longer after being shot; etc. The development cycle for "Siren 2" is wrapping up and, if we see it in the States, hopefully it will have made some changes in the important areas.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
I have really fond memories of Siren.,
By
= Fun:4.0 out of 5 stars
This review is from: Siren (Video Game)
I took a risk and bought Siren even though I had read many conflicting reviews. I really enjoyed playing this game. However, baring the assumption that you can foresee the future, I wouldn't even dream of recommending this game without a guide. The puzzles and items that you are some how magically supposed to solve are absurd. If you don't heed this warning you will waste hours of backtracking through unforgivably hard levels to get them (after you magically figure out that you forget to grab them in the first place). In fact, completely ignore the fact that there are puzzles (use a guide) because it is hard enough to survive getting from point A to point B. Also, the voice acting isn't that bad the first time you hear it (as bad as using American accent to translate, instead of leaving in Japanese with subtitles), it is that it becomes grating because you will die and have to hear it again and again. Oh yeah, you will get killed by snipers repeatedly, so a great deal of patience is needed to get through this game.
I liked everything else about Siren. It is the first survival horror game since the original Silent Hill (original designer of Silent Hill worked on this title) that really felt sprawling and immersing. The Shibito and incarnations of fallen characters are creepy as hell. The visuals are superbly minimal which makes them far more effective and ethereal. The false "heavy metal" ending was really funny. So if you have enjoyed any of the Silent Hill series and always wished they were a little longer, a little more threatening and more challenging give this title a chance. Again, don't bother with attempting to figure out the puzzles on your own.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
A hard hard hard hard but great game,
By OverTheMoon (overthemoonreview@hotmail.com) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Siren (Video Game)
If you want a game that will last as long as GTA then get this. The story is actually quite amazing to say the least but you will be in it for the long haul.
There are several maps and over twelve characters that meet in the story at different times. It is like Silent Hill but slower as you are not given great weapons to defeat the enemy. Instead you have the power of second sight. You do things in the map that are for the characters benefit and to set up something for another character who will arrive there later. The story is sort of like Pulp Fiction in that all the characters finally meet as you take them through the story. It is very very very difficult and very easy to die but there is a method to the game and once you manage to use the second site to run around the place so that the monsters do not see you it gets a lot easier. Stick with it, but this is by no means an out-of-box couple of days game play. It is more like twenty minutes a day for the next 12 months. Addictive but slow.
9 of 11 people found the following review helpful:
1.0 out of 5 stars
Siren! All the fun of looking and walking!,
By
This review is from: Siren (Video Game)
I'm sure I'll be jeered by some for not appreciating how "original" this title is. I like games that are original, but I also like games that are scary, fun, and well-crafted. Nothing akin to this game has ever been attempted before, and one can see why, as Siren is completely unplayable. It's as if someone said "You know how those horrible, clunky, Resident Evil style controls severely hamper player enjoyment? Well those controls are too intuitive, lets make the player use a pull-down menu whenever he wants to pick up or use an item!" The visuals are so full of artful (read pretentious) "fog" and film scratches, they turn out to be no better than PS-1 graphics. The sound might be passable, except for the fact that all the Japanese characters have been inexplicably dubbed with cheesy British accents. The sight-jacking feature allows you to see through the eyes of your enemy, as strategy it's all but completely useless, as unless you've run through a level (and died) many, many, many times, you have no clue what the zombies are looking at (Ooh! He sees a twig, and his own hand! That will save my life!) This is one of the most frustrating and pointless games I have ever played in my life, and to make matters worse, ever game-mag I've read is giving this one high marks! As a huge Silent Hill fan, and working from such reviews, I was ready to plunk down cold hard cash to buy this title sight unseen, until I read some reviews from actual gamers. Thank God I rented it first! This is why I write this review, as a service to you. Do not buy into the hype! This game is as scary as athlete's foot, and twice as irritating. Unless of course your idea of the ultimate in terror involves crouching behind shrubbery to avoid un-killable jerks (it's a moot point anyway, as you almost never have a weapon, and the fighting mechanics are awful) who giggle like drunken yokels while looking for you with a flashlight. Or perhaps running through poorly rendered woods while trying to lead a spastically controlled, simpering woman-child, who constantly shrieks "It's about time! Hurry up!...Wait! Don't run so fast!" I rented this game with a discount coupon, I'd like to be pithy and say I overpaid But after that imbecile had run away from me into the waiting maw of a giggling pseudo-zombie for the tenth time whilst mewling orders at me, I found out that you can "accidentally" use weapons on your companions. Bludgeoning that twit to death was worth every penny!
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Another Horror Masterpiece,
By
= Fun:4.0 out of 5 stars
This review is from: Siren (Video Game)
Created by the developers of the original Silent Hill, Siren is a survival horror game that many fans of the genre have been waiting for. With Resident Evil looking more and more like an action game, and with Silent Hill suffering from a new staff that wants to recreate the series entirely--gamers needed a game to bring us back to the roots and the very basic guidelines of survival horror. Siren not only satiates this need, it also introduces some unique features that have rarely been tried before, making it a traditional survival horror with a lot of experimental attributes, or vexations, depending on who you ask.
The story is this game's biggest masterstroke, having many similarities with Silent Hill. Instead of an American New England Town being consumed by iniquity, in Siren it is a remote Japanese village, populated by a country people who adhere to a strange occult. Also much like Silent Hill, the game utilizes the sound of the old fire sirens used in the 'Second Red Scare', except in this game, the siren is not a mechanical devise, but an inhuman call from across a sea of blood, whom the villagers answer, and return anew, in another form cleansed of human stain, after receiving the blessings of their God. Typically a village nestled in the mountains, it is sucked into another dimension where the blood of the King of Gods flows, giving the inhabitants eternal life. Some meet the call willingly, while others resist it, wanting to remain human, and you play as the village renegades, or as the characters who are not true inhabitants of the village. Gameplay is somewhat lacking. Although you play as many different characters, with engaging storylines for each, you visit the same locations throughout the game numerous times, only as a different person with different objectives. Most objectives are simply to survive. Often characters have no weapons, and they must use the sightjack ability, which allows them to see through the eyes of any given enemy within the proximity, to help you determine where the enemy patrols and your best route to sneak around them. You can also divert the attention of enemies elsewhere by making sounds, setting off alarms and so forth. Sometimes characters find weapons, but these missions require a lot of sightjacking and sneaking around too, since the enemy often has weapons and will see you and shoot you before you even know you've been spotted. Missions require a lot of trial and error in order to complete, which makes this game an acquired taste. Furthermore, the game does not play in chronological order, which makes for a much distorted gaming experience. For example, you play future events before the past events have occurred, and sometimes find yourself playing characters that got killed. That's like starting a book in the middle, and reading the ending before you read the beginning. Another aggravating aspect to the game is that in order to advance and open up new levels, you must revert to levels you have already played, but attempt to do something differently. For instance, instead of finding a route of escape, you must locate a hidden item somewhere in the stage. Because of these hindrances, you will not understand the game's story the first time you beat it, and will be fairly confused. I would have abandoned this game entirely if it were not for the `Level Select' feature, which is automatically unlocked after so many missions have been completed. I have enjoyed this game thoroughly after having unlocked every stage, and have replayed it many times selecting the missions in chronological order. It truly has a wonderful, imaginative, creepy, and downright DISTURBING storyline. Cold blooded murder. Two suicides. Being hunted by friends or relatives that are no longer human. Occultism. Children in peril. Human sacrifice. Separate plains of existences. Alien Gods. Horror enthusiasts will love this stuff. The IGN website provides a great picture walkthrough for this game that will help you through the really tough missions. Graphics are moderate. They used the faces of real actors and superimposed them on the pixilated bodies. The movie scenes looked like those real old hand-drawn cartoons where all the images are jumpy and jerk around a lot. I liked it personally. It gave the game an antique feeling, like I was watching an old reel of film. The actual gameplay world is not like this, and is realistic enough. It looks better than the first Silent Hill game, but probably not as good as Silent Hill 2. I can only hope Siren 2 comes to the United States.
6 of 7 people found the following review helpful:
1.0 out of 5 stars
The Siren is warning you not to Play this game,
By
= Fun:1.0 out of 5 stars
This review is from: Siren (Video Game)
Fans of the survival horror gaming genre were no doubt excited by unraveling the mystery of Sirens errie Japanese town with the terrifying past. Sadly, the premise is about as exciting as the game gets.
The Pros This game is a really gorgeous visual treat. The chracters are rendered with a new technolgy that actually wraps realistic images onto 3d computerized planes. The setting has been developed well. The village of Hanuda is a scary place cast in eternal darkness surrounded by a sea of blood and of course the Siren going off in the background. The Cons (and there are many) The game developers dubbed the game with a British voice over crew which in the beginning is comical but after awhile just feels ridiculous. For some people this may not be an issue at all but for me it just seemed distracting playing a Japanese guy and to hear him shout "Oi Mate! wait up!" Secondly, the gameplay is terribly limited and re-do's abound. More skilled gamers may not have to replay missions as much but I found it hard not to be killed as 80% of the time your only defense is to run and hide. The game employs a drop down menu to issue command to your character. The menu is easy to use but truly annoying. A good example occurs on the first mission. Your goal is to escape a bad guy via car. The drop down menu asks you 1) Would you like to pick up the car key? 2) Would you like get in the car? 3) Put key in ignition? 4) Turn key to start car?- truly gets to be cumbersome to game play. Lastly, the game uses a event system/ time table for you to keep track of events as they happen to all 10 playable chracters. While that sounds convoluted in itself it only gets worse that you have to play all ten characters and not one at a time. The game is broken up into missions. For example,one mission may involve a journalist and reveal certian parts of the mystery and these events are recorded on the time table. The next mission you are introduced to a new character and complete the next mission and learn more. You must refer back to the time table to try and piece it all together. Siren was a truly exciting idea thta really failed to deliver. I don't feel many people actually completed as I myself grew bored and gave up halfway through. If you truly want to be scared and enetertained I recommend Fatal Frame 1 or 2 as both are in my opinion the best (and scariest) the genre has to offer.
6 of 7 people found the following review helpful:
3.0 out of 5 stars
Huh.,
By Review Lover "ReviewLover" (At a place...) - See all my reviews
This review is from: Siren (Video Game)
Why oh why didn't I get Fatal Frame 2 instead??Not that Siren is a bad game; quite the opposite. It's just that there are far better examples of survival horror and tactical infiltration games available than this. I'll explain. The Plot, briefly, concerns a handful of survivors who have to get out of a small inland Japanese town, which, for reasons yet unknown, is now overrun with Zombies and other such nasties. In the time-honoured Survival Horror tradition, you must employ various keys, guns and whatever else is handy to make good your escape. The graphics are beautiful in places, and, even at their worst, still do the job nicely. Sound is good, even if the voice acting is sometimes a little hammy, but certainly isn;t half as bad as some people would have you believe. So far, so predictable. Where Siren differs from others in this vein is in its approach to the gameplay, and this is both good and bad. The story is played out in a series of short-ish Missions or Chapters - and there is a new ability to 'Sightjack' - to see from the point of view of any enemies or allies in the immediate vicinity. Both of these ideas are excellent, and a welcome change to a genre where, if the story's no good, neither is the game. Sightjacking, in particular, adds a new and creepy dimension to the proceedings - Log onto an enemy to see if they can see you, and wait for your reaction :-) Similarly refreshing is the fact that your characters are as brittle as real-life people. They cannot fight or shoot very well, or generally stand up to much physical punishment at all. This too adds huge amounts of tension to an already atmospheric and chilling scenario. And, if the control system wasn't such a yowling, sluggish, disobedient dog of a mess, then 'Siren' would rank alongside Fatal Frame and Silent Hill 2 as an all-time Great. Sadly, this isn't the case, and trying not to smash your expensive PS 2 pad against the wall/console/friend/whatever is nearest at the time becomes the greatest challenge in completing the game. It's woeful - slow and unresponsive, and, in a game where fifty per cent of your chances of survival hinge on your ability to react quickly to unexpected scenarios, this is a huge, unfair problem. I can't give this game 5 stars, much and all as the new additions and innovations are highly commendable. If you are a patient person with the stomach for oftentimes-repetitive gameplay, then Siren is for you. If not, then go with Fatal Frame 2 or wait for Silent Hill 4.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Survival Horror at its best,
A Kid's Review
= Fun:5.0 out of 5 stars
This review is from: Siren (Video Game)
Siren is an extremely complicated game that involves a lot of thought to play and piece the story together. At first, I really didn't like this game but as I kept playing, it really is a fantastic game. The characters look really well, and I really like all of the ten characters that you control and encounter. Also, the story is very well put together just like a movie. One thing that isn't so good about this game is that you die very frequently. Most characters are unarmed and you have to sneak through the level without a weapon. When you do find a weapon, it is very satisfying to shoot a Shibito or whack him with a wrench. Sightjacking is also very good in this game. Seeing through the eyes of the enemy is very helpful yet very creepy. There are also many moments where you will jump really bad when you see one chasing you. Puzzles are fun to figure out, and they are pretty tough too. Although this game is very hard, the story line and addicting gameplay will keep you wanting more to see who you play next, and what disturbing thing you will encounter next.
3 of 3 people found the following review helpful:
3.0 out of 5 stars
Pros and Cons of the game to make your own decision,
By Hanzo (Guadalajara, Jalisco Mexico) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Siren (Video Game)
A lot is and has been said about this game.
Opinions about it are different and I guess that's exactly what makes the game more attractive, because it creates different feelings depending on who is playing it. Rating this game is really difficult due to this, so I guess it is better for everyone to decide for themselves if it works or not for them invidualy. I have always thought it is not a good thing to compare two games, because every one is different, even certain sequels are different from the originals sometimes, so comparing them is not a good thing, besides there is no such thing as a perfect game, so don't make it even worse comparing it with a game you consider better, because there will always be worst and better games. Always keep in mind that first impressions matters, and it includes previous games. As a reference, I found TWISTED METAL: BLACK great, but when I got previous versions of the game they were not even close to the fun and exitement I got with BLACK. If I had played one of the previous versions first, I would have probably never given a chance to BLACK, because I would have had a bad first impression about the series. So give the game a chance and find for yourself if you like it or not. Of course, things that are important for a certain group of people, is not that important or even irrelevant for other group, so I'll express my personal opinion about the game and please, feel free to agree or disagree with me about it. The game itself requires some patience, so if you are a patience person you might not care about it, but if you are not, you will find it terrible. Luck comes in handy also. I have read a lot of gamers find it "REALLY HARD" but I also read it was "NOT THAT HARD AS THEY SAY" by some others. The real thing is that it is not a game for everybody and you can either hate it or love it, so take your chances with it. Some disliked the English accent, some didn't care about it. The fact is that it is irrelevant for the game play, but it can affect the general feeling of the game, since it is supposed to be scary and some may find the voices funny or even laughable, which of course, decreses the scary feeling of the game! Subtitles are included here... there are non. This is not a problem if you are a native english speaker or you can speak the language, but if you have some hearing problems or you are not that good at listening english, this game is not for you. Some puzzles must be solved by hearing things. This game includes a feature called the sight-jack. Some say this is what makes the game diferent, but some didn't like it at all. I wouldn't say it makes the game different, but it makes it SIREN. The idea is that all shibitos share this special power that allows them to share their points of view. The deep thing about it is that since your characters can use it, it means part of them is turning into a shibito. Knowing you are becoming one of the creatures you are trying so desperately to avoid, is part of the scary feeling of the game, however, not a lot of people seem to realize their characters are becoming shibitos. These simple, yet easy to bypass things make Siren a different game, because the fear comes from things inside the game (images, situations, darkness, etc.) but also from things not clearly IN the game. The missions are sometimes confined in reduces places, but sometimes the missions take place in the open, however, all of the missions take place in a relatively small area. This is sometimes seen as a disadvantage. However, you need to get used to the areas in order to complete successfully your missions and in order to use properly the sight-jack feature. If you don't know the area, it is useless to know a shibito is looking at a long dark corridor if you don't know where this corridor is. So keeping the areas relatively small makes it easier to get familiar with them. Then comes the map. Things in the map are like things in a mirror, they are closer than they appear. Another questionable thing about the map is the fact that you are never shown on it, so there is no way to know where exactly you are unless you are facing some strategic-easy-to-identify places. This may be seen as another disadvantage, however, it helps to promote the fear, since sometime you really don't know where you are, specialy if the area is new or you are not familiar with it. So you must find out if you find it annoying or challenging. The game itself tries to be very realistic. Sometimes it makes it, sometimes it doesn't. The fact that you can be killed with a single well placed shot, is very realistic, what is unrealistic is that the shibitos with rifles can fire right between your eyes killing you in one shot from really long distances and with fog all around, making them impossible to see beyond their noses. Even with sight-jack you can not be that accurate. Two more examples of realistic vs non-realistic features: Noise and light atract shibitos, however, there are certain parts of the game where yelling, turning on a freezer or smashing a door will not take the attention of a certain shibito, but a slight sound, like breaking a piggybank (which by the way is muffling the breaking sound with a towel) will... The other one is the fact that you don't have a life bar or magic potions to full your stamina and can take different amount of hits before you die. Depending on where you are hit or how hard you are hit can get you killed faster or slower, which is a realistic thing, however, what is not realistic, is the fact that you can be hit with a hammer and not have a broken leg or arm that prevents you from walking/running or attacking. This is maybe a good thing for playability, but it rests credibility to the realistic portions of the game. Another thing are the unlocking of secondary missions or additional stages. Some complain that the way to get secondary missions or additional stages are non-sense. I must admit sometimes they are, but also they are not as difficult as they seem. Most of the time the secret to find in places you are not allowed to go for that particular mission, and bang! you find the requirements or items to get or unlock new missions. Some times you must do certain things with the items found to unlock them, but most of the time they are not as difficult to find out. Once again, it depends on many thing to make this easier or more difficult. If you know where the shibitos are and you are familiar with the area and the paths the shibitos follow, you can practically get anywhere in the map without a problem and get or find all the items required to complete/unlock new missions. The company of other characters is, most of the time, a burden more than a help. It is true, sometimes your companions might work as decoys or help you to unlock/complete a mission, but giving commands to them or have them follow you is not always an easy task, since they will allow to be seen by shibitos and will not try to defend themselves unless you tell them to run or hide. However, knowing you have the responsability of someone else, adds a feeling of extra caution in the missions and sometimes includes more frightening, knowing your companion can be the cause of your death. The fact that you don't always have weapons to fight the shibitos make you take stealth tactics, which makes the game slow, however, adds a sense of fear, since you know you are in disadvantage against the armed shibitos. Now, when you have a weapon, no matter how hard you try, you just can't get rid of shibitos, the bad thing is you can not get rid of their weapons, or take them/exchange them. Besides, your ammo is limited while theirs is endless. The fact that to complete a mission you must achive certain aims first is sometimes confusing, since they are not always clear about how they can help to complete the mission, and besides, if you die and have collected some important items or unlocked new missions, they are lost and you must try the whole mission again in order to keep them. Those are the things I can remember so far, if I remember more I will edit this to add it. I hope you give a chance to the game and get to your own conclusion about if it is a great game or not. |
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Siren by Sony Computer Entertainment (PlayStation2)
$20.47
In Stock | ||