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Six Days Hardcover – September 1, 2011

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About the Author

Philp Webb works as a "user experience consultant," helping his clients bridge the gap between technology and humanity. He has a computer science degree and a masters in human computer interaction. He lives in West London with his wife.

Excerpt. © Reprinted by permission. All rights reserved.

From Six Days

That's when Erin brings something out from under her collar. She cups it in her hand to show me.

First off I think it's an animal cos these long tentacles, thin as fishing wire, are waving about where it was clasped around her neck, and they just disappear into the rest of it like when you touch the stalks on a snail. It ain't much bigger than a chestnut shell, but it's an odd shape, a sort of knot with bulges and stalks and creases. And it's glowing with the faintest of lights7mdash;a shimmer of faraway blue and green, with hairline streaks of cream drawn across its surface in patterns, like the grain of bleached wood. Except it's much finer than that—all the detail is sharp and layered and sunk down deep inside. And as I gaze at it, I could swear them patterns are moving about, very slowly shifting and mixing. It's the most weirdest, most standout beautiful thing I've ever clapped my eyes on.

"What in the world is that?"

"It's a flinder," says Peyto. "I don't know if this is what the Vlads are looking for, but Erin's got one, I've got one, and...well, one of them is lost. Here. In this city."


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Product Details

  • Age Range: 10 - 14 years
  • Grade Level: 5 - 9
  • Lexile Measure: 760L (What's this?)
  • Hardcover: 352 pages
  • Publisher: Chicken House; 1 edition (September 1, 2011)
  • Language: English
  • ISBN-10: 0545317673
  • ISBN-13: 978-0545317672
  • Product Dimensions: 1.2 x 5.8 x 8.5 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,888,577 in Books (See Top 100 in Books)

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By Erin Britton on November 2, 2013
Format: Hardcover
Things have not turned out well for London. In Six Days chemical warfare has, at some point in the not too distant future, turned the city into a diseased dystopia where Londoners are forced to slave away for the occupying Vlads [Russia having won the war]. Cass and Wilbur Westerby work with their father as Scavs tasked by the Vlads to hunt [or scavenge in fact] through the decaying remains of the city in search of a mysterious artefact. The hunt is proving tricky though as no one, not even the Vlads, knows exactly what the artefact is.

While the majority of Londoners, including Cass, simply want to find the artefact so that the hated Vlads will finally pack up and head home, Wilbur has his own thoughts about the nature of the artefact and believes that he can spot clues to its whereabouts in the Captain Jackson comics that he has found throughout the city. One such clue leads him to Big Ben and near disaster before Wilbur and Cass are helped by a strange boy named Peyto. Teaming up with Peyto and his friend Erin, Wilbur and Cass are soon hot on the trail of the artefact and a secret that could change the world.

Philip Webb's Six Days is a great science fiction adventure. The central mystery surrounding the artefact is certainly intriguing, the ravaged London of the future is brilliantly realised, and there is plenty of danger and excitement too. Although Cass is the most developed character since she is the one narrating the story, the other principle characters are engaging too. Cass, Wilbur, Peyto and Erin make a good team of heroes with each one adding something useful to the mission. A sense of danger hangs over their quest, not just due to the unknown nature of the artefact that they seek, but due to the villains that are pursuing them. The Okhotniks are particularly brilliant baddies.

Six Days is a dynamite dystopian yarn with enough mystery, action and adventure to keep readers hooked until the very end.
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By Wags on January 15, 2013
Format: Hardcover
This was a fun and unique adventure story. The premise of a dystopian/scifi/treasure hunt was great, but it is the textured voice of the main character (happens to be a strong, independent female) that makes the story rise above many other books in this genre. The future-brit slang took a bit to get used to so young readers may need to be coaxed to be patient.
The book is very, very solid.
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By J. Grambo on October 26, 2011
Format: Hardcover
Wow! This is a first for me -- a post-apocalyptic techno sci-fi YA novel! Don't be put off by all the futuristic British slang. When you get used to it, it draws you in and rolls you along, and you can't imagine the book without it.

Cass and her younger brother Wilbur work with their dad as scavengers -- scavs -- in London after the Quark wars. What bombs didn't do to the world, radiation and disease did, and London is one of the few places that was not completely leveled.

The scavs work for the Russian Vlads, searching for a valuable artifact that has great power. Life is hard for the scavs, and it doesn't help that Wilbur keeps running off on his own expeditions. While rescuing him from another escapade, Cass meets Peyto and Erin, visitors to London who show great interest in the artifact that everyone is searching for. But there is something strange about them, and it is not long before Cass and Wilbur learn the true value of the artifact.

This teen novel stands out as unique even among the dozens of post-apocalyptic (worlds struggling to survive after war, disease, or other disaster destroys them) and dystopian (worlds with artificially created false perfection) novels that are available for teens today. A little too rough for younger kids, but a memorable work as a YA novel.
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