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"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."--Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I’ve waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton’s Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."--Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine "Don’t be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce ‘visuals’ you probably use software with a library of images and preformed shapes…This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."--BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."--Reference and Research Book News, October 2012
As a software engineer who is learning to do product management work, I learnt a lot of useful things from this bookPublished 10 months ago by serenade
Great book for Instructors of User Interface or Information Architecture design. Lots of ideas for exercises and thoughts on how to get folks who are not used to drawing to think... Read morePublished 17 months ago by M. Curtis
this is a hands on book of practical methods
some of them i've never heard of
this book is packed with real-life mockup presentation and creation methods
must... Read more
It is always good to go back and refresh one's knowledge. When I saw that this was online with the original text, I had to include it. Both are a great way to sharpen the saw.Published 22 months ago by D. Odden
I'm UI developer, doing some UX. Didn't find this book useful for me - tons of pictures and some basic common sense ideas on how mock ideas up... Read morePublished 22 months ago by Nati
The book is useful but the content is out of date, i fonte recomend although Thais the one one Thatiana i found.Published on March 20, 2013 by Marcio Wu
The book is great for beginners and advanced as it explains things in very basic terms, provides illustrative examples,
and gives assignments for users to gain experience.