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4 Reviews
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14 of 16 people found the following review helpful:
5.0 out of 5 stars Skullport couldn't get any more in-your-face than this, July 30, 1999
This review is from: Skullport (AD&D/Forgotten Realms: Undermountain Campaign) (Paperback)
Simply amazing. Skullport can't be described in any other way. Floating skulls that act as judge, jury, and executioner; a traitorous beholder who took the place of another traitorous beholder; corruption seething from the very walls -- why, this is just the place to insert your favorite adventuring party and watch them fumble about in such a dark (yet boisterous) city.

This is the political DM's dream come true.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Great book but the price is a few bucks too high, July 27, 2000
By 
Tom (Roswell, Gabon) - See all my reviews
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This review is from: Skullport (AD&D/Forgotten Realms: Undermountain Campaign) (Paperback)
The art in this book is amazing. It is a must if you are running a campaign in Undermountain. Compared to the few paragraphs written about Skullport in The Undermountain boxed set series this book blew me away. It tells about many NPCs and taverns; it also provides some great pictures to give you the feel of the Underdark. The only problem I have with this book is the price, although it is jammed full of information it still isn't very long, and there are no maps. I think maybe the book would be better priced at $15 instead of $20.
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6 of 7 people found the following review helpful:
4.0 out of 5 stars If you ever plan to strand your PCs in a dangerous place,..., December 27, 1999
By 
Alex (College Park, MD) - See all my reviews
This review is from: Skullport (AD&D/Forgotten Realms: Undermountain Campaign) (Paperback)
then buy this accessory. Skullport is the perfect place to be used by a fiendish DM or anyone looking for trouble. This place is lovely in a unique sort of way: the concept is pulled off masterfully and is very well thought out. The text is good but not so full as to stifle any hope of DM creativity ( which means you can glue bits and pieces of Skullport to your own home-made campaign). The graphics are dark and moody. One thing I can gripe at is the unstable binding for the books and booklets, which will fall apart easily. Also, as it is, Skullport is an awfully small place to forever wander, and as your players at some point will wander out of it (probably sooner than later), I don't see this one being replayed too often. Buy it if you like this sort of thing.
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0 of 1 people found the following review helpful:
4.0 out of 5 stars More info than undermountain box, January 22, 2001
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This review is from: Skullport (AD&D/Forgotten Realms: Undermountain Campaign) (Paperback)
I liked this a bunch. It will help in any campaign. The descriptions were well done of the different areas of skullport and I liked the discription of the river channels. It was much easier to figure out how to prevent folks from just invading skullport and why the Lords allow it to exist below the city of Waterdeep. It was useful in finding out the spy network from Waterdeep that exists here also. If you are looking to have an undermountain campaign this book is a MUST. It will allow your PC's to have a city to interact in without drudging all the way to Waterdeep, another 3 levels up.
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Skullport (AD&D/Forgotten Realms: Undermountain Campaign)
Skullport (AD&D/Forgotten Realms: Undermountain Campaign) by Joseph Wolf (Paperback - June 1, 1998)
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