Most helpful positive review
63 of 71 people found the following review helpful
Games like these are why I have a PS3.
on February 6, 2013
It has been 8 years since Sly 3's release on the PS2. There was a cliffhanger at the very end of the game, in the last cutscene; "... but I'm building a time machine to find out!" And then... Sucker Punch closed the doors of the Sly Cooper series, convincing everyone that there wouldn't be another game from the infamous thieving raccoon. But then... the doors were opened up again.
Sanzaru games, for those who don't know, remastered the original trilogy for the PS3, titled "The Sly Collection". (I recommend that one to all who have only played Thieves in Time.) They did a phenomenal job on remastering the trilogy in HD. When it was announced that Sly game was going to be entirely developed by Sanzaru, Sly fans, including myself, were a bit skeptical. The last PS2 icon that was developed by somebody else was bastardized. (Jak and Daxter; The Lost Frontier. EPIC FAIL.) But Sanzaru was releasing bits of gameplay footage and it eased everyone's minds that the Sly series may be in the right hands after all. I mean, it is better than no game at all, right? The wait is over, the game has been released, and now... the review!
GRAPHICS/ENVIRONMENT: Holy crap! These graphics are insane! Running at 60FPS, the game is crisp, colorful, and the environments are more detailed than ever before. Sly and the gang have all gotten re-designed from the ground up. Personally, I wasn't a huge fan of the "new" Sly Cooper design, but it has kind of grown on me. I really don't know what they could have done any differently. Regardless, it does look like the old Sly that we know and love, so you can't ask for much more than that. There are times, where the frame rate does drop, such as a boss battle where lots of visual things are going on. It isn't enough to affect the gameplay, but it is noticeable. Overall, it's an incredible makeover and a definite welcome one. Sanzaru has also dwelled into the story mode and pulled some cool easter eggs out of their hats. For instance, on the first mission in Japan, you can see Clockwerk (Villain from Sly 1) at one point sitting on the wall. He's actually moving around and doing stuff. It's really cool to see, especially if you understand his significance to the story. The music is done by the original composer from the original trilogy and he does wonders for this game. The music is extremely fitting and as Sly-like as ever. Kudos to the composer! The original voice actors are back, too! Well, at least for the Sly Cooper Gang. Carmelita, of course, has a different voice actor than before. She's had a different voice actor for all 4 games and I never understood why. Regardless, Sly, Bentley, and Murray all sound like they always have from Sly 2 onward and it really credits Sanzaru for tracking these guys down and going that extra mile for the fans. It really puts you back into the saddle of a Sly Cooper game well.
GAMEPLAY: The gameplay is solid, fluid, and very original and faithful to the series. The controls are all original, with a few exceptions here and there, such as Murray's "Thunder Flop" now being X+Triangle. Nothing major whatsoever, just a simple observation. There are now clue bottles again! I am at 29/30 on the first chapter. I'm trying to find the last one using no game volume and my Turtle Beach Ear Force Foxtrots, but I think Sanzaru made it a little more challenging this time around by lowering the clue bottle volume because you can't hear the things until your about 6 feet away from them. Well played, Sanzaru. Other than Clue Bottles, you can also collect Sly Masks, which, when collecting enough, allows you to unlock stuff, such as Murray's "Seal Team Murray" outfit. Since I pre-ordered the game, I got the Seal Team Murray outfit with the two exclusive para-glider skins. You can also open the vaults once you get the clue bottles, just like you could in Sly 1 and 2. I haven't opened a vault yet, so I can't say what's inside. However, if it's anything like Sly 2, then you'll get some badass new moves that you can't buy on Thiefnet. Bentley's hacking minigames have drastically changed. The very first one on the prologue mission is what everyone is used to. However, Sanzaru went in totally different directions with this one. There is one that reminds me of the hacking tool used in the Ratchet and Clank series, where you have to guide a spark of electricity through a path and obstacles to it's destination. It's a cool addition and Sanzaru was definitely thinking outside of the box on that one. Murray's the same. Literally nothing has changed. However, now, any playable character can open the vault, at least on the first mission. The vault is in a totally open area and even if I'm playing as Bentley or Murray, I can still see their holographic logos by the vault handle. That tells me they can open the vault, too.
VERDICT: The game is solid and everything the fans want it to be. There's really nothing more to tell you. If you want a solid game for the PS3 that could possible be a staple in your collection, such as mine, then I would take a long hard look at this Sly Cooper title. However, if you want the full story, add "The Sly Collection" to YOUR collection. It is a really good story and there are some easter eggs that you may not understand unless you play through the first 3 games as well. At a $39.99 price point, you can't go wrong.