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6 of 6 people found the following review helpful:
5.0 out of 5 stars
First In Ubicomp Mobile Devices & Interaction Design--Excellent, October 14, 2010
This review is from: Smart Things: Ubiquitous Computing User Experience Design (Paperback)
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This beautiful and simultaneously unbelievably useful book represents several firsts, incorporating the Interaction Design and User Experience Design of Mobile Devices and Household Appliances; at the same time it provides ideas and design guidelines for the design of Ubiquitous Computing solutions, suggesting what we can usefully do with the emerging "Internet of Things". The author is a leading light in Interaction Design having been a co-founder of Adaptive Path and the first firm offering Physical Computing Solutions with a Design and HCI flavor, ThingM. He is the originator of the concept of "Sketching In Hardware", an idea that owes some intellectual roots to Bill Buxton of Microsoft but which points the way to those Artists and Engineers who combine Physical Computing, Electronics and Interaction Design. He has a track record of developing real Physical and Computational solutions which illustrate an Engineering as well as an Artistic Problem-Solving Ethic. His physical creations include the interactive intelligent and beautiful WineM wine rack and a smart multicolor LED for Arduino (and other microcontroller) experiments.
Many scholarly, and a few idea-centric books (notably Adam Greenfield's "Everyware") and articles have been written about Ubiquitous and Pervasive Computing, but no other book to date has given the design parameters, heuristics and suggestions about how these communicating engineering devices can be incorporated into a desirable user experience. Simultaneously, Mr. Kuniavsky has written one of the first books documenting the optimal methods of designing Interactive Intelligent Objects including mobile computing devices and appliances (such as centralpark refrigerator). He develops useful metaphor's and monikers for designed Interactive Objects (e.g. Information Shadows and Service Avatar). This is a beautiful, interesting and necessary book.
Ira Laefsky, MSE/MBA
HCI Researcher and Consultant
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Eye-Opener on User Experience, January 24, 2011
This review is from: Smart Things: Ubiquitous Computing User Experience Design (Paperback)
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This book really gave me food for thought. I've always thought about a user's interaction with a device in terms of its interface (buttons, GUI, etc.). This book opened my eyes to the fact that it's not just the interface, but the user's entire experience with the device that matters. Anyone who has a hand in designing or making something that must be interacted with should learn about this.
There are chapters on things like "Applianceness", "Scales of Experience", and "Information Shadows". Each one discusses an important design consideration, and how it relates to user experience. Some of the chapters are more like case studies: the development of a specific product (like the iPod) is discussed, with a focus on how its overall user experience was designed. I found them interesting and enlightening. It's fascinating to read about some of the products. As the author points out, some devices are easy to use but not useful. Other devices, like the iPod coupled with iTunes, provide a good overall experience and do well. Still others, while they may have a solid design and reasoning behind them, do not do well in the marketplace.
The author references many sources in the book, so if you want to do any additional reading on the subject you shouldn't have any difficulty in assembling a reading list. The author chooses to cite his sources inline using (author and year), as opposed to a number like [42]. Unfortunately, placing a reference citation inline is disruptive, and because he uses the longer citation format it got annoying at times.
I think that if you need (or want) to learn about user interface/experience design principles, this book will be an informative read.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Good textbook on concepts and idea in UX design, December 21, 2010
This review is from: Smart Things: Ubiquitous Computing User Experience Design (Paperback)
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I am an interactive designer/web developer by trade and when I ordered this book, I expected it to contain discussions of different interactive technology platforms and implementation methods for creating "smart things", machines or objects with embedded processors that can respond to sensory input and do something cool.
Having "computing" in the title, I expected to be able to learn how to make and program simple gadgets or at least encounter some theory on human-machine interaction, like the excellent The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin. My expectations were perhaps misplaced. This is not an instruction manual or an engineering book. Instead, it contains a lot of foundation-type material like the kind of book you might find in a Design 101 class. It will teach you the vocabulary and concepts of the field, not the hows. It is a high level overview of design concept like "avatar ecologies" and "information shadows", and explores a wide range of products throughout the last few decades, including the iPod, Atari game machines, Nabaztag, QR codes, cellphones, and other electronic gadgets.
Recommended for students of the interactive design field so they can get a lay of the land. If you're looking to create specific products using various technologies, you will have to look at instructional books on programming iPhone, Android, HTML/PHP, or Flash instead.
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