Smartbomb and over one million other books are available for Amazon Kindle. Learn more

Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Very Good See details
$4.00 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Kindle Edition
 
   
More Buying Choices
Have one to sell? Sell yours here
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
 
 
Start reading Smartbomb on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution [Paperback]

Heather Chaplin (Author), Aaron Ruby (Author)
4.4 out of 5 stars  See all reviews (13 customer reviews)

List Price: $13.95
Price: $11.86 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $2.09 (15%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 3 left in stock--order soon (more on the way).
Want it delivered Wednesday, February 1? Choose One-Day Shipping at checkout. Details

Formats

Amazon Price New from Used from
Kindle Edition $8.99  
Hardcover, Bargain Price $9.98  
Paperback $11.86  

Book Description

October 12, 2006
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?

In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

Frequently Bought Together

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution + All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture + The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Price For All Three: $35.63

Show availability and shipping details

Buy the selected items together


Editorial Reviews

From Publishers Weekly

Freelance journalists (and married couple) Chaplin and Ruby team up for a wide-ranging look at the video-game industry. They dwell extensively on the corporations behind the games, from Nintendo's humble origins as a playing card manufacturer, to the extravagances of today's most popular game designers, who have earned millions by applying their world-class computer programming skills to increasingly complex imaginary worlds for players to explore, both peaceful (The Sims) and violent (Grand Theft Auto). The game players are the other major part of the story, and Ruby's experiences in the gaming community prove especially helpful as his role-playing character becomes intertwined with that of one of his interview subjects in online multiplayer games like Star Wars Galaxies (Ruby writes this portion in the third person and mentions his wife's frustrations with the time he spends online without naming her, underscoring the duo's efforts to make themselves invisible in the story). Much of the reporting takes place at gaming tournaments and industry expos, reinforcing the circuslike atmosphere. A chapter on the U.S. military's interest in using video games as both recruiting and training tools adds some gravity, but overall it's easiest to appreciate this work as a whirlwind subcultural tour.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

From School Library Journal

Adult/High School-This thorough history in eight essay-style chapters begins at the Electronic Entertainment Expo in 2001 with CliffyB, a 26-year-old who already had nine years of experience in the industry. The story goes back in time to MIT in the late '50s and the development of the first video game. Moving onward to the present, readers meet developers at Nintendo, the creators of Doom, the developers of the Sims series, and players of Massively Multiplayer Online games. By the book's finish, the arrival of video games as the dominant form of contemporary entertainment could not be made clearer than by the embrace of gaming by two behemoths of industry-the U.S. Military and Microsoft. The essays consist of both first-person interviews and well-noted research and give a holistic picture of how the industry developed the way it did. Lots of numbers and facts back up the popularity of video games-for example, it only took a year for PlayStation2 to appear in 10 million homes, a feat that took the telephone 35 years to accomplish. This immensely readable book will have great appeal with gaming teens, but should also be required reading for librarians interested in learning more about gaming and its role in our culture and our teen-focused libraries.-Jamie Watson, Harford County Public Library, Belcamp, MD
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 304 pages
  • Publisher: Algonquin Books (October 12, 2006)
  • Language: English
  • ISBN-10: 1565125452
  • ISBN-13: 978-1565125452
  • Product Dimensions: 7.9 x 5.3 x 0.7 inches
  • Shipping Weight: 9.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #1,120,374 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

13 Reviews
5 star:
 (8)
4 star:
 (4)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (13 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

48 of 49 people found the following review helpful:
5.0 out of 5 stars This book is more smart than bomb, November 11, 2005
The genre of history books about video games is becoming crowded. Most of the books are good. All of the books repeat the same stories. Look, there are only so many legends to be written about in a history that is only 34 years old. Every book is going to talk about why Willy Higgenbotham created Tennis for Two, how Nolan Bushnell founded of Atari, how Shigeru Miyamoto explored the caves of Kyoto as a boy, and how the guys from id Software created Doom.
What separates the great books from the good ones is what the authors do next. Some books feel like they were cribbed from earlier works. You know what, Bushnell must be getting tired of every author asking him to recount stories about the creations of Atari and Chuck E. Cheese.
If you are looking for the same old stories, by all means you can find them in just about any book on video games. If you want something more, the field narrows. And that is where Smartbomb comes in.
The authors of this book made some great choices. Sure, they interviewed Bushnell and all the usual suspects, but they also went to Cliff Bleszenski (before his star rose to new heights) and to a host of new faces.
Chaplin and Ruby expanded the old stories--the sign of great interviewers--by getting Miyamoto, Steven Russle, Al Alcorn, and others to tell their stories in more detail than ever before.
I think this is their most valuable contribution. They have expanded and clarified some of the persistent legends. They have also captured the culture of modern gaming and modern game designers far better than any book since David Kushner's "The Masters of Doom."
And then there is the question of writing. Most books on gaming are written with in a straight forward, unsophisticated style. Dean Takahashi's "Opening the Xbox" may have been the most stylishly written book on the topic.
I think, though, that Chaplin and Ruby, talented New York writers, have brought some of the most lively and readable prose to the gaming bookshelf. "Smartbomb" is very, very readable.
It is not the most complete book on gaming and makes no pretense of being such. Chaplin and Ruby are generous about attribution to classic works such as Lenny Herman's "Phoenix: The Fall and Rise of Video Games."
All in all, I think "Smartbomb" is one of the four or five best books ever written on video games... and certainly the best book on the modern industry. I highly recommend this book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


11 of 11 people found the following review helpful:
5.0 out of 5 stars A slice in time of the videogame revolution ..., December 13, 2005
By 
Amazon Verified Purchase(What's this?)
This book is an engaging look at some of the movers and shakers in today's videogame production world. The author breathes life into the characters, and she makes you appreciate their humanity, although often her physical descriptions of people tend to be not quite right and sometimes just plain wrong. Is in no way comprehensive but is a quick and fun read on a slice in time of the videogame revolution.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 10 people found the following review helpful:
5.0 out of 5 stars Absolutely Bloody Fantastic!, October 29, 2005
I'm not really that into videogames and yet...I could not put this book down! It is completely engaging and interesting. Reads like one of those perfectly delightful New Yorker magazine stories or profiles that you wish would never end. I highly recommend to gamers and non-gamers alike. You will be charmed by the many amazing, eccentric characters behind the rise of the now massive video gaming industry.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Inside This Book (learn more)
Browse and search another edition of this book.
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
videogame industry, alternate lives, world builders, game developers
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Will Wright, United States, David Reber, Raph Koster, Rich Vogel, Bill Gates, John Carmack, Star Wars Galaxies, Frank Rivera, Super Mario Bros, Colonel Wardynski, Donkey Kong, Ion Storm, World War, Alan Yu, Booth Babe, Computer Space, Future Objective Force, Mary Kay, Naval Postgraduate School, Stupid Fun Club, America's Army, Electronic Arts, San Jose, Shigeru Miyamoto
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Front Flap | Table of Contents | First Pages | Index | Back Flap | Back Cover | Surprise Me!
Search Inside This Book:





Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Discussion Replies Latest Post
Global warming is nothing but a hoax and a scare tactic 8238 31 minutes ago
Creationists are trying to rewrite the Laws of Thermodynamics! 799 2 hours ago
Abiogenesis be Manned- There is no evidence for life having started naturally on Earth. 9 2 hours ago
Is Space Something? Is Time Something? Or are they Nothing? When Did Space First Begun? When Did Time First Begin? 282 2 hours ago
Why are people here so scientifically illiterate 6768 2 hours ago
Are there scientific proofs to support a 9-11 coverup? 25 4 hours ago
Mellow praise and worship music 1 3 days ago
An alternative to the same old dull, boring word search puzzle 0 14 days ago
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject