or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures [Hardcover]

Peter Lunenfeld (Author)
5.0 out of 5 stars  See all reviews (1 customer review)

List Price: $55.00
Price: $44.41 & this item ships for FREE with Super Saver Shipping. Details
You Save: $10.59 (19%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 3 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Hardcover $44.41  
Paperback $22.00  

Book Description

April 18, 2000

In Snap to Grid, an idiosyncratic guide to the interactive, telematic era, Peter Lunenfeld maps out the trajectories that digital technologies have traced upon our cultural imaginary. His clear-eyed evaluation of new media includes an impassioned discussion--informed by the discourses of technology, aesthetics, and cultural theory--of the digital artists, designers, and makers who matter most. "Snap to grid" is a command that instructs the computer to take hand-drawn lines and plot them precisely in Cartesian space. Users regularly disable this function the moment they open an application because the gains in predictability and accuracy are balanced against the losses of ambiguity and expressiveness. Lunenfeld uses "snap to grid" as a metaphor for how we manipulate and think about the electronic culture that enfolds us. In this book he snaps his seduction by the machine to the grid of critical thinking.How can we compare new media to established media? Must we revert to a default dichotomy between utopia and desolation, the notion that media, even digital media, by themselves can redeem or damn us? As he answers these and other questions, Lunenfeld takes into account the post-1989 politico-economic context in which new media have developed and grounds the insights of theory in the constraints of production. Artists discussed include Mark Amerika, Char Davies, Hollis Frampton, William Gibson, Gary Hill, Perry Hobermann, JODI, Christian Möller, Adam Ross, Jennifer Steinkamp, Stelarc, and Diana Thater.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)


Editorial Reviews

Amazon.com Review

Where were you in '89? A better question may be: where have we been going since the Berlin Wall fell while, at the same time, hundreds of interdisciplinary walls dissolved in the face of new technological solutions. Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures explores these changes as they affect how we think about and react to the world through our computer-generated filters.

Author Peter Lunenfeld, director of the Institute for Technology and Aesthetics, is well-versed in the scope of new art and design, incorporating painting, architecture, and writing in his critique as well as the expected software, virtual reality, and computer-based installations.

The first part of the book, "Cultures," examines the interactions and economics of new art and business, and how each contributes to the development and implementation of new technologies and creates a need for what Lunenfeld calls "real-time theory." Next, in "Media," is a brief discussion of the confluence of new or reinvigorated art forms. The book thoroughly explains and illustrates the state of the art in hypertext, digital photography, the Web, virtual reality, and hybrid architecture. Finally, "Makers" profiles the theory and works of six artists emblematic of the changes seen in recent years. Individuals such as filmmaker Hollis Frampton, video artist Diana Thater, and installation artist Jennifer Steinkamp show us the new world we're creating using the tools of its creation.

Eschewing the academic reliance on jargon to obscure meaning and cull the readership, the book strives for more direct communication--even including a brief glossary at the end. Snap to Grid can be read equally well as criticism, history, and futurism--thus completing the circle of influence from technology to art to theory. --Rob Lightner

Review

"Riffing on a wide range of topics, Snap to Grid offers a much needed broadening of the contemporary digital discussion." - RESalert --This text refers to the Paperback edition.

Product Details

  • Hardcover: 240 pages
  • Publisher: The MIT Press (April 18, 2000)
  • Language: English
  • ISBN-10: 026212226X
  • ISBN-13: 978-0262122269
  • Product Dimensions: 9.3 x 7.2 x 0.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,087,309 in Books (See Top 100 in Books)

More About the Author

Peter Lunenfeld is a professor in the Design | Media Arts department at UCLA. He has a B.A. in history from Columbia University, an MA in Media Studies from SUNY Buffalo, and a Ph.D. from UCLA in Film, Television and New Media from UCLA.

He has published four books, and over 70 articles in venues ranging from Artforum to New Media & Society, from Adobe's Think Tank portal to the Los Angeles Times Sunday Book Review. His work has been translated into eight languages. Afterimage referred to the edited collection The Digital Dialectic: New Essays on New Media (MIT, 1999) as "the first printed book you read about the virtual world that does not merely describe it, but puts you there," and the volume has served as an important resource for those codifying new media studies. Snap to Grid: A User's Guide to Digital Arts, Media & Cultures (MIT, 2000) was adopted as a model of how to meld disciplinary rigor with detailed attention to individual works and makers, and was covered in venues as diverse as Italy's Flash Art and Britain's New Scientist, the latter concluding its featured review by saying that artists working with digital technologies "now have their bible, their Stones of Venice, their Ways of Seeing." USER: InfoTechnoDemo (MIT, 2005) pushes the linkages between critical analysis and formal experimentation to new limits. Johanna Drucker writes that USER "begs to be compared with the landmark 1966 collaboration by Quentin Fiore, Jerome Agel, and Marshall McLuhan that resulted in The Medium is the Massage."

He is creator and editorial director of the multi-award-winning Mediawork project, a pamphlet series for the MIT Press which redefined the relationship between serious academic discourse and graphic design, and between book publishing and the World Wide Web. These "theoretical fetish objects" cover the intersections of media, art, design and technology. The pamphlets have been discussed everywhere from the New York Review of Books to Entertainment Weekly, and have won awards for both writing and design. Lev Manovich, lauded these 100+ page "mind bombs" as "a new operating system for the book." The project is supported by grants from the Rockefeller Foundation and Jeffrey and Catharine Soros. They include Utopian Entrepreneur (2001) by Brenda Laurel, designed by Denise Gonzales Crisp; Writing Machines (2002) by N. Katherine Hayles, designed by Anne Burdick; Rhythm Science (2004) by Paul D. Miller aka Dj Spooky that Subliminal Kid, designed by COMA; and Shaping Things by Bruce Sterling, designed by Lorraine Wild (2005).

His current research interests are taking him deeper into questions about new modes of knowledge formation that go beyond print, the design of the digital humanities, and the centrality of meaning making to digital culture. His forthcoming monograph is The Secret War Between Downloading and Uploading: Tales of the Computer as Culture Machine. Recently, he has held fellowships at the Columbia University Institute for Scholars at Reid Hall in Paris, and in the Vectors program at the USC Annenberg Center. http://www.peterlunenfeld.com

 

Customer Reviews

1 Review
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
5.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

13 of 16 people found the following review helpful:
5.0 out of 5 stars A Responsible Look at the Influence of Technology, November 6, 2000
By 
Linda P Gilbert (Greenville, SC United States) - See all my reviews
This review is from: Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures (Hardcover)
Many times writers will fail to address or recognize the potentail of hypertext as a medium, or will discuss virtual reality in some niavely science-fictioness manner. Peter Lunenfeld embraces these issues and more in a way that is hard to accomplish without chronological distance. Without attempts at all-encompassing rhetoric, he makes strong, undeniable observations of where our culture is, with reference to the digital media that encompass it.

Particularly exciting (for me) is the point that virtual reality is only significantly present as an "object to think with", a sort of prophetic idea which influenced society greatly without ever being fully acheived. Its a more productive look in the mirror instead of the usual look to the supposed future.

Important distinctions are made between traditional chemical photography and digital photography, as well as between the telephone and the world wide web. Also very interresting is the discouse on digital media's influence on architecture, with several eye-opening examples.

Obviously I was most intrigued by the discussions on media, but there are two more sections, one on cultures, the other on makers. The culture part focuses on "technocultures", the demo, and the aesthetics neccesary in this environment; the makers part on the work of specific artists and their cultural importance. Several examples are given to show what results in this electronic culture solidly reinforcing each argument.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



What Other Items Do Customers Buy After Viewing This Item?


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 
(3)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject