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The Social Life of Avatars [Paperback]

Ralph Schroeder (Editor)


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Book Description

1852334614 978-1852334611 January 10, 2002 1st Edition.
Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction? What patterns govern the formation of virtual communities? How does the appearance of the avatar change the nature of the communication? There has been much speculation about issues such as these but research is still at a relatively early stage. This is the first book to bring together work from relevant disciplines to form a reference guide for practitioners, students and researchers interested in how we interact in computer-generated environments. It contains contributions from most of the key people in this area (including Microsoft Research's Virtual Worlds Group) and presents their findings in a way which is accessible to readers who are new to this field or who come from related areas. It is divided into 2 parts; chapters 2-6 deal with internet-based virtual worlds which have been widely used by the public; chapters 7-10 deal with networked VR systems which have been primarily used in pilot studies and research. Some chapters take the viewpoint of a participant observer, whilst others take a more experimental approach and assess the results of relevant trials. This book will be essential reading for anyone involved in developing, using or researching virtual worlds, and will also be of interest to students on courses such as VR and Computer-mediated communication.

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Editorial Reviews

Review

From the reviews: "At the heart of this book is a simple question: how do people who meet in computer-generated worlds interact? … The strengths of this book lie in what it reveals of the orderliness of interaction in virtual environments. … If you work in this domain, should you have it on your bookshelf? Yes, of course." (Peter Tolmie, New Media & Society, Vol. 6 (3), 2004) "If you are interested in virtual environment (VE) and social interaction in various types of VEs, this book is an excellent resource. This book focuses on how people interact with each other in computer-generated virtual worlds. … The Social Life of Avatars gives readers two valuable points: how to improve the VEs and the potential that social interaction in virtual environments can be applied in various forms of computer-mediated interaction. Finally, let me recommend this book to you." (Sally Hong, Educational Technology and Society, Vol. 5 (4), 2002)

Product Details

  • Paperback: 237 pages
  • Publisher: Springer; 1st Edition. edition (January 10, 2002)
  • Language: English
  • ISBN-10: 1852334614
  • ISBN-13: 978-1852334611
  • Product Dimensions: 8.9 x 6.6 x 0.6 inches
  • Shipping Weight: 13 ounces
  • Amazon Best Sellers Rank: #2,611,836 in Books (See Top 100 in Books)

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
custom avatar, perceived social presence, avatar graphics, haptic force feedback, avatar appearance, behavioral realism, cognitive ease, video condition, graphical avatars, immersive systems, social influence effects, social presence theory, avatar name, avatar bodies, social binding, offline life, shared virtual environments, virtual audience, voice condition, collaborative virtual environments, world builders, digital bodies, negative audience, graphical worlds, virtual people
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Active Worlds, New York, The Dreamscape, Angel Society, Ground Zero, Design Evolution, Microsoft Research, Microsoft V-Chat, Internet Relay Chat, Lawrence Erlbaum, Lessons Learned, Microsoft Corp, Small Group Behaviour, Copyright Stratagem Corporation, Digital Borderlands, First Steps, Fred Hutchinson Cancer Research Center, Low Agency Figure, Marc Smith, Peter Kollock, Study of Long-term Users of Activeworlds, Times Higher Education Supplement, University College London, Age of the Internet, Cambridge University Press
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