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Something M.Y.T.H. Inc. (Myth) (Myth-Adventures) Paperback – July 29, 2003

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Something M.Y.T.H. Inc. (Myth) (Myth-Adventures) + Myth-ion Improbable (Myth-Adventures) + M.Y.T.H. Inc. in Action/Sweet Myth-tery of Life
Price for all three: $22.40

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Editorial Reviews


"Give yourself the pleasure of working through the series.  But not all at once; you'll wear out your funny bone." -Washington Times

"Stuffed with rowdy fun." -Philadelphia Inquirer

About the Author

Robert (Lynn) Asprin was born in 1946. While he has written some stand alone novels such as Cold Cash War, Tambu, The Bug Wars and also the Duncan and Mallory Illustrated stories, Bob is best known for his series: The Myth Adventures of Aahz and Skeeve; the Phule novels; and, more recently, the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves’ World anthologies with Lynn Abbey. His most recent collaboration is License Invoked written with Jody Lynn Nye. It is set in the French Quarter, New Orleans where he currently lives.

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Product Details

  • Series: Myth-Adventures (Book 12)
  • Paperback: 208 pages
  • Publisher: Ace; Reissue edition (July 29, 2003)
  • Language: English
  • ISBN-10: 0441010830
  • ISBN-13: 978-0441010837
  • Product Dimensions: 4.1 x 0.6 x 6.7 inches
  • Shipping Weight: 3.5 ounces (View shipping rates and policies)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (37 customer reviews)
  • Amazon Best Sellers Rank: #749,673 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

23 of 24 people found the following review helpful By Victor Catano on October 31, 2002
Format: Paperback
After a long wait and last year's head fake (Myth-ion Improbable), Asprin finally gets around to resolving the cliff hanger and loose ends of Sweet Myth-tery of Life. This is an odd hybrid of a book that left me, a die hard Myth fan, somewhat satisfied but wanting more.
First, since this is a M.Y.T.H. Inc. title, we are "treated" to much of the book being told through the voice of Skeeve's mob bodyguard, Guido. As such, much of the dialogue is written in an annoying faux-Damon Runyon dialect, youse knows wat I meen? I have no idea why Asprin is so enamoured of Guido, but a little of him goes a long way, and this is the second book told in his voice. (Hey, I think Guido and Nunzio are fine characters, but they aren't leading men and can't carry a book by themselves.)
What I always enjoyed about the Myth books was the interplay between Aahz and Skeeve, and the reason I haven't enjoyed the last few books as much as the earlier ones is a distinct lack of that chemistry. When Skeeve's voice finally takes control of the book (at the 3/4 mark), the book really comes to life. I only wish it happened sooner.
The story itself is OK. It is told parallel to Sweet Myth-tery, so it might take a few minutes to find your bearings, especially if you haven't read that volume in a few years. It involves Guido going out into Posstilium to investigate rumblings of dissent among the citizens and see how serious those are. The opposition consists of three groups: First, a Robin Hood type (literally) and his band of merry disgruntled taxpayers, who are pretty funny. Next, a spoiled rich kid doing a Zorro take-off, which isn't bad. Finally, an INCREDIBLY LAME group inspired by Lord of the Rings which really has no business being in the book and doesn't actually do anything.
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16 of 17 people found the following review helpful By T_Dave_P on March 4, 2004
Format: Paperback
I started reading the Myth books in college and enjoyed them quite a bit until Myth-nomers and Impervections, which started the downward trend to the books. I pretty much lost track of the series since Asprin also stopped writing them on a regular basis, but recently decided to finish off the adventures of Skeeve and co. once and for all. I first reread the original 6 or 7 books that I still find entertaining, although not as much as I did some 10 years ago, then slogged through the rest of the series and finally got around to Something M.Y.T.H.Inc.

Basically, the book is a rehash as well as a cop out of the events in Sweet Mythery of Life and their consequences. What might've had some good potential for tension and drama were turned into bad jokes. Pookie shooting Guido? Gleep getting shot? All a misunderstanding. Hell, the whole "uprising" is one big joke. It's like Asprin couldn't think of a good way to resolve some plot threads he set up earlier and said hell with it all.

Also, why is it that the majority of the non-Skeeve viewpoints in the M.Y.T.H.Inc stories are handled by Guido? Nothing against the guy, but I'd really like to see some of the other characters' POV's, especially Aahz or Tanda. The faux-mob speech also really grates after a while. It really feels like Asprin missed out on several good opportunities exit the series on a high note.

My advice to anyone who hasn't started the series yet would be to stop reading at Little Myth Marker. M.Y.T.H.Inc Link is still a tolerable read, but sets up a lot of things that will require to read some very bad books to find answers for.
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14 of 15 people found the following review helpful By Tom on November 4, 2002
Format: Paperback
I bought this book the day it hit the stores, having waited 7 years for it to come out, and in all fairness my expectations were high.
BUT even if my high expectations colored my judgement, the structure alone doomed this book from the start. Consider this...
2/3rds of the book is dedicated to the story of Guido(a character that was out of interesting things to say in MYTH inc in action), Pookie and Spyder (two characters that aren't even part of the Myth gang). The story has NOTHING to do with anything that has ever happened in the book before. Further, some of the chapters switch to third person narration which has never been done in the Myth books before. Beyond that the story is fairly weak.
1/6th of the book is dedicated to Skeeve's perspective. This is the only redeeming quality of this book. It continues the story of Sweet Mythtery of Life, but it reads like a "quick wrap-up" and although it has some up points it's still pretty weak.
The last 1/6th of the book is dedicated to Aahz and although it is well written it details a story that is both boring and stupid.
Bottom Line: This entire book has almost nothing to do with any of the books that came before it, it wraps up none of the mysteries of the previous books, and everything that looked dramatic at the end of Sweet Mythtery turns out to be a "wacky misunderstanding" that's quickly resolved.
Unless your really dedicated to the series, don't waste your time (but pick up the next one, there was some potential in the Skeeve chapters)
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7 of 7 people found the following review helpful By A Customer on October 7, 2002
Format: Paperback
Like many I have been waiting for this book for a long time. I rushed home after work so I could read it. After reading the note from Asprin, I got a feeling of dread, but I will get to that in a bit.
The first part of the book was a little difficult to get into. The cliffhanger from the last book was not addressed until the last quarter of the book, which added a little confusion. Overall it was an OK Myth story. When you get back to the last quarter you really get the feeling of a MYTH story. But once you got used to being back in the MYTH groove Asprin throws you. I am not sure what his intent is. Is this the last MYTH book? I would really be disappointed if this is true. I really did not care for the ending. It leaves options open, but you get the feeling that this is the last Myth Book. I hope this is not the case.
For us diehard Myth fans this is a good read, but for the most part is not a typical MYTH book. Hopefully this will be a new beginning like Asprin hinted.
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