Product Features
|
Product Details
Would you like to update product info or give feedback on images?
|
Sonic Advance
In this 2-D classic, Sonic, Tails, Knuckles, and Amy dismantle every one of Dr. Eggman's maniacal plans for world domination! There are plenty of puzzles, traps, obstacles, and enemies to keep you guessing. As you unlock secret rooms and uncover more Chaos Emeralds, you'll unlock Super Sonic mode for the final showdown with the big egg-shaped evil genius.
Features:
Sonic has gathered his best buddies along with Amigo (Samba de Amigo) and NiGHTS for this lively pinball competition complete with multi-player party games and, of course, lots of ring gathering. Each ring converts to a ball, so the more rings you have, the longer you can play! With your rings, head to Casinopolis for Roulette, Slots, and Bingo. Wherever Sonic goes, Dr. Eggman cannot be far behind, and you'll have plenty of opportunities to take down the evil doctor in Egg mode or Story mode with your pinball wizardry.
Features:
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
10 of 10 people found the following review helpful:
4.0 out of 5 stars
Sonic Jerky: Spicy, fun and can be chewed on for hours,
By
= Fun:5.0 out of 5 stars
This review is from: Sonic Advance & Sonic Pinball Party (Video Game)
Sonic Spinball for Sega Genesis was one of the greatest pinball video games ever made, however
it didn't get a whole lot of attention. Namely because of all the other great games that came out for Genesis like Sonic, NBA jam, Mortal Kombat, Royal Rumble and many other classic titles that we have wasted endless time on. Sonic spinball was great because it incorporated elements and characters from Sonic the Hedgehog, the original series and featured Sonic as the actual pinball which was not only clever but made sense for certain interactivity within the game such as Sonic grabbing onto ledges, sonic using his "spin" move to shoot himself up to otherwise unobtainable areas of the game and others. Furthermore, the game featured those same posessed evil robots that release innocent animals when destroyed as found in the original. The game also incorporated the idea of collecting rings during gameplay, when all rings were collected -- more areas of the board (zone) were activated, allowing Sonic to progress further in the level. With this and quests to obtain Gem stones by progressing through the board by setting off triggers and hitting targets was not only downright original but also fun. At the end of each level, after collecting all of the gem stones, Sonic would have to defeat the boss. After each level complete and boss defeated, Sonic was taken to an entirely different board (zone) with all new quests for the next level. The idea was more about progressing through the story and levels than it was about getting a high score. Unheard of for this genre. To incorporate both pinball and level progression as seen in scrollers into one wholesome title. All the way up until Sonic defeated Dr. Eggman. Now when I saw Sonic Pinball Party and Sonic Advance in one package, it seemed like a title that would be too hard to pass up. I knew that Sonic Advance would have to be very similiar to the side-scrolling Sonic classics that we have all come to love. And I was right, plus elements that weren't touched on the Sega Genesis. It is truly more "Advanced" in gameplay than its retro counterparts while the graphics are basically the same (built of the Advance's 32 bit engine to emulate the like of the Sega Genesis). The graphics are nothing revolutionary but the gameplay soars above. I have played this on the new GBA Micro and it's quite amazing to see a 32-bit engine run on such a small device. Nintendo was never known for its advances in graphics technology but its makes up for it with universal titles and timeless gameplay. Take this to the GBA micro, Nintendo still has the formula that make for great games on limited engines. With Advance, there are loads of titles of this caliber to choose from. I was hoping the Sonic Pinball Party would be somewhat similiar to Sonic Spinball but the Sonic Team had other ideas. As for Sonic Pinball Party emulating the greatness of Sonic Spinball, it's really not at all like Sonic Spinball but it isn't at all a bad title because it does carry over some of the same ideas. In fact, it's a good game that carries its own strokes of simple genius. Once again, the Sonic Team has pulled through. For starters, it doesn't feature Sonic as the pinball. However it does have similiar level progression and a story mode, in which Sonic enters a tournament in order to defeat Dr. Eggman's evil schemes. It also features most of the characters and enemies found in all the classic Sonic titles such as Tails, Kuckles and Amy. The game also has all the elements that you come to expect if you ever played Sonic Spinball such as collecting rings, triggers and ramp quests, fighting bosses and clearing stages (zones). You face all of Sonic's friends such as tails, amy and knuckles through a tournament tree. But why would Sonic face off against his friends in a tournament to get take down Dr. Eggman? Well, because all of Sonic's friend have been robotized and are now under mind control by Dr. Eggman. For some reason, when Sonic defeats his robotized friends in a pinball match, they transform back to normal. Why? I do not know but the story mode certainly adds to the gameplay and replay value. It may not be the greatest story ever told but its enough to give the gamer reason to want to progress through each level. Beat the objective set by your opponent and you will progress up the tournament tree until you face off with Dr. Eggman himself. Objectives vary with each level and become progressively hard as you move up the tree. Objectives like beating your opponenents high score, clearing a stage by defeating the boss or accomplish some other goal set out by your opponent. The levels are nothing shy of intruiging and fun, all fitting the "Sonic" theme quite well. Each board acts a different zone (Neo Green Hill, Secret Base, Casino, Eggman rocket and others). Each board essentially adhering to the same setup just with different graphic ornations. Yet each adding their own objectives and styles of play. As you progress through story-mode, you will unlock mini games for the "Casinopolis" mode in which you gamble rings that you earned in the "Arcade" mode. There are three modes of play to choose from -- Arcade, which your ultimate goal is to collect rings and obtain a high score. "Story" mode -- Where you must move your way up the tournament ladder to get to Dr. Eggman by defeating your opponents in VS. competition by meeting the objective set by your opponent (high score, level completion, boss beat, or multiple level progression). Casinopolis -- gamble your rings on 3 or more mini games, Slots, Bingo and roulette. These games do not have a lot to offer in the lines of replay value or initial entertainment. Each mini-game, your object is to aim for the same target to trigger each function (slot, number calling in bingo, or to place bets on the random spots of the roulette wheel). Not at all intuitive or exciting. Hitting the ball into the same spot becomes redundant and easily un-impressive, even if the concept sees some "originality" with using a pinball game to gamble rings on casino games. Good idea, poor execution. Pros: Fun, challenging pinball game with solid replay value. Graphics and themes are well-done and fitting for the title. A few gripes: Everytime you lose in "Story Mode", you get kicked back to the intro of the game -- having to go through all the menus to get back to story mode. Annoying for a game that offers haughty challenges and good gameplay. Bottom line, where's the "Would you like to try again?" The score calucations, bonus items and otherwise at the end of each loss of ball progress through slowly, forcing you to click through each bonus item to tally your score. It's attempt to emulate an actuall pinball machine is annoying and slow. With a game like this, most of the time you just want to skip through all of this and get back to the action. Graphics: 4 out of 5 Sound and Music: 4 out of 5 Replay value: 4 out of 5 Gameplay: 5 out of 5 Overall: 4 out of 5 Sonic Advance: offers it's own unique and new style of play that truly make it an "Advanced" title from it's retro classic counterparts. Sonic Pinball Party: Progress through its story-mode, play the arcade version, have some mindless fun with its side games, or link up with buddies in party mode -- either way you look at, this game has a lot to offer and is tireless fun. Combine both games into one: I would have to say, you have one of the best titles that GBA has to offer. For the price, two great games in one, it is certainly a bargain!
4 of 4 people found the following review helpful:
4.0 out of 5 stars
A Sonic double pack on the GBA? Sign me up,
By N. Durham "Big Evil" (Philadelphia, PA) - See all my reviews (VINE VOICE) (TOP 500 REVIEWER) (HALL OF FAME REVIEWER) (REAL NAME)
= Fun:4.0 out of 5 stars
This review is from: Sonic Advance & Sonic Pinball Party (Video Game)
There's been a lot of "Double Packs" and "Combo Packs" released on the GBA as of late, which so far hasn't been a bad thing, and this Sonic Combo Pack is definitely worth picking up for Sonic fans and GBA owners. This Combo Pack features both the first Sonic Advance game and Sonic Pinball Party; the first of which is the tried but true throwback to Sonic's 16-bit glory days, while Sonic Pinball Party is just as it's name implies, and it's so much better than Sonic Spinball ever was. Sonic Advance combines elements from classic Sonic games and the more recent Sonic Adventure games; allowing you to play as Sonic, Tails, Knuckles, or Amy as you trek through multiple stages and take on the evil Dr. Robotnik. Sonic Pinball Party allows you to play some pinball on some Sonic themed tables, as well as some NiGHTS themed tables too (for those of you that don't know, NiGHTS was a cult classic SEGA game for the Saturn that has been deserving of a follow up for years, but alas, there's never been another NiGHTS game). The difference between the two tables isn't much, but it provides some quick and fun pinball action. Both games also feature the ability to raise Chao; the virtual pet animals introduced in the first Sonic Adventure console game. Both games look and control great, and there's little to complain about here with the overall package. For GBA and DS owners, this Combo Pack is worth picking up, and for those of you who own a DS, do yourself a favor and pick up Sonic Rush, which just may be the best 2-D Sonic game in nearly a decade.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Love It,
A Kid's Review
= Fun:5.0 out of 5 stars
This review is from: Sonic Advance & Sonic Pinball Party (Video Game)
I love it. The Pinball is great. However, The Slot machine is a rip-off. It gambles your rings!!!!!!! Choose bingo or roulette (Casinopolis). Advance is awesume although SA 2 you can get wayyyyyyy more rings. Overall, it's
really great!
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|