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Four Friends - Each playable with their own unique skills and personalities
Play as a team - Use individual abilities to explore the environment, fight together in combat and use the new Enerbeam tether mechanic to interact with the world
A New World Full of Adventure - Discover amazing environments, run at high speeds, fight colossal enemies and pilot awesome vehicles
Multiplayer - Drop in/out two-player co-op, and a special "Team Challenges" mode for up to four players
Platform Exclusives - Off-TV play, GamePad interactivity, and Miiverse sharing features
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Product Description
In Sonic Boom: Rise of Lyric, Sonic, Tails, Knuckles, and Amy must work together as they face the deadly snake-like ancient villain, Lyric and his army of war mongering robots as they rise from deep within their home island. Sonic and his team will navigate the world like never before; racing across ancient ruins, through the depths of the ocean and even back in time to save the world from Lyric's evil plan! With a strong emphasis on collaboration, the roles of Tails, Knuckles and Amy, will be elevated in gameplay that capitalizes on each character's unique talents and abilities.
Product Details
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ASIN: B00KX7672U
Product Dimensions:
7.5 x 5.2 x 0.6 inches ; 2.7 ounces
Admittedly, I didn't buy the game from this site, but I feel I must warn others out there before wasting your money on this game.
Ever since his debut into the 3D world, Sonic the Hedgehog has constantly had a hard time adapting to it. Sure, there are good ones like Sonic Generations and Sonic Adventure 2, but more less or not, Sonic 3D games have had numerous issues that make the games a chore to play and only kill the blue hedgehog more.
So with Sonic Boom coming out, fans everywhere were hoping it'd bring Sonic back to glory as it seemed to be a new universe and everything. Even with the new character designs(Which were kind of weird, but I grew to accept them), people wanted to see it, especially since the developing crew, Big Red Button, consisted of former Naughty Dog employees. MD made games like Crash Bandicoot, Jak and Daxter, and an Uncharted game. So with something like this, you'd expect a winning combination and a glorious Sonic game. What we get instead is another stain on Sonic and only ruins him more.
Rise of Lyric centers around our 4 heroes, Sonic, Knuckles, Amy, and Tails, as they accidentally wake up an ancient lizard named Lyric, who hates the environment because. . . reasons, I guess. Through a bit of exposition, the gang have to gather the Chaos. . . I mean, some power crystals to seal Lyric again. And that's as much story as you'll get. From there, you just go from one level to another doing the same thing over and over again until you beat the game.
Now Sonic games aren't played for story alone, but if this is a new universe, this would be a good time to develop and flesh out the characters. We never know why Shadow is in the game, only to serve as a minor boss and that's it. What's the deal with Eggman?Read more ›
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44 of 51 people found the following review helpful
I like the direction they tried to go in. I don't think every Sonic game has to be high-speed running through loops and all that. I have no problem when developers want to test a franchise in a different style of gameplay--and to be really honest, I like the Metroidvania-esque puzzle solving aspect more than I actually ever liked any Sonic game, but with that said, this game just falls short of that aspect it was aiming for.
The game has extremely cheesy voiceovers that repeat over and over and over. The game feels like it was designed this for young children with learning disabilities...( I don't wish that to offend anyone, but that is exactly how it feels to play this game). Difficulty is almost nonexistent. Fighting is monotonous and tedious.
The game is so unfinished too. You can see it right away when you load the disc up and the splash screen while it reads the disc is just the four character models on a black background... What? They couldn't even just put the box art there? The game box totes Wii U Pro controller compatibility, but that is only for multiplayer. Cannot use anything but the Wii U gamepad for singleplayer and the Gamepad serves NO purpose. The game's screen is simply duplicated onto the Gamepad screen for the entirety of gameplay. It makes no use of touch or motion controls. You cannot turn off the Gamepad screen either. So you're forced to use the Gamepad and have the battery drain extremely fast for no reason.
Gameplay tends to stutter momentarily at many different times. There's more things I could point out, but I really am just apathetic towards spending the time to do so. That is how unfinished this game feels. I cannot say it enough.
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40 of 46 people found the following review helpful
Don't spend more than 20 dollars on this game. Sonic may be on the cover, but expect to spend 90% of the game at a walking pace. Frame rate is constantly below 30 (Ruins ALL running stages) Textures low quality, characters are constantly talking and stating the obvious, terrible plot, fighting scenes are repetitive, game is overall boring. As a huge sonic fan, I'm telling you: DON'T BUY THIS GAME
If you want the sad truth about the game, here's a pin-point review: https://www.youtube.com/watch?v=-1d7ghjqiEQ
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19 of 24 people found the following review helpful
I played both the Wii U and 3DS versions of the Sonic Boom game and watched the first 4 episodes of the cartoon series.
Wii U version: -The game has horrible frame rates. Within my first 15 minutes of playing the game got down to less than 10 frames per second. -The game caps off at around 30 frames per second (most good games have 60 frames). -This version has lots of bugs such as the homing attack not working randomly, and levels loading before there designated cut-scenes. -I had a loading screen crash on me right after beating a boss. -Sonic is horrifically slow most, his movements are not much more then a slight jog. -There is no sense of direction, the map is hidden away on a second pause menu and it doesn't even tell you which way you are facing. The most the map tells you is a rough estimate on where you are located. -The hub word is huge, and empty. But what makes it terrible is that with sonic being so slow and the map being worthless I became infuriated with locating myself. -The story is alright. (It is defiantly not the 3DS version's horrible story, which I'll get to). The Wii u versions story is about an ancient evil snake, time travel, and collecting a bunch of crystals. -Hearing "That's got a nice ring to it." and other stupid phrases every other ring you pick up begins to drive you up a wall. -The graphics look horrific as objects will appear and disappear in the background. The game just looks like a PS2 era game and not in any sort of good way. Somehow this game is suppose to be using the beautiful Cry engine and it falls short of being even the slightest bit good looking. Also the cut-scenes in my opinion look even more washed out then the game at times.Read more ›
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