on November 2, 2011
It can hardly be argued that the past decade hasn't been very kind to Sega's blue Erinaceus mascot. For years now, the quality and direction of Sonic console games have ranged from... questionable, to put it politely, to downright terrible, to put it bluntly (His handheld titles have been consistently excellent, however). I grew up loving Sonic. His Genesis adventures were the first video games I ever played as a child, and my love and obsession for Sonic as a series continued from my toddler days throughout his stellar Dreamcast outings (I even devoured the comic series for years. Over a hundred issues are still at my parents' house). I'll be honest, Sonic Adventure 2 was the last Sonic game to hold my attention as a fan, and it was after that particular Dreamcast masterpiece that Sonic started to lose his unique way of doing "what Nintendon't" (Some argue Sonic Heroes was his last great game. I never played it myself, so I can't judge). It seemed that all was lost for Sonic, and with each lousy game his fans felt more and more disheartened and angry when dealing with the haters, more of which came out of the paneling with each crappy game.
First, a little history about Sonic's quality increasing in recent years, culminating in this disc of pure adrenaline inducing awesomeness:
Sonic Unleashed's daytime levels were a true success at retaining the past greatness of Sonic's unique, classical "fastest thing alive" approach to platforming, but overall Unleashed was an experience marred by horrendous Werehog nighttime levels that were slow and boring, the antithesis of what Sonic has always stood for. Then came Sonic 4 Ep. 1, which made even more progress to return to Sonic's 2-D roots and past glory, despite some missteps and questionable gameplay design choices (I'm a lot kinder here than a lot of 4's detractors). Sonic Colors was next, and was FINALLY a wholly stellar Modern Sonic title, of which there are few things to complain about; by far the best Sonic title in years, until now.
These three titles have set the table that Sonic Generations has come to, seen, and conquered. The fastest thing alive is back on his 20th anniversary, and to commemorate this most special occasion for their #1 mascot, Sega has invited not one, but two distinctly different Sonics to come celebrate. We are the guests of honor, and this is the best present a Sonic fan could have ever asked for. This is a long intro, I know, and this review will be a long one, but please, let me indulge the inner 4-year-old in me that would be obsessed with Sonic for years. This is the game Sonic fans have yearned for for over a decade. I will try to be as detailed as I can to give you an accurate picture of the game. Ok, here we go:
Story: Sonic and friends find themselves the target of an evil, malevolent force that threatens the universe and time itself! Amid the chaos, Sonic and Tails find themselves in some void, face to face with a chubby Sonic n' Tails from the past, from circa early-mid 1990's specifically. Both "Classic" and "Modern" Sonics team up and set off from this pure-white hub world to journey through their most memorable past exploits in order to attempt to right the wrongs and save everything they've ever known. Is it a great, ground-breaking story? No way, but it doesn't have to be. This is Sonic, and if Sonic and the Secret Rings or Sonic 06' (shudders) were games that tried to put a heavier story into the mix, I'll thank the chaos emeralds and chao that this title doesn't. The story merely gives context to the action and then steps back so the player can enjoy what you and I have always picked up Sonic the Hedgehog titles for: Excellent platforming gameplay at extreme speeds, cool style, and awesome music.
Let's talk about gameplay. I'm sure many of you out there were probably worried, first of all, about whether or not Sonic Team screwed up the gameplay/control mechanics of classic Sonic. Sonic 4 really changed the physics and control behavior from the classics and that really upset a lot of fans (not me so much, but many fans were peeved). You may confidently relax, because the classic Sonic gameplay is exactly the way it was on the Genesis. The game really rewards those who work hard to attain high speed and punishes those who are careless and slow on the uptake, just like in the good ol' days. The inertia is back, yes, the continued movement without constant d-pad pressure is back, and it is glorious. The only difference I can think of is that the classic Sonic levels here actually feel faster than the originals, and that the levels and proportions of everything ranging from platforms to loop-de-loops to spikes to enemies, seems... bigger. You may not feel that way, but I definitely did. There were also graphical tricks implemented that almost gives Classic Sonic a 2.5-D feel to them. So even though you're only running from left to right, you may hit a bounce spring that shoots you at an angled trajectory (think barrels from Donkey Kong Country Returns), or a sprint section may go through turns to the foreground to the background and everywhere else. Sonic 4 had similar tricks. These little touches really make the levels feel like living, organic worlds that Sonic is speeding through, despite the 2D "flatforming", and that is really rad.
Modern Sonic levels are characterized by maneuvering complex 3-D obstacle courses at speeds so fast, the music and outside sound literally distorts (I'm not kidding), making for an incredible effect. You have a boost function you can abuse to get Sonic up to speed again when you inevitably miss that 1/100000000th of a second you needed to react to miss a corner or ledge or enemy that stops you cold. You can even hold Sonic's boost button down to go at ultra fast speeds consistently over time. It's quite the rush, trust me. You can't abuse boost for long, however, as you need to take breathers, perform stylish moves, collect rings, or take down enemies to absorb more energy in order to replenish the boost bar. It's a nice balance. Modern Sonic gameplay really seems to push the envelope in every way, from speed level to set-piece epicness. It's all so over the top, and really captures that "HOLY CRAP!" feeling you and I probably first had when Sonic ran down that skyscraper or was chased by that killer whale in Sonic Adventure, OR the massive death truck chase from Sonic Adventure 2. Even the Modern Sonic reimaginings of classic levels have set piece moments like that, and that's really cool. Bravo Sega. I'm sorry for doubting you so much (but can you blame me?).
The presentation in this game, from the art design to its graphical presentation, is phenomenal and the definition of fan service. When I started up Sonic Generations, my brain fried a little from Nostalgia overload at the modern remix of Sonic 1's menu music and both Sonics waving their finger at me. I foamed at the mouth, a tear of pure joy and sunshine gathered in my eye, and my heart started beating in dubstep. It was... overwhelming, and probably not pretty but I make no apologies. When I started up Classic Sonic's Green Hill zone... well... gosh, this is going to be hard to describe... impossible actually, so I'll just say this and then let you discover the magic for yourselves: The graphical presentation of pretty much every Sonic level here is absolutely amazing. They all retain the spirit of their original appearances, while utilizing the power that today's consoles can afford the art design, and it is spectacular. That's no small feat! This applies to the age-old classics AND the more modern levels. I have less enthusiasm for levels from the "Post Sonic Adventure 2" section of Sonic canon, but this game's art design and gameplay mechanics are so great, I enjoyed them thoroughly too.
The classic music is enhanced, while harnessing that great ol' Genesis synthesized goodness, and the classic sound effects are all there. Same goes for the music/sound design for the modern iterations. It's quite amazing. It IS strange (and awesome) to hear "modern" versions of old tunes while playing as Modern Sonic, like Green Hill Zone from an actual rock band for instance, as opposed to the original synth stuff. One thing I *really* enjoyed were the awesome "classic Sonic" versions of newer "modern Sonic" songs. They're astoundingly awesome, seriously. Another really positive accolade for the sound is that much of the voice acting is actually tolerable now! You'll still stumble across some painfully cheesy stuff, but that's to be expected. To be mad at Sonic for campy cheesiness is like getting mad at Star Fox 64 for campy cheesiness. That would be crazy. Campiness is part of Sonic's "edge factor," so stop hating and let him cheese it up, I say. The excellent gameplay certainly affords him that right. It's definitely a vast improvement overall though.
There are levels from nine different games in Sonic's canon. That may seem paltry, but when you consider that each level has two different, and I meant very different, versions, one for classical Genesis Sonic gameplay, and one for Modern Unleashed/Colors Sonic gameplay, this is forgivable. This game has tons of replay value, as each level has several different ways to get from the beginning to the end-post/end-giant-ring. There's also tons of unlockables which not only drive the incentive for replay, but really are nice nods to Sega fans out there. This was nice. There ARE only four *true* boss fights in the entire game, however... yes, FOUR! This strikes me as odd, when you consider that the old Genesis titles literally had a boss fight after every stage. For a game trying to harness past success and design philosophy, such a small ratio of boss fights to stages seems very strange. I know a boss fight for every level is a bit much in today's age, but four still seems a bit anemic. At least they're incredibly epic, for the most part. There *are* three "rival fights" where you must battle past rivals in order to grab yourself a chaos emerald. One such rival is Metal Sonic, to give an example, and each of these rival battles are really fun and unique. I thoroughly enjoyed these cool segments. If you count these, then there are technically 7 boss fights, and that feels like a more adequate number.
"Long" review, I know, but if you're like me, you may feel a bit of trepidation about buying this game. Sonic has let us down so many times, and even though the handheld games were awesome, as well as Sonic Colors, the blue hedgehog still has an iffy reputation on console. Well, I can tell you now that, all things considered, this is an amazing game, period. It's an absolute masterpiece of a Sonic title. For years Sonic lost his way, and delivered experiences that felt NOTHING like the quintessential Sonic title. This is a return to the original, simple philosophy that Sonic always stood for: being the fastest thing alive. For that alone, this game deserves the highest recommendation. However, when you combine that with the incredible nostalgic experience this game offers, the outstanding production values and design (both in the visual and audio departments), and the absurd amount of fan service this game has to offer, purchasing this game becomes a no-brainer. Buy it, speed, dash, n' blast through it, and let yourself get lost in this celebratory sub-sonic bubble of retro Sonic glory.
on November 2, 2011
Come on guys, sing it with me: "Sonic, he's got an attitude. Sonic, he's the fastest thing alive..."
Ahem. What were we talking about? Ah, yes, the review!
Sonic Generations. Just about brought me to tears. If you ever liked a Sonic game, from any era, you will be hard-pressed to dislike this game. Each level is based a zone from past Sonic games. Here, you can play either as "Classic Sonic" (as seen from 1991-1998), rolling through the levels in 2D side-scrolling fashion; or "Modern Sonic" (as seen from 1998 onwards), racing through the stages in 3D. One level from every major Sonic game is remade in Sonic Generations.
The fairly simple plot is concerned with the fact that during Sonic's 20th birthday, some dark creature crashes the party and takes away all of Sonic's friends. As Sonic chases after them, he finds they all have traveled through time. The mysterious being is some "Time Eater", wreaking havoc across history. To stop this threat, Modern Sonic teams up with his younger, "Classic" self.
The resulting game is fantastic. All of the levels and boss battles are beautifully rendered, featuring multiple pathways to the goal. Classic Sonic plays very closely to the way he played in the early 90s, and Modern Sonic plays like he did in Sonic Unleashed and Sonic Colors. The result is not only a great variety of level design, but also well-thought-out gameplay physics. And the music, oh, THE MUSIC! Sonic games are known for great soundtracks, and this is no exception. The remixes presented here are beautiful (Rooftop Run, how I love thee!). Classic Sonic features remixes in a early 90s techno style (in many ways mimicking the 16-bit limitations of the SEGA Genesis), while Modern Sonic features more layered, rock-inspired music(no, NOT Shadow The Hedgehog style. More in line with Sonic Unleashed).
Now as a gamer, I think this title is excellent. It is high-quality, fun, and light-hearted. As a Sonic fan, however, this game is nothing short of EPIC (even though the main story can be beaten in under ten hours. Shame)! There are so many homages to Sonic's history spread throughout this game. Not only are past titles referenced, but even (albeit in subtle ways) the classic TV show Sonic The Hedgehog - The Complete Series and the comic book series are hinted at. The story is full of in-jokes known throughout the series and fandom. Plus, as you play, you unlock various bits of music from the past. These music tracks can then be selected to play during ANY LEVEL OF THE GAME! This just adds to the variety presented here.
This game, of course, is not perfect. Maybe 95% so, but like anything, it still leaves room for armchair quarterbacks to leave "helpful suggestions". Here's me being an armchair quarterback (and I don't even like football!).
Every once in a while, while traveling at high speed or transitioning to another portion of the stage, a momentary (read: fraction of a second) freeze of motion is seen. It is not common, but when it happens, it is noticeable.
On some occurences, slight framerate slowdown is apparent. Now, for me, growing up playing Sonic on the SEGA Genesis, where this was fairly common, playing "Sonic in slow-motion" was something I thought was awesome as a little kid, so even this has a tinge of nostalgia for me.
The story, like with Sonic Colors (being that the same writers worked on this title), is still very light-hearted. Nothing ----I repeat----nothing, is wrong with that. It was not terribly executed in Colors, and it was even more enjoyable here. The fact that this game's story ties directly to Sonic Colors just makes me smile with happiness (narrative continuity in a series Sonic title? Amazing!). I'm still holding out for an "epic" storyline like Sonic Adventure and Sonic Adventure 2 featured.
The game, though detailed and fairly expansive, can be completed in under ten hours (story mode). To collect all of the little souvenirs and unlockable skills will take some more time, but all in all, this is a relatively short game. Again, I'm missing that Sonic Adventure series "epicness"!
In the end, I am blown away. Now, I've spent to much time here already----gotta get back to the game!
Happy 20th Birthday, Sonic!
Author of the Aelnathan
on November 1, 2011
Sonic has fallen from grace and risen from the ashes more time than perhaps any video game character. Sonic Team graced us with two fantastic entries on the Dreamcast with Sonic Adventure 1&2, then burdened us with the mediocre Sonic Heroes and the god-awful Shadow the Hedgehog. Things were improved by the fantastic Sonic Rush titles, only to fall to the pits again with the notorious Sonic The Hedgehog (2006) and the middling Wii entries. However, a consistent pattern in likability reminiscent of Sonic's Genesis days has been taken up in recent years with the past two or three games. Sonic Generations continues this steady progression towards greatness, while simultaneously putting to bed something Sonic fans have begged for over the past decade: bringing back old-school Sonic gameplay.
The plot is simple enough, and voiced with perfection by the new voice cast Sega brought in with last year's excellent Sonic Colors. Sonic's friends get sucked into a sort of time vortex by an ominous enemy known as the Time Eater. In order to get them back and defeat the new villain, Sonic must travel back through some of his past adventures, teaming up with his younger (and more portly) self from the Genesis games. Nothing too deep, sure, but it's an excuse to travel back and see the best of Sonic's levels put into glorious HD.
And glorious is the best word to describe the makeover these levels have gotten. Sega didn't skimp on the budget this time around, obviously hellbent on making their mascot relevant again. Each level is filled with vibrant colors that suck you right into the cartoonish world that the blue hedgehog and company inhabit, making for a more immersive experience than past entries. This is the best-looking Sonic game in years, and the visual spectacle alone is worth the price of admission.
But looks aren't everything, which is why Sega didn't neglect the gameplay aspect of things. In order to tackle a Zone, a player must utilize both Modern and Classic Sonic in one Act each. Both Sonics control with an entirely different moveset that suits what area of the franchise they're representing.
Modern Sonic controls much like the ever-evolving character he's been since Sonic Adventure in 1999. Complete with sliding, griding, and homing attacks, this version of the hedgehog is an incredibly versatile character who seamlessly nails both 2D and 3D gameplay. This is the most refined gameplay to come out of the franchise in quite some time, and Sonic Team should be proud of the work which went into this part of the game.
What I didn't like so much, however, was Classic Sonic. I'm a sucker for the old Sonic games, I'll admit, but the inclusion of the retro controls in a new game feels done out of obligation and not out of genuine concern of whether it feels natural or not. It would be a bold-faced lie to say that these levels are bad, because they are, in fact, quite fun. It's a blast revisiting Genesis-era levels with the control scheme that they are made for, and seeing 3D levels done with 2D in mind is an interesting treat.
However, these levels never really reach the level of raw energy and speed exuded by the Modern Sonic levels. While I do acknowledge that the point of these stages was to capture the more steady pacing of the older titles, it made me want to actually play the old Sonic games instead of seeing their gameplay shoved into a new entry. Perhaps this will dispel the notion from people's heads that they want more Retro Sonic, and remind them that if the new Sonic has excellent gameplay, they won't need to sit around and wish for the "good old days" to return. Still, the notion of putting these levels in was still a nice gesture from Sega, and a good trip down memory lane for longtime fans.
Even with my gripes, Generations still stands as a great entry in the Sonic franchise, and brings together the best of both worlds from the hedgehog. Sega's commitment to restoring their flagship franchise to it's former glory is admirable, and is beginning to be what fans always wanted Sonic in 3D to be: fast, inventive, edgy, but most of all, fun. And at the end of the day, you can't find much fault in that.
I've been a fan of the Sonic games from day one on the Sega Genesis. I've bought every game except Shadow the Hedgehog, and my biggest frustration with Team Sonic is that there have been some truly awful releases in the series.
My daughter learned to love Sonic, but she's the newer generation that can enjoy Sonic Heroes and Sonic Riders more than I do, while I'm still more of the side-scrolling 'classic' Sonic fan.
Sonic Generations is wonderful for us both: it's a blast from the past that's also a breath of fresh air. We have many different creative levels that borrow from the older games in varying degrees: some look dead-on like the original, but the gameplay has been improved, while others are creative and new.
The beauty of Sonic Generations is that it intentionally gives you both ways to play the game: every level has a 2D, mostly-sidescrolling version that resembles the Genesis classics and a 3D version that's like Sonic Adventure, Sonic Heroes, etc. My daughter and I take turns playing each type and we love watching each other and giving advice. My daughter loved watching me zip through a city that resembled San Francisco, and I loved watching her speed down the side of a skyscraper pursued by police-bots.
As you play each level, you unlock challenges to the level that really do encourage re-play: some are timed races, others are "finish the level with only one ring left", and more. Everything you do gives you 'money' that you can take to an in-game shop to buy various upgrades: for example, one is "start each new life with 10 rings; costs 40 coins each use." You can activate whichever add-ons you wish and turn others off, and then there's "The Sega Genesis Controller", which apparently lets you use an in-game Sega console to play the original Sonic the Hedgehog game from 1990 (but it costs 7,777 coins!)
In between stages you get the cutscenes that children enjoy. My daughter loves watching each segment as we 'free' Rouge, Knuckles, Cream and more. So there's a story element to it too: and as usual Dr. Eggman (a.k.a. "Robotnik") is behind it all...or is he?
If you want a Sonic game that pulls the best of the past into one place, Sonic Generations does a great job of it.
on November 8, 2015
The physical game itself came in perfect condition and played on my PS3 flawlessly.
As for the game itself, it's one of Sega's great (wouldn't say best) games in many years. It's got enough to appeal to both Sonic fans of the old 2D side-scrolling times and the new gen fans that love the 3D fast-paced running of the blue blur. Play as both the chubby little hedgehog back from the Genesis days and the green-eyed, wise-cracking one that now appears on all modern consoles. Thanks to a poll taken of Sonic fans, it has the most recognizable and/or favorite levels from the (main) Sonic games over the years: from Green Hill Zone: Act 1 of the original game, to City Escape from SA2, and even Crisis City from *shudders* Sonic '06. You'll dash your way through levels revamped a bit for their original 2D or 3D appearances in their respectable eras and completely remade and molded to fit into the other. And possibly one of the many positive points of this game is that you play as Sonic or Sonic. That's it. No other hedgehogs or friends that you need to take control of to finish any more levels. They do make their appearance in the game (since it is an anniversary/birthday game/party for Sonic), but you don't need to use them and learn alternative controls to play through levels.
The game, despite all this, feels pretty short. Sure, there are two acts per level (a 2D and 3D version of the stage), boss battles from old nemeses that you must face, and even challenge modes and missions that they throw in there, but the game still feels like it's missing a bit more to be considered a full-length Sonic game.
Overall, this is a game that a Sonic fan must have in their collection.
on November 3, 2011
My Sonic fandom has been very sporadic ever since my first experiences with the series via Sonic 2. As cliche as it seems, I was borderline rabid in my fandom until about 2004, when the game-play began to lose my interest. It was not until Sonic Colors that I regained my support for the blue blur; I saw the birth of a new formula in game-play that was innovative and more than a step in the right direction with a great balance of speed and platforming. Enter Sonic Generations: the rebirth of my adamant love for the series. From the demo onward, I saw a video game that had (and at this point has) the potential to become one of the best platformers in this era of gaming. Upon playing this game, I found that my optimistic notions were wonderfully well-founded for a multitude of reasons.
Of all of my reasons for appreciating Sega's effort in making this game, the execution of both Sonics' play styles takes the forefront. Classic Sonic plays in a way that accurately, and enhances to a degree, the game-play per the Genesis iterations (1,2,3&K). When I say that it enhances the play experience, I am referring to the upgraded spin dash (which is far from overpowered -- see Planet Wisp for details), which adds a whole new level of complexity to the timing required for speedy completion of the game's many platforming elements. Also, he pays more than enough homage to the Genesis era via the intricacies of his physics. When playing in Chemical Plant Zone, I tried to replicate one of the key speed-run tactics -- jumping at the very end of its curved slopes. Performing this action in Sonic 2 allowed the player to run faster upon completing the jump. To my surprise, I managed to pull the act off exactly in the manner that I had done in Sonic 2. His noteworthy zones are Crisis City, Planet Wisp, and City Escape.
Moving on to modern Sonic, his game-play was just as phenomenal, if not slightly better than his endearingly chubby former self. The platforming elements are absolutely marvelous in his levels, and the utilization of his abilities is at its zenith thus far in the latter iterations of the series. Specifically, the boost is implemented incredibly well. While many reviewers have stated that it adds to the game's supposed clunky moments, they seem to have failed to grasp that moderation is a key component to mastering the boost. It may be very tempting to "boost to win," but that mind-set will come to a halt upon reaching Sky Sanctuary. Along with his other abilities, the boost works hand in hand to create a repertoire that a player must fully master to succeed. Sonic Team has found a formula that deviates from the linear platforming that plagues the previous 3d releases save for Colors. City Escape is an exemplar of this new open environment in that the player has countless paths on which he or she can travel. Not only are there a slew of routes -- the environment permits exploration.
On the topic of storyline, it is far less deep than previous modern releases', but the game is better for it. The plot is short, sweet, and a great tribute to the highs and lows of his twenty years. Many members of the series's ever-expanding cast make appearances, but Sega has managed to curb their historically annoying natures.
The only issue I have with this game is actually the boss battles. I will not spoil their contents, but they do leave me hoping for further boss content via downloadable content. The quality of the fights is not the problem as much as the fact that there are only four bosses in the game. On a brighter note, the rival battles (essentially mini bosses) are brilliantly formulated; the Shadow fight was engaging enough to make me forget about his solo release from 2006.
All in all, I highly recommend this game to anyone wishing to experience the platforming genre at its finest. Fans of the series will appreciate the references to the Blue Blur's history. On the other hand, newcomers will acquaint themselves with the essence of Sonic the Hedgehog.
on November 6, 2011
Sonic Generations got it right! After having heard all the bad feedback about Sonic games that came after those on the Genesis, I was skeptical about any newer Sonic the Hedgehog game release. I tried out a couple, and I can see where all the negative press was coming from. But a demo of Sonic Generations at a local electronics store changed my mind entirely! After playing it for a few minutes, I knew I wanted it for my game collection.
I'm a big fan of the original Genesis Sonic games, so having Classic Sonic featured in this game was a real treat. But it isn't just the plain side-to-side platform it used to be. While Classic Sonic's parts ARE more "flat", there are still times when the landscape will pan out, or switch directions, giving old Zones we're used to seeing a fresh, exciting spin!
The Zones for Modern Sonic are just as interesting. It's all about your control over your speed and quick thinking.
All the Zones are beautifully designed. It's as much fun to play them as it is to sit and watch someone else play, just so you can take in the amazing details of it all! The Zones are expansive and fun to explore, just like in the original games. Once you've beaten an area, you just want to go back and play it again to see what you missed or to see how much better you could do it another time around.
If you're a Sonic fan, I highly recommend this game. It has all the spirit of Sonic that we old-timers are used to with all the glitz and spin of the newer games. Definitely give this game a try!
on August 20, 2014
I bought this game at full price back in 2011. I was expecting sonic unleashed type of story, I mean come on it was the 20th anniversary after all (go big or go home). Anyway the stages were a blast to play through and there are only like 2 or 3 wisps in this game from (sonic colors). Once you finish the game, play the missions they are a blast, you get to earn some concept art and all that. It's really fun
on January 31, 2012
I am an insanely huge Classic Sonic fan and have been for more than 15 years, Im not a huge fan of the modern Sonic titles but some have appeal like Adventure 2, Sonic Rush, and Sonic Colors. This game, released in 2011 (which I bought at launch), is right up there with Sonic 1, 2, 3, CD and Knuckles. It isn't better than any of those games, but is easily on par with them and in the same category. Revisiting all the old areas with re-imagined 2D and 3D environments is fantastic in itself, visually it's stunning, but what pulls it through is the gameplay. Sonic team listened to the fans and made a small number of levels and focuses on their design and replayability, just like the classic series. There are multiple routes and paths per level, and while they all lead to the same outcome, taking different paths changes up the level dramatically. This is one of the things that made the classic series so fun to revisit.
My only gripe with the game is that the levels themselves are not too challenging. There are challenging missions though. The challenge wont come from enemies or hazards, but things like keeping the high route in the level (very hard to do), or finding any of the five red rings hidden per level.
Level bosses and mini-bosses have been swapped for separate boss levels, which I feel was the wrong choice to take.
As for physics, Sonic runs incredibly fast (sometimes too fast to follow with the eyes, seriously), controls very well, the jumping is pretty well done but isn't 100% refined. However it is far from bad and is very close to that of the classic games. Sonic accelerates fast (unlike Sonic 4). This is the closest to a classic Sonic game I have ever seen in terms of physics, level design, and mechanics. The attention to detail is stunning, the fun little nick nacks like things to break, spinning tops, laser teleporters, which were a small but fun part of the classic series are in this game as well. Sega went all out for their fans.
What Super Smash Brothers is to Nintendo fans, Sonic Generations is to Sonic fans. The entire game is fan service. Just like Smash Brothers there is a vast array of unlockable music from the whole series including original versions and remixes. The pick songs from both the good and bad, classic and modern games. Being able to play songs from spinoffs like Sonic Spinball, Sonic Advance, Sonic R, and Sonic 3D Blast in a 2011 game is a real treat. There are probably about 60 tracks all the way from Sonic 1 - Sonic Colors, mostly every favorite is here. It's great to hear something like "Stardust Speedway Bad Future US" when playing the metal sonic boss level. Also like Smash Brothers, alot of the fun stuff is unlocked by replaying the game. Since the game has such high replayability, it's no problem. You can unlock the elemental shields from Sonic 3, a new skateboard power up, faster breaking, etc. Everything will be set to off when first unlocked though and must be switched on. This allows the player to tweak the game to their liking. This is made for every Sonic fan to enjoy the game how they want.
The 3D versions of the stages are fun as well, they are fast, frantic, and actually control really great. My only problem is that they are over very fast, but I would rather have a short and fun Sonic level than one that drags on. Speaking of that, there are two areas of this game that take the experience away from what would've been a near flawless game. Planet Wisp from Sonic Colors (last level of Generations) is a 10+ minute long level (both modern and classic stages) with terrible level design and game slowing power ups. While all the other levels in the game work so well and are executed perfectly, this does the opposite and breaks up any speed and action. The last boss is a complete joke and doesn't make any sense.
-Classic Sonic Gameplay
-Great Level Design with replayability
-Tons of Unlockables
-Great level of customization
-Fun 3D Gameplay
-Made for Sonic fans
-Lack of challenge is surviving levels themselves
-Not enough bosses
-No level from Sonic 3 (but they choose levels from 06 and Colors?)
-Planet Wisp is dreadful
-Last Boss is a confusing joke
-The main story is relatively short
What we have is a game that does so much right and is one of the best Sonic games ever, however the flaws like Planet Wisp and the lack of challenge for the levels stops the experience from being perfect. That being said, this is in my opinion the best Sonic game released post-Sonic and Knuckles and it was so much fun to see all the nods made throughout the series. I had a blast with the game and any Sonic fan will, not just cause of it being a throwback to the whole series but becuase it is very well done.
Thank You Sega
on February 3, 2016
I just love this game. I always liked the Sonic game all the way back to the beginning..."Game Gear." That is where I first met Sonic. That is why I purchased the PS3 System, so I can play my Sonic games. As a matter of fact I purchased 2 other versions of the Sonic character. I also want to enhance my eye and hand coordination as to operating the hand controller. So to speak I am glad I purchased Sonic, it.It's fun and adventurous.