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  • Sonic and the Secret Rings - Nintendo Wii
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Sonic and the Secret Rings - Nintendo Wii

by Sega
Platform : Nintendo Wii
Rated: Everyone
171 customer reviews
Metascore: 69 / 100
69

List Price: $19.99
Price: $12.39 & FREE Shipping on orders over $35. Details
You Save: $7.60 (38%)
In Stock.
  • 1-4 Player
  • 100 missions set in a scorching desert, a prehistoric jungle and more.
  • Fun interactive environments featuring catapults, magic carpets and flying pots.
  • 40 Party Games including Sonic and his friends
54 new from $6.50 197 used from $1.01 13 collectible from $4.97
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Sonic and the Secret Rings - Nintendo Wii + Sonic and the Black Knight - Nintendo Wii + Sonic Unleashed
Price for all three: $38.29

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Product Description

THE LAND OF MYSTERY MEETS THE LEGEND OF SPEED. Sonic races through the exotic world of the Arabian Nights to harness the awesome power of the secret rings before they fall into the hands of the evil genie, Erazor! The blue dude is unstoppable with the new ability to slow time and boost forward faster than ever, but he's never gone up against a genie before!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000IONGVI
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 6.1 ounces
  • Media: Video Game
  • Release Date: June 4, 2008
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (171 customer reviews)
  • Amazon Best Sellers Rank: #2,490 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

55 of 62 people found the following review helpful By L. Schmitt on February 3, 2008
In reading reviews to avoid repeating the same sentiments -- I was befuddled by the negative reviews. This game is so much fun and is always building on itself, that I anticipate it to continue to be my favorite game for some time. Why spend $50 on a game that can be broken in one weekend? The only thing I can figure is the negative reviews are from hard-core gamers, which I certainly am not. I got the Wii for Xmas 07 and previously had only had the Atari 2600 in the 80's. (clue as to why the reviews of the hair band sound track doesn't bother me)

People should post what level they have gotten to and how much time they have given to a game. I've had it for a month and have gotten the 3rd Dinosaur level unlocked. I didn't play for about a week and had to revisit some of the Prologue to get back in the groove. Which I think is awesome. The game is still fresh. I think it's amazing how much they've packed into one disk. So many levels, so many skills.

Why does anyone care about the quality of the story? Buy a novel if you want a good read. And the graphics...I'm too concentrated on the skills to reach the goal, making medal level time, and finding fire souls to notice how many pixels are used to build the fires.

I recommend reading C. Alfaro "Teo" 's review for an in depth review of the game.

And if that wasn't enough for $30, you get bonus party games that are a like getting a whole other disk. Way more variety than "Carnival". And contrary to another reviewer, yes you can choose the games you prefer in the "library". More party games are unlocked as you beat more levels in the main game.

Yes, the Prologue is mandatory, but it has a purpose. You have to learn how to use the remote to make the future games enjoyable.
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9 of 9 people found the following review helpful By Amazon Customer on October 5, 2007
I for one love this game. Honestly, I can't put it down. The game certainly has problems, the only question is, is the game worth playing in spite of them? For me, the answer is yes.

The aspects of the game that I love are the ones that remind me of the old Sonic games from the early 90's. The race to the goal missions have the same "it never gets old" feeling that the original Sonic the Hedgehog games, and the speed breaks take me back to the days when I was glued to my T.V in awe of how fast the world was going by in Sonics I and II. These two aspects in combination make for a lot of fun indeed.

Unfortunately, the same cannot be said for absolutely every other aspect of the game.

The unbelievably long list of bonus missions (Don't take damage, don't defeat enemies, etc) have absolutely no re-play value and are certainly not fun. Getting through them is nothing more than a necessary chore to unlock more levels. Since there are only seven full tracks in the game, this is obviously a way to make the game seem longer, but personally, I would have been happy with seven tracks.

These bonus run-throughs are the biggest flaw in the game, especially due to the clunky controls. The control in Sonic and the Secret Rings is certainly good enough to race through a stage, but when the game requires you to carry out specific objectives like collecting 50 rings, dodging enemies, and running through a complex level within a short time limit, you start to notice how jerky the controls really are. They are serviceable, but were not designed for precision. Unfortunately, the bonus levels ARE designed for precision, and the controls (while not horrible) are simply not up to the task.
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27 of 33 people found the following review helpful By C. Alfaro on March 18, 2007
I see a lot of bad reviews for the game and after reading them, I find a common problem at lot of players get aggrivated with and quit before the game gets a chance to show its merit. 2 of the reviews I found the user was actually playing the game wrong. I'd like to add that when reading reviews for a game, if the review is short, the user probably knows very little about the game. Take the time to read longer reviews.

The game is an interesting one though and it should always be remembered when playing, Sonic runs on his own; if you want to slow to avoid something, you are going to have to slow him down. Sonic is Built for speed, most problems in the game you can get through using such, very rarely does the game require you to stop and wait. However there is that occasion that you want to stop and readjust yourself, or backtrack for some loot; the Camera will not turn around you mostly have to just backtrack knowing what was there.

This gets into the control scheme, which is so simple, it was throwing many users off. The remote is held sideways, with the + button on the top.(Which incidentally is also the Start Button as well as how you skip Cut scenes; The book explains this people, read it, it has a LOT of game tips) To run, do NOTHING, Sonic will automatically accelerate to top speed; as well as this, the game is built in a track which you can very rarely veer off. This being known, Sonic turns most corners for you. By tilting the remote to the sides, you can make sonic move left and right no the track. He isnt walking left and right, but more "changing Lanes" which attributes the game to more a Racing feel, you need to remember that Sonic will always be moving forward. To back track, you must tip the controller far enough back, which is nearly upside-down.
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