CONTENTS: * 16-page Rules of Play booklet * play mat * 400 counters ~ "Sorcerer is SPI's first game of magic and fantasy. The 22" x 34" map depicts a multicolored land of sorcery. Each one-inch hex is coded with the color of the magic most powerful in that location. There are seven hues of magic, in all, each of which is more powerful than the next! Sorcerers can perform many feats of magic: conjure magical units (by expending Movement Points); throw magic bolts; teleport themselves and their armies; change the color of hexes; clone themselves into three Sorcerers; create the devastating Vortexes; and make themselves disappear. Combat takes place using a unique system; the strength of units is highly variable, depending upon the color of the unit, the color of the hex, and the color of the defender. Attacking and defending units occupy the same hex when engaged in combat. There are nine Scenarios, including solitaire, multi-player, and two-player Scenarios."
