Most Helpful Customer Reviews
10 of 10 people found the following review helpful:
4.0 out of 5 stars
Great adventure choice! But you must get the other books ., August 25, 2004
The fourth and final volume of Steve Jackson's "Sorcery" adventures is by far the best, save for one minor gripe I have.
I love the way this book is written in simple language with minor puzzles to solve and highly entertaining adventures. This is, possibly, the most advanced of the "Choose Your Way" type books I've seen. The plot is very interesting and the rules easy to follow. One VERY nice touch is the little dice markers they include on the bottom of every page, so if you ever find yourself without dice (as if any gamer would find themselves in such a position, ha!), you can still play by doing a random "flip-through" to get a result.
Now for my one gripe about this book. It CANNOT stand on its own...you need to do the others first. While the start of the adventure still makes a certain amount of sense if you haven't read the first three, there are at least 40 entries out of 800 that reference the adventures from one of the first three books. And if you haven't read the first three, you won't be able to make the proper choices...and if you cheat and do, they won't make sense anyway. Some of these entries will even direct you to go back and start over from somewhere back in one of the previous three books!
So...as good a read and play as this is, don't START with this one. Make sure you manage to find the other three before reading this volume.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
finest gamebook ever written, January 31, 1999
By A Customer
Quite simply, Steve Jackson's Sorcery! series is the finest the gamebook genre ever produced. With 800 entries, stylized artwork and exquisite writing, it put the entire Choose Your Own Adventure series to shame with its elequence and quality. I feel fortunate to have collected the set, and if you have interest in fantasy gaming, I encourage you to find these books also.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars
A well-written fantasy role-playing adventure, March 2, 1998
The last of a quintet of books under the series title "Sorcery", "The Crown of Kings" is well-crafted finale to a highly entertaining fantasy role-playing series."Sorcery" takes the fun of D&D type role-playing and combines it with a "Choose Your Own Adventure" style game, allowing the player to select from a multitude of possible scenarios, twists, and endings. Unlike the "Choose Your Own Adventure" books, highly simplistic and meant for young children, "Sorcery" is very complex and thoroughly entertaining for children AND adults. This series is also especially convenient to play; it does not require other people, and needs only a pair of six-sided dice, a pen, and a sheet of paper. Additionally, though this book is the last of five, a player can start from any book in the series.Written in the second person, you travel through the land of Kakhabad, fighting monsters and ruffians, encountering curious folk, sometimes helpful, sometimes lethal. As your inventory of magical items and special weapons grows, your challenges increase. Building your skill and strength is imperative should you live to face the evil Archmage of Mampang.The realm in which the RPing takes place an enthralling one, and with the illustrations of John Blanche, you are eased into an enchantment not easily broken.
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