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Soul Calibur V

by Namco
Teen
3.1 out of 5 stars  See all reviews (89 customer reviews)

List Price: $14.99
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Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
Edition: Standard
Standard
Collector's Edition
  • Face off against the competition - Challenge the computer AI, compete against your friends or challenge fighters from around the world with the massive online features
  • Unlimited character customization - Create your personalized fighter with the most robust character creation tool in the SOULCALIBUR series
  • Multiple fighting styles - Choose from a roster of unique characters, each with their own deadly weapons, fighting styles and visual flare
  • A new generation - Follow the story of Patroklos, son of Sophitia as the battle for the Soul Swords continues
  • Dynamic battles - Blow away your competition using finely tuned battle mechanics

Frequently Bought Together

Soul Calibur V + Dead or Alive 5 + Mortal Kombat: Komplete Edition
Price for all three: $50.75

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Product Details

Platform: PLAYSTATION 3 | Edition: Standard
Check out the Reviewers Guide for "Soul Calibur V." [PDF]
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0K2EO
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: January 31, 2012
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (89 customer reviews)
  • Amazon Best Sellers Rank: #1,754 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform: PLAYSTATION 3 | Edition: Standard

From the Manufacturer


Ezio Auditore from the critically acclaimed Assassin’s Creed™ series will be a playable guest character in SOULCALIBUR® V for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system!
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The eternal struggle of swords and souls continues!
SOULCALIBUR V is the latest entry in the premier weapons-based head-to-head fighting series. SOULCALIBUR V takes place 17 years after the events of SOULCALIBUR IV and continues the epic story of warriors in search of the legendary Soul Swords in 17th century Europe. The heroic battles transpire in a beautiful and fluid world with eye-popping graphics and visual appeal. SOULCALIBUR V tunes the battle, movement, and visual systems so players can pull off cool dynamic attacks with ease and battle with complete freedom.

Key Game Features

  • A new generation - Follow the story of Patroklos, son of Sophitia as the battle for the Soul Swords continues
  • Multiple fighting styles - Choose from a roster of unique characters, each with their own deadly weapons, fighting styles and visual flare
  • Dynamic Battles - Blow away your competition using finely tuned battle mechanics
  • Unlimited character customization - Create your personalized fighter with the most robust character creation tool in the SOULCALIBUR series
  • Face off against the competition - Challenge the computer AI, compete against your friends or challenge fighters from around the world with the massive online features
Additional Screenshots:

Follow the story of Patroklos, Son of Sophitia.
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Tons of different weapons and fighting styles to master!
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Introducing a new generation of fighters!
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Compete against your friends or with fighters around the world!
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Product Description

The eternal struggle of swords and souls continues! SOULCALIBUR V is the latest entry in the premier weapons-based head-to-head fighting series. SOULCALIBUR V takes place 17 years after the events of SOULCALIBUR IV and continues the epic story of warriors in search of the legendary Soul Swords in 17th century Europe. The heroic battles transpire in a beautiful and fluid world with eye-popping graphics and visual appeal. SOULCALIBUR V tunes the battle, movement, and visual systems so players can pull off cool dynamic attacks with ease and battle with complete freedom.

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Customer Reviews

I would also like to say beforehand, that I do not play games online. citan-uzuki  |  21 reviewers made a similar statement
Not only that, 3 of the unlockable characters ARE RANDOM FIGHTING STYLE BY ROUND. Fat Monkey  |  17 reviewers made a similar statement
Most Helpful Customer Reviews
96 of 100 people found the following review helpful
3.0 out of 5 stars Solitary Gamers, beware! February 8, 2012
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 2.0 out of 5 stars   
I have been a long-time fan of the Soul Calibur series. You can look up my reviews over the years here on Amazon to see my previous comments on the earlier games in the series. I would also like to say beforehand, that I do not play games
online. I am a solitary gamer. I enjoy playing against the CPU. And, I also really enjoy creating my own unique characters. Before you read my review, please know that I am biased towards offline, or solitary gaming.

This latest edition of my favorite fighting game franchise was a bit of a let-down for me. There are very few activities for the solitary gamer. It seems just about all of the features of the game are geared towards the online gamer. Character Creation is very well done, though. You have many options to shape the character's physical build, voice, and costume. The additional equipment that you can purchase and download is a nice addition to your wardrobe. This is the best Character Creation out of all the SC games. But the Story Mode is not much to speak of. Unlike previous editions of SC, here you do not get to play the story from each individual character. You only get to play Story Mode as Patroklos and Phyrra. But, what if you do not like their fighting style? What if you don't like Patroklos as a character? Well, you are $h!t out of luck.

I would like to have seen something along the lines of Weapon Master Mode. Another strategy rpg mode, like Chronicles of the Sword, would have been welcomed. Unfortunately, there are none of those. This edition of SC really forgot about the solitary gamer. In short, if you are a solitary gamer, this game is not worth the full price. You will get very little out of it. Wait until the price comes down and then make your purchase.

The graphics are terrific. The battles are faster and more frenetic. The CPU enemies are tougher in comparison to previous editions of the game. All hallmarks of the Soul Calibur franchise. This game really takes advantage of the awesome processing power of the PS3. The graphics, motion, environment, and effects all look better here than they did on Soul Calibur 4.

I am hoping that the lack of offline gameplay can be remedied through downloadable content. Maybe it will be possible to release additional play modes via download. If so, that will solve the biggest problem with Soul Calibur 5.
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38 of 44 people found the following review helpful
3.0 out of 5 stars The Soul Still Has a Faint Glow January 31, 2012
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 4.0 out of 5 stars   
The Good:

+A diverse cast of fighters
+Small tweaks to the gameplay really add something to the battle
+Customizable characters
+Gorgeous game and a great soundtrack
+Intense, fast paced gameplay is the best you're going to find in the series yet

The Bad:

-The story mode is forgettable
-The new characters are fun to play as, but no individual stories or relationships are explored
-It is actually a shame that Soul Calibur V offers the fewest amount of gameplay modes out of any game in the main series. The gameplay is immensely fun but previous games in the series have offered a much more robust single player experience

Soul Calibur has been a modern staple in the fighting game genre since the first game hit the arcade in the late 90's. Showing us interesting characters and creating an exciting fighting system that few games can imitate to this day. The games have always been fun to play because the gameplay has always been expanding. As the fighting genre evolves, however, Soul Calibur can't seem to keep up. Not because it offers something so similar with each new installment, but because it seems to offer less. Soul Calibur V is a good game, but only the die hard Soul Calibur fan is likely to appreciate it for what it is. If you're looking for great gameplay and a lot of fun, Soul Calibur V delivers. But it comes up short in other areas.

In terms of story, Soul Calibur V offers to take its story a bit more seriously than the fourth installment. Unfortunately, much of the story isn't a lot of fun. You'll be controlling Sophithia's son Patroklos. If you opt to play through the story, you're going to have to take time to get acquainted with him because you'll be playing as him a lot. In other instances you'll play as his sister Pyrrha instead. Since it's primarily Patroklos's story it makes sense to play as him, but if you're not experienced with fighting as him (or don't prefer him) the story mode is likely to feel like a chore. That doesn't matter anyway because the story isn't all that exciting. There are set piece battles that have you fighting various characters throughout, but the intermissions in between aren't quite as well presented. There aren't a lot of cutscenes but rather a lot of hand drawn storyboards to present the story... but they're not very detailed. The pacing is even worse as the story moves slightly too fast at parts, with sudden turns and changes without the proper set up or backdrop. You're simply going to find yourself in a lot of instances in which you simply don't care what's going on. It's just all around bad.

The story in Soul Calibur has rarely been as interesting as the relationships between characters, though. Unfortunately Soul Calibur V doesn't always play up to that, either. Most of the characters you remember don't return. Rather characters that were either trained by them... or descendents are here instead. And while some of them are fun to play as, Soul Calibur V does almost nothing to really introduce you to these characters or get you to understand them. The lack of individual stories ends up taking away from a lot of the new characters. They control well in combat, but it's hard not to miss some of the other characters that we've grown familiar with over the years and actually invested in. Here are there are virtually no individual stories to explore.

In this day and age, offering a good single player experience in a fighter is quite important. Soul Calibur V offers the story mode and an Arcade mode, but not much more beyond that. There's a Legendary Souls mode, which unlocks after completing the story where you'll fight some really tough opponents, but it's not very long. It's hard to admit that one might be craving more. This is especially strange because previous Soul Calibur outings have offered up a pretty delightful single player experience. Soul Calibur II had a very expansive (and very fun) weapons master mode. Soul Calibur III had a story mode and chronicles of the sword mode. Soul Calibur IV even had the Tower of Souls, which was more or less a challenge mode in and of itself. It's a shame, then, that Soul Calibur V offers up much less. The Arcade Mode has also been downgraded. There are now only six battles instead of eight. You can, however, choose different paths for a very different experience.

The single player experience isn't much in Soul Calibur V but the strength in the game definitely exists within it's multiplayer. The actual play style has changed up slightly, but it's going to be extremely familiar to fans of the series. There is now a critical meter to pull off critical strikes. It's not likely to be necessary, but it makes for a much better implementation than Soul Calibur IV's Critical Finishes. They can also drastically turn the tide of battle. Battling is more fast paced here than ever before. It's also accessible to newcomers and series veterans alike. Many of the moves can be simple to pull off, but dig deep enough and there's some actual depth here. The only thing that really keeps it down, is that sometimes button mashing will help almost anyone finish a battle. Likewise, in some matches against AI controlled characters you can get them into an endless loop of grabs and throws. Don't think this will take away from the experience. Every character's move list is incredibly diverse. There are simple moves, sure, but every character also has a good set of moves that require a lot of skill and precision to pull off. Especially against other players. It's not just important to know your own movesets, but your opponents as well. Soul Calibur V is incredibly simple to play, but it will take a lot of time and patience to truly master it. Indeed, the story has little to offer, but the gameplay remains a fantastic staple. Enough to keep you coming back over and over again. It's fast paced, has a lot of variety... and at the end of the day it's just fun.

There are around 28 fighters to play as this time around. This is a slightly smaller roster than Soul Calibur IV, but it does cut down on the number of clones you'll find. There are also custom characters that you can create. The customization is quite in-depth because there's a lot you can do to create some very unique characters with various types of armor and clothing. It isn't quite as robust as Soul Calibur IV, however. In Soul Calibur IV the equipment actually impacted stats. It isn't quite the same here. Everything here is an aesthetic choice. And while it robs the game of some strategy, it does mean that you can create some pretty unique (and laughable) creations to battle with.

As mentioned earlier, Soul Calibur V does not bring back several characters. Quite a few series favorites such as Ivy, Siegfriend, Nightmare and Cervantes return (and they're instantly familiar) but even the new characters are likely to feel familiar since they are descendants (or students) of previous characters in the series. Leixia, for instance, is more or less Xianghua and plays very similar to her. Natsu replaces Taki... so on and so forth.

Ever since Soul Calibur II, we've seen cameo appearances in Soul Calibur. Soul Calibur II gave you a different character based on the console you chose (either Heihachi, Link or Spawn) while Soul Calibur IV offered up Darth Vader, Yoda and the Apprentice. Broken Destiny offered PSP players the chance to play as Kratos while Lloyd Irving from Tales of Symphonia popped up in Soul Calibur Legends. The guest character here is Ezio. Of all the characters to make an appearance in Soul Calibur, Ezio is probably the best of the lot. His move set is well defined and he just meshes with the nature of the game in and of itself.

If there's one thing we can be certain about with Soul Calibur it is that the games will ALWAYS look beautiful. Soul Calibur V is no exception. The animations are amazing and fast, the levels are gorgeous with astonishing detail. There isn't a lot that keeps it down. The music is also a lot of fun to listen to and the sound effects are amazing. What is a downer is some of the voice acting. The chit-chat before and after each fight has always been something forgettable in Soul Calibur, and those familiar with the series aren't likely to pay much attention, but rather jump into the fighting.

The good news is that the gameplay alone saves Soul Calibur V. When you battle with friends, especially, the game is immensely fun. From a multiplayer standpoint, Soul Calibur V certainly shines as the brightest out of the entire series. With the diverse set of moves that any character can pull off as well as the slight addition of Critical Edge strikes, Soul Calibur V can easily keep you entertained when you have someone to play with. Thanks to the fast pacing of the matches and the intensity of the battles you can happily enjoy Soul Calibur V in spite of the fact that the story in and of itself is completely forgettable and that there aren't nearly as many gameplay modes as previous entries in the series. Given the depth of the gameplay you're still likely to have a lot of fun with it. If you're a fan of Soul Calibur you'll find that in terms of gameplay the soul still burns.
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132 of 165 people found the following review helpful
2.0 out of 5 stars An absolutely shameful cash-in February 1, 2012
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 3.0 out of 5 stars   
I could probably spend all day writing an article about why this game is a complete waste of time for fans of the series, but instead I'll opt to list my biggest problems:

1. As everyone else, from gaming site reviewers to customers here, has already noted, the story mode is a joke. Literally. You will laugh at the unintentionally awful "dramatic" lines. It takes about 90 minutes to complete, there's ONE ending, none of it is interesting or challenging, and you only get to play three characters (with some minor move variations). Why is this so bad? Might have something to do with the fact that the devs OUTSOURCED the story mode to another company, one that decided to craft what is arguably the first coherent story found in a Soul Calibur game but one that also lacks any semblance of joy. It is filled with anime cliches, an unlikable hero, terrible writing, mostly static cutscenes, and three of the less fun-to-play characters (although that's obviously a matter of opinion). On the other hand, you can rack up some quick and dirty trophies. What I wouldn't give for a return to challenge modes of Soul Calibur or SCIV instead of this crapola. Or, heck, Tekken 6's story mode was terrible but at least it was substantial and let you unlock each character's CG ending.

2. The arcade mode is now a time trial mode and nothing else. That's right, gone is the 15-year legacy of fun little stories for each character, the in-engine endings of Soul Blade and Soul Calibur IV, or even the lame written endings of Soul Calibur 1 and 2. You get six stages, timed, and that's it. Only one path is ranked and you can change the difficulty from a lamentably easy "normal" to a ball-burstingly frustrating "hard."

Look, it's not like the Soul Calibur series was ever known for its narrative or incredible variety of modes, but there's something to be said for game developers who don't just phone it in while ignoring fans of single-player modes. The complete lack of attention paid to single player was excusable for Broken Destiny on the PSP because it was a portable version (and quite frankly, it was amazing that they could port SC4 to the PSP, so we were thankful and overlooked the blemishes), but in the era of Mortal Kombat's lengthy story mode, KOF XIII, or the Blazblue games, this is completely inexcusable. There's essentially only half of a great game in your $60 disc.

3. The new characters are terrible additions. Ezio is passable, and Z.W.E.I. is... well... interesting (he summons some kind of bizarre wolf-orb-thing). The rest are padding. Most are copies or riffs of older characters who have been excised from the fifth entry.

4. This one is perhaps the most subjective problem listed here, but I can't stand the Street Fighter-izing of this game. Soul Calibur's new interpretation of SFIV's "ultras" feel way too easy and cheap and they give the game a "LEARN TO PUT THESE INTO YOUR COMBOS OR ELSE!!!" tourney vibe that's somehow out of character with what you'd expect of a Soul Calibur game. Some may dig this, some will just think it's a new layer of nuance added to the versus matches, but I didn't appreciate what felt like an egregious ripoff of a game that's practically in a different fighting sub-genre.

Positives? It's marginally better-looking than SC4, there are difficult challenges available (mainly through difficulty choices and the unlockable Legendary Soul mode) that may keep you interested, the music is nice, and at its core, it's still Soul Calibur. Oh, and the character creation is a little more usable this time.

Only buy this if you a.) have too much money sitting around and absolutely MUST have every triple-A release before it gets discounted, or b.) are such a diehard player of Soul Calibur's versus mode that you just can't stand to pass up the latest entry for fear that your friends will make fun of you. Otherwise, in no way is this blatant cash-in and middle finger to fans of the series worth $60.

If you're like me, you'll want to "critical edge" Namco right in the jaw after playing this game.
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Most Recent Customer Reviews
4.0 out of 5 stars Good game
The game is very good, the updates to the fighting system are actually pretty innovative. I do miss some of the older characters, but the new ones aren't terrible. Read more
Published 21 days ago by Kalphbeir
5.0 out of 5 stars After 4 months of play review. Fabulous Game!!!
At first,... I thought, great graphics, and all kinds of stuff. But the truth is, I preferred Soul Calibur 3. I just couldn't jump into this one as easily. Read more
Published 21 days ago by Stephen
5.0 out of 5 stars Best gameplay of the series
I was pleasently suprised at this title with the amount of time they had to make it, they managed to produce the best playing game of the series. Read more
Published 23 days ago by Carl
3.0 out of 5 stars It's just aight
I've always loved Soul Calibur and picked this up on release. It's an OK game but I think they sorta went backwards, just didn't seem as fleshed out as the one before it. Read more
Published 26 days ago by DarkOneX
4.0 out of 5 stars Good Game
I got this for my Nephew, so it's on PS3 I think. I also got it so I could play the Assassins Creed Character. Read more
Published 1 month ago by Cherston
5.0 out of 5 stars Great
I bought this game because I wanted to make my own character a lot better then 4 The Game is Great and I like the better graffics then the old one
Published 1 month ago by Catherine L. Knight
5.0 out of 5 stars A great price for an awesome game
I was so excited to see how cheap this game was, and I was skeptical about the condition this game would be in, due to the low price.. Read more
Published 2 months ago by Alexander Blanco
5.0 out of 5 stars The best, not without flaws
I think that, combat-wise this must be one of the best if not the best of the soul Series. I havent felt the combat so complete since soulcalibur 2, and thats saying a lot. Read more
Published 3 months ago by VotZ
5.0 out of 5 stars good game
Very good article, very good deal nice, very good price, item arrived on time, the packaging had an acceptable size
Published 3 months ago by Marco
2.0 out of 5 stars meh
its nothing like soul caliber 4 you dont get a choice of weapons. the online game play is a joke along with the controls i suggest getting it for 360 it would be more fun
Published 4 months ago by Ryan Myers
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Platform: PLAYSTATION 3 | Edition: Standard
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Topic From this Discussion
Bandwagon hatred.
That is a good point, as a fan of the series I don't want it to be abandoned either.

But at the same time...if a developer is not getting the job done, we as consumers have to let them know one way or another. The ultimate way is not buying. Namco doesn't need to reinvent Soul Calibur, they just... Read more
Feb 3, 2012 by NC |  See all 74 posts
Anyone else get an extra copy of the game by mistake?
I think you should return both copies. Why? You don't need me to tell you why after you play it for a couple of hours.
Feb 4, 2012 by Neutral Person |  See all 8 posts
$40 already? Be the first to reply
Will SCV be better than SCIV?
Single-player content-wise, yes SC2 was far better then SC4. But actual gameplay-wise, I feel that SC4 is better.
Characters actually use a decent amount of their movelist, unlike in 2 where you only really need 5-6 and the rest was just fluff.
Instead of asking others, I would suggest looking... Read more
Jan 18, 2012 by D. Yang |  See all 10 posts
What the hell is wrong here?
The PS3 version does seem to have trouble maintaining a connection in online mode relative to the 360 version. Hopefully this gets patched on both platforms. Those network errors are obnoxious as all get out.
Feb 26, 2012 by Joseph A. Ottoson |  See all 5 posts
Ezio
But the game already had 3 other characters using a weapon + shield when they added him so it was a bit redundant.

Also how is someone from a similar time period less fitting then a elf from another world?
Nov 29, 2011 by D. Yang |  See all 10 posts
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Platform: PLAYSTATION 3 | Edition: Standard
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