Customer Reviews


1 Review
5 star:    (0)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews
Most Helpful First | Newest First

0 of 1 people found the following review helpful:
3.0 out of 5 stars Good book, bad design, October 17, 2009
By 
Edith Wharton II (DURHAM, NC United States) - See all my reviews
This review is from: Space Time Play: Computer Games, Architecture and Urbanism: The Next Level (Paperback)
Space Time Play is a useful work for those new either to gaming or to how gaming is academically handled. Short, usually readable (though badly proofread), essays on architectural and political aspects of video games are interspersed with reviews of games relevant to the theme of the essay. These short pieces offer a good introduction to a gamut of games and much of gaming history. But I write this review not to praise the book, but to complain about it. It is one of the most poorly designed texts that I have ever encountered. Its glossy, reflective pages make reading the black, 10-point type print difficult. The gray, 8-point type print of authors' names and endnotes make reading impossible. The designer, perhaps in an attempt to look avant garde, has produced a volume that makes the usual pleasure of reading painful.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
Space Time Play: Computer Games, Architecture and Urbanism: The Next Level by Friedrich von Borries (Paperback - October 23, 2007)
$39.95 $27.70
In Stock
Add to cart Add to wishlist