Classic RPG sourcebook that translates Science Fiction alien races from all the popular authors into gaming terms. Excerpt: ... "MOTE PRIME ~~ Race: "Moties" ...
The Mote in God's Eye ... Pournelle & Niven ... S & S 1974.
Planet: The planet has a 27.33 hour day, and is characterized by very flat terrain and many old craters on the surface. The atmosphere contains filterable poisons.
Physical: The natives are four feet tall and vaguely humanoid, but asymmetrical. They have
two dexterous right arms and one powerful left arm which joins directly to the head; there is no neck. Strength -1; Dexterity +4. There are many specialized types of Moties, which differ in body size and shape including: Porters, Farmers, Watchmakers [semi-intelligent manipulators), Messengers, Workers, Physicians, Warriors [matchless fighters], Mediators and Masters.
Mental: Instincts to perform one's Job and obey one's Master are inbred. Mediators are
superb cultural and linguistic translators.
Culture: Moties must reproduce to live; this causes population to grow to unsupportable levels, leading to war and catastrophic collapse to Neolithic levels. Each cycle lasts 1 00 to 400 years; the cycle is near the top at present.
Techno: Except for lack of FTL technology, considerably in advance of Empire standard, including force-field airlocks, frictionless surfaces, room-temperature super-conductors. The Engineer caste can copy, improvise or invent almost anything.
Import: Metals, petroleum (the planet's resources are exhausted, and scavenging is a highly developed art).
Export: Technology.
Notes: WARNING: An Empire battle fleet will destroy any ship that does not let itself be searched and booby trapped when entering and leaving the system. NO natives are allowed out of the system.
T8 MB GPP455 SA P11 H50 Anormal tainted G .87"
