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The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level)
 
 
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The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level) [Paperback]

James Wyatt (Author)
3.2 out of 5 stars  See all reviews (16 customer reviews)


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Book Description

January 1, 2001
Sinister forces terrorize a town

The town of Brindinford is in the midst of its annual streat fair. Joy and merriment abound -- until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition?

The Speaker in Dreams is third in a series of stand-alone adventures for the Dungeons & Dragons game. You're in for a wild ride in this river town. Leave the dungeon behind -- the terrors lurking in Brindinford are more challenging by far!

To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.


Product Details

  • Paperback: 32 pages
  • Publisher: Wizards of the Coast (January 1, 2001)
  • Language: English
  • ISBN-10: 0786918306
  • ISBN-13: 978-0786918300
  • Product Dimensions: 10.7 x 8.4 x 0.1 inches
  • Shipping Weight: 3.7 ounces
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #855,332 in Books (See Top 100 in Books)

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Customer Reviews

16 Reviews
5 star:
 (3)
4 star:
 (4)
3 star:
 (5)
2 star:
 (2)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (16 customer reviews)
 
 
 
 
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10 of 10 people found the following review helpful:
3.0 out of 5 stars Potential to be great...or awful, August 9, 2001
By 
Thomas Martin (Chelan, WA United States) - See all my reviews
This review is from: The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level) (Paperback)
When I bought this adventure I was excited to get out of the dungeons and into some more complex schemes and role-playing intead of hack n' slash. After reading it through, I was a bit disapointed.. Not enough city stuff. So I had some fun with it. I took a great many liberties with the plot, encounters, NPCs.. etc.. What was shaping up to be a pretty lame adventure tunrned into three very fine sessions indeed.

I am a bit low in the creativity depertment, but once I have a basic framework, I can have a lot of fun as long as I get a good foundation. If you are like that, go ahead and buy this to get a template to work from, but don't run it word for word. Have some fun and throw a few curveballs.

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13 of 14 people found the following review helpful:
5.0 out of 5 stars Highly engaging city adventure, October 1, 2002
This review is from: The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level) (Paperback)
If there was one bad thing to say about this adventure, it's that it was too good!

The DM has to work hard to get the full value of this module because there is so much going on at the same time. The reward is well worth the effort though, as your players will light up at the feeling of being immersed in a city where things are going on all around them whether they are looking or not.

This story-driven adventure is a nice change from an event driven dungeon where sometimes you get the feel that the monsters were "in stasis" waiting for PC's to show up and deal with them.

This adventure is full of plots, side-plots, plot-twists, rumors, and red-herrings and it is a lot of fun for the group to try and separate fact from wives tale, important from meaningless, to slowly uncover the trail that leads to what is really going on.

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8 of 8 people found the following review helpful:
4.0 out of 5 stars provides good starting point, but needs some work, July 12, 2001
By 
Kevin Conroy (Haddonfield, NJ United States) - See all my reviews
This review is from: The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level) (Paperback)
I have enjoyed each of the adventures in this series, except for forge. But they all share a common problem, they are just not interesting enough on thier own and need things to be added in order to fully hook the PC's.

I was very glad that this adventure didnt take place in another dungeon, at least it seemed like it didnt. Now it didnt involve any 'dungeons' it was pretty much just traveling around the city going from building to building, each were their own little mini-dungeoncrawls. In my opinion the adventure as written didnt take advantage of all the interesting things that having the adventure take place in a city affords. Also, the main villian of the whole thing made very little sense. When you read about him and his history and why he is doing what he is doing it kind of makes sense, but to the PC's who just bust down a door and see some octopus man, it makes no sense at all.

When I played this I had it take place in the PC's home town and involve thier family. When the Baron became evil it affected them even more becuase he was their uncle, when the church burned and the head preist taken captive it was more shocking becuase he was the father to one of the PC's. They werent just helping out a town they encountered in thier travels, they were saving thier own town and families from a demon invasion. This may not be right for everyone's campaign setting but is just an example of how the adventures need to be tweeked in order for them to be good.

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Inside This Book (learn more)
First Sentence:
Brindinford is a large town that can be placed anywhere in your campaign. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
infernal cleric, rat empathy, gold piece limit, giant wasp poison, masterwork bolts, gibbering mouther, dire flail, ogre mage, heavy flail, light crossbow, mind flayer, dire rats, rat form, grapple check, town guards, uncanny dodge, detect magic, obscuring mist, chain shirt, spider climb, player characters, magic items, hell hounds, light wounds
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Ghaerleth Axom, The Blessed, West Hill, Those Who Hear, Chatterstreet Market, Reality Wrinkle, Silver Hill, Baron Euphemes, Eastgate Way, Ford North, Guard Detail, East Gate, Initial Reaction, Open Lock, Second Circle Cabalists, Building Features, Player's Handbook, The Truth
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