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Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
 
 
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Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) [Deluxe Edition] [Leather Bound]

Wizards Team (Author)
4.5 out of 5 stars  See all reviews (17 customer reviews)


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Book Description

October 1, 2004
A deluxe, leatherbound version of the essential tool every D&D© player needs.
Since 2004 is the 30th anniversary of the Dungeons & Dragons game, Wizards of the Coast, Inc. is commemorating this milestone with a beautiful, special edition of the Player's Handbook. Created with the collector in mind, this special release now sports an embossed, leatherbound cover and premium, gilt-edged paper, along with beautifully designed endpapers.


Product Details

  • Leather Bound: 320 pages
  • Publisher: Wizards of the Coast; Special edition (October 1, 2004)
  • Language: English
  • ISBN-10: 0786934328
  • ISBN-13: 978-0786934324
  • Product Dimensions: 11.1 x 8.4 x 0.9 inches
  • Shipping Weight: 2.5 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #1,029,925 in Books (See Top 100 in Books)

 

Customer Reviews

17 Reviews
5 star:
 (10)
4 star:
 (5)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (17 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

40 of 46 people found the following review helpful:
4.0 out of 5 stars Great, but a few problems, November 9, 2004
This review is from: Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Leather Bound)
First off, let me state that I am one of the rare people who loved 3.5, and that I realize this book exists to milk money from people. It works.

The first thing I noticed about this book, besides the obvious and well done leather, was the color. The lined the embossing (Partially) and the page edges with a bright silver, leading me to call it the "MPH" or, Mithril Players Handbook. I think a gold would have worked better. Their is also the problem of the page cuts, and that is the pages are almost melded together at some points. Not fatal, but a nuisence un-sticking them. This also leaves the page edges a little frayed, but because I actually plan on USING this book, not much of a concern.

The cover emboss has been simplified from the origional plan, and I must say I have mixed feeling about it. I like the simplfication, as it stands out more, but now the center detail has been filled in with that silver color, which i admit ill probably like once it starts showing a little wear.

In closing, I must say im impressed with the design, and haveing the Erratta is a nice feature too, but if this is your first Players Handbook, it isnt worth it.

Forget collecters this is for fans, and a true fan is shown by the wear on their dice, and the suicidal levels of caffine in their bloodstream, not by the books they carry.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Nothing beats a leather bound book, December 10, 2005
By 
David Goodkin (Lansing, MI USA) - See all my reviews
(REAL NAME)   
This review is from: Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Leather Bound)
First, I will mention up front that I am a book lover. I probably own over 3,000 books (and growing). I especially enjoy books that are good to look at and are durable, able to handle a lot of wear. This book is both. The leather cover is lovely and durable, as is the rest of the book. Since it is a book that is destined to see a lot of wear as a reference rulebook for a game, this is especially important (as it would not be for a book you may only read once). The red cloth bookmark is a nice touch (especially when contrasted with the Special Edition DMG's blue cloth bookmark when you have both books sitting on top of each other on your gaming table, their bookmarks visible).
It is a nice touch that there is eratta in this (as in the Special DMG). It is also nice that there is nothing otherwise new in the book. If you already have the 3.5 PHB, you don't need to buy this. This is a book that you buy because you love the game and you love a beautiful book, not because you feel you need to complete your ruleset or otherwise keep it current (the eratta is available online). So any who might cynically think this is just a money-sop for Wizards can quiet down now. It is a purely optional purchase - so in that sense, they've just increased your options and given you an extra choice in the marketplace; a choice I was happy to take advantage of.
Some have complained about the pages initially sticking together on the edges from the silver coloring. But this is a minor issue - the pages easily separate the first time you turn each of them, and you can separate almost all of them just by quickly spinning the pages past your thumb. And for me, it is a plus - it tells me that I'm the first person to open the pages of the book, and I enjoyed the visceral pleasure of breaking it in for my own personal use. This book will last a very long time, and will look quite nice on my shelf next to my leatherbound Complete Works of William Shakespeare and my leatherbound More than Complete Hitchhiker's Guide to the Galaxy.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars VERY nice copy of the rules., August 21, 2005
By 
C. Congdon (Indianapolis, IN USA) - See all my reviews
(REAL NAME)   
This review is from: Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Leather Bound)
This is a very nice copy of the 3.5 rules. It's especially important to note that this copy of the book contains the errata that was valid at the time they printed it. The page stick together when you first get it (thanks to the silvered edges) but that will work itself out with use. The integral bookmark is also handy for those people who keep flipping back and forth between sections in the book.
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Inside This Book (learn more)
First Sentence:
Just about every die roll you make is going to be modified based OB your character's abilities. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
spell resistance, permanency spell, normal prerequisites for that feat, saving throw, spell functions, caster level, casting time, throw splash weapon, fighter bonus feats, metamagic version, current hit point total, rebuke creatures, shield bonus, hedge out elementals, warded creature, extraplanar creature, class spell list, turning check result, charging character, daily spell allotment, base attack bonus, quickened spell, current hit points, armor check penalty, nonlethal damage
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Hit Dice, Dungeon Master's Guide, Sense Motive, Escape Artist, Personal Target, Use Magic Device, Disable Device, Use Rope, Handle Animal, Hit Die, Material Plane, Ethereal Plane, Difficulty Class, Point Blank Shot, Power Attack, Combat Expertise, Decipher Script, Wee Jas, Corellon Larethian, Astral Plane, Precise Shot, Weapon Specialization, Plane of Shadow, Shield Proficiency, Spell Focus
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