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Speed of Darkness (StarCraft #3)
 
 
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Speed of Darkness (StarCraft #3) [Mass Market Paperback]

Tracy Hickman (Author)
4.4 out of 5 stars  See all reviews (29 customer reviews)

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Book Description

Starcraft (Numbered) May 21, 2002
Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm, as each species struggles to ensure its own survival among the stars -- war that will herald the beginning of mankind's greatest chapter or foretell its violent, bloody end.

All Ardo Menikov ever dreamed of was to live in peace on the verdant colony world of Bountiful. But when the vicious Zerg Swarm attacked the colony and annihilated his loved ones, Ardo was forced to wake from his dream and accept the brutal realities of a war-torn galaxy. Now a confederate marine, charged with defending the worlds of the Terran confederacy, Ardo must come to terms with the painful memories of his past -- and the unsettling truths that may dominate his future.


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Editorial Reviews

Excerpt. © Reprinted by permission. All rights reserved.

Chapter 1: Downfall

Golden...

That was his word for it, that rare, perfect day that warms the soul with a golden glow of joy. There was peace in a golden day.

Some days were gray, hung with leaden clouds and rain punctuated by brilliant flashes of burning white and rolling thunder. Other days were a vibrant cold blue arching over the frost-encrusted domes and sheds of the settlement. Some days were even red -- the evening sky painted by the dust in the spring winds before the crops had gotten their own hold on the soil. Some days even extended into the night with a velvety cobalt blanket across the sky.

He liked those autumn nights when he could leave his world behind by staring up into that rich darkness. God had put pinpricks in the dome of the night, he imagined, so that His light could shine through. As a child he had searched the stars, hoping to see through to the other side and catch some glimpse of this Creator. He had never stopped looking, even though he had reached his nineteenth birthday and had thought himself too mature for such things.

Each day held different colors for him. He had experienced them in all their hues. Each held a memory and a place in his heart. Yet none in his experience could compare to a golden day. It was the color of the wheat fields that rolled like waves across the low hills stretching out from his father's homestead. Golden was the warmth of the sun on his face. Golden was the glow he felt within him.

Golden was the color of her hair and the sound of her voice.

"You're dreaming again, Ardo," she whispered playfully. "Come back to me. You are much too far away!"

He opened his eyes. She was golden.

"Melani, I'm right here." Ardo smiled.

"No, you aren't." She pouted -- a formidable weapon in getting her way. "You're off dreaming again and you've left me behind."

He rolled onto his side, propping his head up on one elbow so that he could get a better look at her. She was just a year younger than he. Her family had arrived back when Ardo was nine years old, another group in a long line of religious refugees that fell from the sky to join with other Saints in Helaman Township.

Refugee survivors had been gathering from nearly all the planets of the Confederacy back then -- reluctant pioneers of the stars. Many devout religious groups had been among the first to be outlawed by the United Powers League on Earth back in '31. It was not a new story to Saints and Martyrs. Throughout humanity's history, those who did not understand the faithful had driven them from place to place and home to home. That they should be driven from planet to planet, then star to star, was beginning to sound painfully repetitious in their Heritage classes. Now, exiles once more, families of the faithful were scattered among the ill-fated transports of the ATLAS project, and when that mission ended in such cataclysmic failure, those families who survived searched desperately for their brothers and sisters. When communication was finally established between worlds, the Patriarchs chose an outlying region on a world they called Bountiful for their new home. Soon, Orbital Dropships were landing at the Zarahemla Starport daily. The newly arrived families would then make their way to the outlying settlements as best they could. Arthur and Keti Bradlaw, with their wide-eyed daughter, were one of five families that arrived that day. Ardo had joined his father as the entire township came out to welcome the new families and get them settled.

Ardo could not remember much about Melani then, although he had been vaguely aware of the stick of a girl who seemed awkward, lonely, and shy. He first took real notice of her when her fourteenth year brought some rather remarkable changes. The "stick girl" seemed to burst into his awareness like a butterfly unfolding from its chrysalis. Her features held a natural beauty -- body painting and makeup were frowned upon by the Patriarchs of the township -- and it had been Ardo's great good fortune to have been the first to approach her. His heart and soul fell into her large, luminescent blue eyes.

The nimbus of her long, shining hair played softly in the warm breeze drifting over the wheat fields. The wind carried the distant hum of the mill and the faint scent of the bread at the bakery.

Golden.

"I may be off dreaming, but I'll never leave you behind," he said to her, smiling. The wheat rustled about the blanket where they lay. "Tell me where you want to go. I'll take you there!"

"Right now?" Her laugh was sunshine. "In your dreams?"

"Sure!" Ardo pulled himself up to kneel on the heavy blanket he had spread out for them. "Anywhere in the stars!"

"I can't go anywhere." She smiled. "I have a test in Sister Johnson's Hydroponics class this afternoon! Besides," she said more earnestly. "Why would I want to go anywhere else at all? Everything I want is right here."

Golden. Who could ever leave on such a golden day?

"Then let's not go anywhere," he said eagerly. "Let's stay here...and get married."

"Married?" She looked at him, half bemused and half questioning. "I told you, I have Hydroponics class this afternoon."

"No, I mean it." Ardo had been working himself up for this for some time. "I've graduated, and things are working out really well on Dad's agraplots. He said he was thinking of giving me forty acres at the far end of the homestead. It's the sweetest place, right up near the base of the canyon. There's a spot there next to the river where...where...Melani?"

The girl with the golden hair did not hear him. She sat up, her blue eyes squinting toward the township. "The siren, Ardo!"

Then he heard it, too. The distant wail, rising and falling across the fields.

Ardo shook his head. "They always sound it at noon..."

"But it isn't noon, Ardo."

The sun was eclipsed in that instant. Ardo leaped up, wheeling around toward the darkened sky. His mouth fell open as the lengthening shadow surged across the yellowed fields of wheat. Ardo's eyes went wide with the rush of fear. Adrenaline roared into his veins.

Enormous plumes of smoke trailed behind fireballs roaring directly toward him from the western end of the broad valley. Ardo quickly reached down and pulled Melani to her feet. His mind raced. They had to run, find shelter...But where could they go? Melani screamed, and he realized that there was nowhere to go and noplace safe to hide.

The fireballs seemed so close that both of them ducked. The flames arched over them, the thunderous sound of their fury quickly drowning the distant warning siren. The shadow of their wake covered the entire valley. Five enormous columns crossed overhead, their fingers reaching over Ardo and Melani toward the clustered buildings of Helaman Township. Then the fireballs wheeled as one, lifted over the township, and descended in roiling flames into Segard Yohansen's instantly ruined fields, about a mile past the center of Helaman.

Ardo shook -- whether from fear or excitement he could not tell -- but at least his stupor had ended. He clasped Melani's arm and began pulling at her. "Come on! We've got to get into the town before they shut the gates! Come on!"

She needed no further urging.

They ran.

He could not remember how they got into town.

The golden day had turned a muddy brown fading to gray from the smoke that still coated the sky overhead. It was an oppressive color, slate and cold. It seemed so out of place here.

"We've got to find my Uncle Dez," he heard himself say. "He has a shop in the compound! Come on! Come on!"

Ardo and Melani struggled to move through the center of the township, now crowded with refugees. Helaman originally had been nothing but an outpost in the far reaches of Bountiful. Its town center was the original fortress compound with the defensive wall encompassing the main buildings. Since then, the town had grown well beyond those central walls. Now more than ten thousand people called Helaman their home -- and nearly all of them had poured into the safety of the old fortress compound.

He could just see the sign "Dez Hardwarez" across the packed central square.

The rattle of automatic weapons clattered suddenly from the perimeter wall. Two dull explosive thuds resounded, followed by even more chattering machine guns.

A cry arose from the crowd in the square. Ardo felt more than heard the fear in the seething mob. Shouts rang out, some strident and others calming. The smoke overhead cast an oppressive veil over the surging mob.

"Please, Ardo!" Melani said, "I...Where do we go? What do we do?"

Ardo glanced around. He could taste the panic in the air.

"We just need to get across the square," he choked out, then, seeing the look in her eyes. "We've done it hundreds of times."

"But, Ardo -- "

"It isn't any farther than it was before. Just a little more crowded, that's all." Ardo looked at the tears welling up in those beautiful blue eyes. He squeezed her hand tightly. "Don't worry. I'll be right here with you."

Somehow, they were halfway across the square when it came.

A sheet of flame erupted beyond the fortress's outer wall. Its crimson light flashed against the blanket of smoke that hung oppressively over the town. The blood-red hue electrified the panicked crowd in the square. Screams, shouts, and cries all tumbled into a cacophony of sound, but several disembodied voices penetrated Ardo's thoughts clearly.

"Where are the Confederacy forces? Where are the Marines?"

"Don't argue with me! Get the children! Stay together!"

"It can't be the Zerg! They couldn't have penetrated so far into the Confederacy..."

Zerg? Ardo had heard rumors about them. Nightmares, so he thought, to scare children or keep outsiders from settling in the Outer Colonies. He could not remember all the whispered tales, but the nightmare was here now, and very real.

Another voice penetrated his thoughts. He turned toward her.

"Ardo, I'm frightened!" Melani's eyes were wide and liquid. "What is it? What's going on?"

Ardo opened his mouth. He could no...


Product Details

  • Mass Market Paperback: 256 pages
  • Publisher: Pocket Books/Star Trek (May 21, 2002)
  • Language: English
  • ISBN-10: 0671041509
  • ISBN-13: 978-0671041502
  • Product Dimensions: 6.6 x 4.5 x 0.7 inches
  • Shipping Weight: 4.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #866,571 in Books (See Top 100 in Books)

More About the Author

`Dragonlance' originators Tracy and Laura Hickman have been publishing game designs and stories together for over thirty-two years - nearly as long as their marriage - and thus started them both on a life of adventure and imagination.

Tracy is a NYT Best-Selling co-author (with Margaret Weis) of many Dragonlance novels including the original `Dragonlance Chronicles', `Dragonlance Legends', `Rose of the Prophet" and "Darksword" trilogies as well as the seven-book "Deathgate Cycle".

Tracy and Laura are remembered together for their role-playing game designs in `Dragonlance' and the `Oasis of the White Palm' series but are perhaps best known for their classic adventure, the original `Ravenloft.'

Life now has provided them the opportunity to fulfill a dream: to write novels together. Tracy and Laura work from adjoining offices in their home and answer questions on their work through their website at www.trhickman.com.

Visit www.dragonhearthproductions.com for information on our monthly podcasts.

 

Customer Reviews

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10 of 10 people found the following review helpful:
5.0 out of 5 stars Disregard the Cynics and the Militant Fanboys ..., August 22, 2007
This review is from: Speed of Darkness (StarCraft #3) (Mass Market Paperback)
Speed of Darkness tells an outstanding story, but unlike most others in the series it caters to adult readers (or mature younger ones). There are several critical reviews posted here, and I am going to respond to the general "gist" of each of them:

1.) "This novel wasn't full of StarCraft action and violence."

The writer cannot help the fact that the narrative of StarCraft is told through the skeleton of a super-violent Real Time Strategy game. I love the StarCraft universe -- it is one of my absolute favorites (even above classics like Star Wars), but I did not love it because it was an incredible video game. I had fun *playing* StarCraft because it was an incredible video game -- I loved it because it told a mature, gripping story. When one considers the rise, betrayal, and fall of characters like Sarah Kerrigan, the trials that Speed of Darkness's protagonist (Ardo) is subjected to begin to make more sense. The world of StarCraft is gritty, if not outright disgusting when you peel back the layers that are slapped on and sugar-coated for the preteen crowd. Corruption, genocide, betrayal ... these are all quintessential elements of this world, and Speed of Darkness illustrates this mood as no other novel in the series has before or since. If you want a novel that is full of nothing but crappily-written Zerg vs. Protoss vs. Terran death, go read the most embarrassing novel in the series: Shadow of the Xel'naga.


2.) "This novel is full of Science Fiction cliches."

This is an awfully easy criticism to make of a work of fiction that is so deeply entrenched within a specific genre that it can barely breathe. Personally I did not find that Speed of Darkness was overburdened by cliches, though obviously there are going to be some given the very framework the author was constrained to. Speed of Darkness is morbid, dark and depressing. While there are certainly examples of Science Fiction that fit this mold, I consider them to be few and far between. Some other reviewers have commented that the novel is completely depressing -- it is, and the entire story is about finding meaning and purpose within the darkest depths of one's misery and sacrifice. It is a beautiful story, and one that boldly goes into domains not commonly explored by contemporary literature in a premanufactured Science Fiction genre. If you weren't pressed to the verge of tears the last time you read the word "golden" before the curtains close ... you either missed the point or desperately need therapy.

==============================

This is, without a doubt, the single best story in the StarCraft line thus far. I have read all of them. If you want to supplement this story with other decent StarCraft literature, this is my personal list of favorites in descending order:

1. StarCraft: Speed of Darkness
2. StarCraft: Liberty's Crusade
3. StarCraft Ghost: Nova (technically a sequel to #2)
4. StarCraft: Dark Templar #1: Firstborn
5. StarCraft: Queen of Blades
6. StarCraft: Uprising (ebook)
7. StarCraft: Shadow of the Xel'naga (DO NOT buy this!)
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12 of 13 people found the following review helpful:
4.0 out of 5 stars Scifi fans and Starcraft fans rejoice!, June 8, 2002
By 
This review is from: Speed of Darkness (StarCraft #3) (Mass Market Paperback)
This is definitely the best Starcraft book so far and totally redeems the Starcraft novel series. If you haven't read any of the novels yet, you should start with this one, since none of the stories are connected. (But definitely DON'T read "Shadow of the Xel'Naga")

Taking place during the beginning of the STARCRAFT game (before BROOD WARS), it follows a band of soldiers through a single battle as they go against the Zerg. The writer really researched the world and portrays everything realistically and in detail (so the book is exciting even if you never played the game). Like how those Terran barracks can spit out marines so quickly.

Sorry Protoss fans - since this is early in the STARCRAFT wars, the Protoss never show up or are even mentioned here. The story follows Aldo through the Confederates' training/brainswiping and spits him out against the Zerg which are finally portrayed realistically.

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8 of 8 people found the following review helpful:
4.0 out of 5 stars A Beautiful, if Cliched Story, July 29, 2004
By 
Josh "History Buff" (Adirondacks, in Upstate New York) - See all my reviews
This review is from: Speed of Darkness (StarCraft #3) (Mass Market Paperback)
To me Speed of Darkness is the best book of the series, which unfortunately seems to have fallen on the wayside. The Starcraft universe enthralled me in a way I did not think a videogame could. Liberty's Crusade by Jeff Grub was a wonderful (if underdeveloped) telling of the original story, which spent some time in the trenches with the average Joe. I didn't care too much for Shadow of the Xel'naga. I enjoyed the read and the perspective, but it hasn't clung with me like Speed of Darkness. Being human helps me to relate to the Terrans and their plight, and since the game came out, I've had a special fascination for the Terran Marine. To me Speed of Darkness shines as a view in the trenches of a small squad of marines. My experience as a living history reenactor in 18th and early 19th century soldiering see the marine as a throwback to earlier warfare. Today we expect our soldiers to be super-smart, technological single-person armies. The Terran Marine seems like a throwback, a brainwashed conscript with no purpose in life but to follow orders.

Soldiers from the age of linear warfare were expected to follow orders and stay in line, Terran Marines are treated pretty much the same way. Yet just as the soldiers of that bygone age were capable of extraordinary acts of heroism, sacrifice, humanitarianism, initiative, and ambition. Tracy Hickman shows an incident where the Marines do the same thing. That small squad consisting of a diverse group of people, all with different backgrounds act on their own initiative. Not because of orders, or duty, or glory, they do it because it is the right thing. It's quite beautiful, without coming across as too corny, or over dramatic, because it works in context of the Starcraft universe. A place so dirty, corrupt, rife with conflict, death, and negativity. Speed of Darkness works, and it works in a memorable way.

Unfortunately, the novel is quite short, and somewhat underdeveloped, leaving a lot to the reader's imagination. Plus without a good working knowledge of the Starcraft universe, there is much that will be missed, and the story itself will just feel like something that's been done dozens of times.
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Inside This Book (learn more)
First Sentence:
That was his word for it, that rare, perfect day that warms the soul with a golden glow of joy. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
spore tunnel, gauss rifle, combat suit, command island, tactical channel, com channel, power armor, battle armor
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lieutenant Breanne, Mar Sara, Second Squad, Third Squad, Sergeant Littlefield, Confederacy Marines, First Squad, Tinker Jans, Tegis Marz, Jon Littlefield, Molly's Nipple, Three Hydralisks
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