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Spider-man: The Edge of Time - Xbox 360
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Platform: Xbox 360
Top Customer Reviews
Man, they really overreacted.
The entire game takes place in an office building. Yes, this is a Spider-Man video game in which you never, EVER even see the skyscrapers of New York City. The entire game is really short, about eight hours, and because there are no changes in environment and enemies, you go from the four distinct gameplay styles of SHATTERED DIMENSIONS to what is basically one style here. Amazing and 2099 pretty much play exactly the same in this game because their surroundings are the same, and that's really a shame. The game chooses to not have menus between levels, as you go right from one level to the next seamlessly, which does add a cinematic feel but also highlights the sameness in the levels even more. Each chapter is indistinguishable. The entire game really feels like one huge eight hour level. In fact, I was on Chapter 5 before I realized that I wasn't on the first level anymore! I just figured the environment was going to eventually change. The upgrades seem to have been lessened from the last game as well, and combat just doesn't feel as fun as it did in SHATTERED DIMENSIONS.Read more ›
Lack of Freedom: You get led around by the nose, with no freedom about how you will complete an objective. There are even glowing trails of orbs that add up to upgrades, which you need to follow around if you're going to find the next challenge. I often felt like I was playing Sonic the Hedgehog at times.
Fighting: The fights are repetitive and irritating. Nearly every room you go in has dozens of robotic soldiers which are surprisingly hard to kill, and when you do manage to kill them all, a new group teleports in, making you feel like all your previous work was useless. I got sick of it after an hour, and started completing my objectives by dodging the enemies whenever I could. Also, the developers must have been under the impression that "more is more", because every time you walk in a room there are literally dozens of enemies. I can't think of many times when I had less than eight guys trying to kill me. That's fine, but all the special combos seem to take a few seconds to charge, and you're not able to use them when someone shoots you the second you stand still. The shooting robots were annoying too. No matter how much you jumped, twisted, and dived, they would hit you. They never miss. Several times I even got shot through a wall.
Missions: Some of the missions you have to complete are completely ridiculous.Read more ›
What was once smooth flowing combat in Dimensions has become a horribly awkward button mash fest, made even worse by really bad targeting and camera.
Web swinging controls are much the same, yet are for some reason much less responsive now. Again, bad targeting and camera makes this even worse. Not that you'll be able to make much use of web swinging anyway since you're stuck inside a building the entire time. A lot of the rooms you find yourself in will have room for about one swing at the most before you smack into a stick onto a wall.
The well made web of challenges from Dimensions has now become a series of frustrating and generic timed challenges. It usually rotates back and forth between "get from point A to point B in X amount of seconds" and "beat up X amount of guys in X amount of seconds without getting hit more than 2 times". The bad web swinging controls make the racing from point A to point B challenges extra frustrating and in turn, the bad combat controls make the timed and graded combat challenges more frustrating too.Read more ›
Most Recent Customer Reviews
All items were shipped and received as indicated in the mail messages. Excellent products and service.Published 11 months ago by Rose Mack