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Spirit Camera: The Cursed Memoir - Nintendo 3DS

Platform : Nintendo 3DS
Rated: Teen
3.7 out of 5 stars 94 customer reviews
Metascore: 54 / 100
54

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  • The included "diary of faces" is a gateway into the game's absorbing Story Mode. When viewed through the lenses of the Nintendo 3DS camera, each page of the book displays a variety of augmented-reality experiences.
  • Some pages of the book come to life in the form of video segments that reveal past events and shed light on the game's central mysterious soryline. Others appear to send spirits floating into players' real-world surroundings.
  • Additional modes let players use the system's camera in spooky ways. In Spirit Photography, they can take photos at their leisure and watch as haunting visions appear within the pictures.
  • Players can also use the notebook with their Nintendo 3DS system to face other challenges involving a mix of memory, hide-and-seek and other game play elements all with a supernatural twist.
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Product Description

A visceral 3D horror tale unfolds before your eyes: The Spirit Camera: The Cursed Memoir game invites players to experience supernatural thrills they won't soon forget, using the built-in camera functions and augmented-reality features of the Nintendo 3DS system. The game's mysterious storyline involves a girl named Maya who has been hiding in the darkness of an old house, cursed by a malevolent woman in black. To free Maya from the curse, players must use the "diary of faces" - a 16-page AR notebook included with the game - to view ghostly images and interact with the world Maya is trapped in. The Nintendo 3DS system becomes the Camera Obscura in players' hands and is capable of revealing the supernatural and dispelling evil spirits. The lines between reality and fiction blur in this chilling horror adventure.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B006Y76HY6
  • Product Dimensions: 5.4 x 4.9 x 0.6 inches ; 2.7 ounces
  • Media: Video Game
  • Release Date: April 13, 2012
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (94 customer reviews)
  • Amazon Best Sellers Rank: #10,325 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Lets get this out in the open: Spirit Camera is a short game, there is no getting away from that fact. 5 hours tops. Now for the good: Impressive AR use, 3D done well on the system and some great mini-games. Fatal Frame series fans and those with a particular love for Japanese horror will be more forgiving with the lack of content. I myself bought the game because of it's superb use of Augmented Reality.

This game is a spin-off from the Fatal Frame series where you defeat enemy ghosts using a camera. On 3DS the system's Augmented Reality capabilities make this much more fun than in the origonal series. The Story Mode is where most of the content can be found. This mode you scan an physical book included with the game to advance the story while you hunt ghosts using your 3DS as a ghost killing camera. The story mode now is sadly only 2-3 hours long. The mini-games flesh it out a little bit more - adding 1-2 hours of extra game play. Overall, the game is fun but short. You can play it additional times on a harder difficulty level - I did this and it did help flesh it out a bit.

I knew going in that the game was very good and very different but short. If you are a Fatal Frame fan or horror fan I say pick it up - you'll be glad you did.
7 Comments 27 of 30 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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This is the worst Fatal Frame game you will ever play. Now, it did have a pretty good concept: an augmented reality ghost game that plays like Fatal Frame. Unfortunately, one of the first things you realize is that this spooky ghost game requires you to play in a well lit room. So well lit, in fact, that having 2 lamps on in a 30 square foot space is not close to enough light for the game to sense the book.

When it does work, it's moderately cool, but even the effects aren't really that clever. Most of the "puzzles" using the book just require you to flip to the next page. There's a hide and seek sequence that's a little more clever, but I had problems getting the game to notice what I was looking at while playing that section, making it very frustrating. Once you can get optimal lighting and you can get the book to work, be prepared for an experience that has you hunched over and reading for most of the next hour.

There are only around 7 ghosts in the game, and while the Fatal Frame formula is at work here, it doesn't feel quite right... In fact, it feels slow and tedious. Each of the ghost sequences have very simple patterns that are easy to master, and most of the time, you'll only receive damage because you were too slow to snap the shutter, or took too long to find the ghost. The storyline is a pretty tired Japanese ghost story that might as well be an adaptation of Ju-On, complete with a creepy child character and vengeful spirit. And most of the game is talking to your ghostly companion instead of playing the game. The game has you seek her out (she's usually directly to your left) talk with her. And then after you're done talking her, the game will tell you that you need to talk to her again.
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3 Comments 36 of 44 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Good: -Interesting story
-Lots of creepy parts and things that make you go "Uhh!"
-Good music and voice acting
-Excellent use of 3DS's cameras and AR functions: Being able to hold the 3DS and use it as the Camera Obscura was just perfect! It made battles very intuitive and added a lot to the experience. Getting the AR book to work properly took me a little while to figure out, but in the end I was able to complete the story with just the overhead light in my room on. If you have the book in the proper light the AR effects with the diary are just amazing, and they freaked me out a lot lol.
-Multiple play modes: The modes available at the start include story mode of course, "Haunted Visions" mode (mini-games using the camera), and "Cursed Pages" mode (mini-games using the AR diary). After you beat story mode you unlock a sort of "battle mode" where you can re-fight ghosts from the story on regular and hard difficulty, as well as "photo op mode" where you can look at and take pictures of the character models from the game.

Bad: -The game is short. I was able to beat the story in one sitting of 3 hours. I'd say that the QUALITY of the fun I had during those 3 hours was excellent, but I wish the story had been a couple more hours long at least and this is why I deducted a star. Replaying the story and enjoying the other modes will probably add at most 3 hours to that.

Conclusion: Definitely a fun experience, but if you are only interested in playing through the story $40 is a bit much to ask. For a huge Fatal Frame fan like me who will do everything in every mode the price seems more acceptable, but if you can stand to wait for the price to drop I'd say wait.
4 Comments 12 of 14 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Being a fan of the Fatal Frame trilogy, I was excited for this game after Nintendo bought the rights to the series but disappointingly passed on bringing Fatal Frame: Mask of the Lunar Eclipse (Wii) to America; at least there would be some consolation by having the 3DS iteration brought over here...right?

There really is not much fun to be had. The 'game' involves two gameplay elements: flipping through the included AR booklet to find the right page to aim your 3ds camera at to advance the story, the other is gyroscope-based combat against ghosts, turning round and round to get the enemy in your sights. No exploration of a haunted mansion or village, nothing like that from traditional Fatal Frame's past iterations.

The backdrop of the narrative portions is your own house, so while speaking to your spirit friend Maya or battling an evil ghost, you'll see such haunting background visuals as your kitchen stove or your cat or dog snoring on the couch next to a family member in your living room with the tv playing a rerun of Family Guy or something. It really destroys the suspension of disbelief that is necessary for a horror game. Again, the past games have provided an appropriate setting for a horror game (i.e a Japanese village or house) but Spirit Camera depends on your own place to create the atmosphere. Terrible. Are we supposed to go out of our way to find an abandoned building to play this game to get the proper atmostphere? Arent we paying $40 for the game to provide those things to the user? Again, because of this there is nothing to explore. You can even walk around. I think the player is supposed to be an immobile camera sitting on a tripod and not a human being with legs to walk around? Seems that way to me.
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