Top positive review
68 people found this helpful
character-driven, thoughtful novel
on September 1, 2007
I have always been a fan of Gibson's, and so I was surprised by some of the negative reviews of this book-- and even more surprised now that I've read it! Gibson's writing hallmarks are here-- deft characterization, gorgeous writing, a way of presenting the world of (as one reviewer put it) product placement through a new perspective. In this book, echoes of other characters can be found-- musician-turned-journalist Hollis reminded me of Marly, and tranquillizer-addict Milgrim drifts through his experiences with a distance much like Laney's in Idoru. What's changed, however, is that instead of projecting his story into the future, it's set in a present-day which is as much science-fiction to most people as the future could be-- a world where wartime corruption, Malay straits pirates, artists working in GPS, and Ativan addicts come together and drift apart again. Gibson himself pokes fun at his own Neuromancer vision of VR, and suggests that we are all doing it now-- just without the gloves and goggles. This book was clever, thought-provoking, and surprisingly gentle in the end, with its characters and also with its vision of our (possibly not all that bleak) world, with lots of possibilities for redemption or at least continuing forward-- and, I thought, well-paced from beginning to end.
One warning: a lot of the reviews below, esp. the negative ones, have spoilers in them.