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8 of 8 people found the following review helpful:
5.0 out of 5 stars A true Adventure in the tradition of classic role-play.
Of the adventures I've read or played, few short of the original Castle Ravenloft come close to this. Unlike many dungeon-crawling or hack-and-slash adventures, this one has the elements of real role-playing. The NPCs are believable people, and not just backstabbing rednecks. It also encourages good or heroic characters rather than just the...
Published on November 19, 1998

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3 of 5 people found the following review helpful:
3.0 out of 5 stars A good, solid intro to the wonderfull "Forgotten Terror".
This is a good, solid game, though a bit on the short side. I reccomend that you write your own encounters, because the ones in it are super-easy. It's relatively easy to run, except for an optional mini-advenure that takes place in a small, Selune-worshipping town that no ones really heard of. This part was very badly done. This game is a short, fun adventure worth...
Published on November 4, 1998 by azriel_55@hotmail.com


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8 of 8 people found the following review helpful:
5.0 out of 5 stars A true Adventure in the tradition of classic role-play., November 19, 1998
By A Customer
This review is from: Castle Spulzeer (AD&D Fantasy Roleplaying, Forgotten Realms/Ravenloft) (Paperback)
Of the adventures I've read or played, few short of the original Castle Ravenloft come close to this. Unlike many dungeon-crawling or hack-and-slash adventures, this one has the elements of real role-playing. The NPCs are believable people, and not just backstabbing rednecks. It also encourages good or heroic characters rather than just the -then-and-take-their-gold types. With a mysterious and twisting plot filled with colorful characters and an optional twist on the ending, this is one of the best adventures around. While the other review emphasized that it is too simple, I would argue this point. With a balanced party, it is easy to do as is, and with a more powerful party, it is easy for the dm to manipulate things to make them more difficult. The only thing I would suggest is for the dm to have a few people help him Role-play the major NPCs, this would allow the game to have a much greater influence on the characters. Recommended to all true role-players.
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3 of 5 people found the following review helpful:
3.0 out of 5 stars A good, solid intro to the wonderfull "Forgotten Terror"., November 4, 1998
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azriel_55@hotmail.com (Massachusets,America) - See all my reviews
This review is from: Castle Spulzeer (AD&D Fantasy Roleplaying, Forgotten Realms/Ravenloft) (Paperback)
This is a good, solid game, though a bit on the short side. I reccomend that you write your own encounters, because the ones in it are super-easy. It's relatively easy to run, except for an optional mini-advenure that takes place in a small, Selune-worshipping town that no ones really heard of. This part was very badly done. This game is a short, fun adventure worth buying. It is also neccisary to play this game before the awsome "Forgotten Terror".
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Castle Spulzeer (AD&D Fantasy Roleplaying, Forgotten Realms/Ravenloft)
Castle Spulzeer (AD&D Fantasy Roleplaying, Forgotten Realms/Ravenloft) by Doug Stewart (Paperback - November 4, 1997)
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