Supreme Commander 2 [Download]

Platform : Windows 2000, Windows Vista, Windows XP
DRM: Steam
3.1 out of 5 stars 255 customer reviews
Metascore: 77 / 100

Price: $12.99
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Download size: 7.79 GB
Download time: 1 hour 45 minutes - 12 hours on broadband
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PC Download
  • Take on the role of three enigmatic commanders; former friends from each of the unique factions -- The United Earth Federation (UEF), The Illuminate and the Cybran Nation -- who get dragged into a conflict of galactic consequences
  • Explore a rich, character-driven single-player game which spans over 18 missions and delivers a new level of emotional connection to the RTS genre, or take the battle online for an exhilarating multi-player experience
  • Fight action-packed battles on a massive scale, waging war with enormous land, air and naval units in visually spectacular environments, brought to life by all-new rendering technology and a true evolution of RTS controls on both platforms
  • Upgrade and customize armies with new weapons and technology and deploy them instantly on the battlefield, turning a base-level tank into a high-powered, multi-barreled, anti-aircraft-sporting multipurpose battle unit
  • Deploy experimental war machines that can change the balance of power at any given moment; experience a streamlined economy and redesigned UI putting the focus squarely on combat, battlefield tactics and high-level strategic decision making
Product Alert

Product Description

Platform: PC Download

Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members - the United Earth Federation, the Order of the Illuminate, and the Cybran Nation - deny involvement, blame each other and galactic war ensues...

'Supreme Commander 2' game logo
Supreme Commander 2
Brand new experimental units
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Supreme Commander 2
Take control of massive armies
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Supreme Commander 2
Which side will you fight for? The United Earth Federation, the Cybran Nation, or the Order of the Illuminate?
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  • A deep and powerful story element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions - The United Earth Federation (UEF), the Cybran Nation and the Illuminate - have been completely redesigned from the original game, with many units
  • Experimental units returning with new designs and greatly enhanced looks...and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience: players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game
  • Strategic Mode UI: the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

System Requirements
Operating SystemWindows XP/Vista/7Windows XP/Vista/7
CPUProcessor: 3.0 GHz or better, AMD or Intel CPU2.6 GHz or better, Dual Core AMD or Intel CPU
Memory1GB RAM (XP) 1GB RAM (Vista / Win 7)2GB RAM (XP) 2GB RAM (Vista / Win 7)
Graphics Hardware256 MB VRAM DX9 compliant with Pixel Shader 2.0 w/ instancing support256 MB VRAM with Pixel Shader 3.0
Sound CardNo accelerated sound hardware required
Hard Drive Space4-5 GB, for full install & DirectX
Internet ConenctionCable / BroadbandCable / Broadband

Additional Installation Information
Steam account required for installation and online play

System Requirements:
Processor:  3.0 GHz or better AMD or Intel CPU
RAM:  1 GB
Hard Disk:  4 GB

Product Details

Platform: PC Download
  • Note: Gifting is not available for this item.
  • ASIN: B004U73F88
  • Release Date: March 2, 2010
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (255 customer reviews)
  • Amazon Best Sellers Rank: #13,587 in Video Games (See Top 100 in Video Games)

Customer Reviews

Top Customer Reviews

Platform for Display: PC Verified Purchase
WARNING: It has come to my attention that there is an organized campaign to manipulate the review scores for this game, with posters on the official forums attempting to recruit others to create multiple accounts and write 5 star reviews. Obviously it hasn't been very effective, but be aware that the review scores have been slightly increased by this shilling. I highly encourage you to download the demo and find out the truth.

Supreme Commander 2 is the latest game in a disturbing trend gripping the gaming industry: more and more developers simply have no regard at all for the fans who put them on the map. If you enjoyed Supreme Commander and Forged Alliance for everything that made them unique, DO NOT BUY THIS GAME. It is complete and utter rubbish, in essence a parody of the masterful original. The game has been dumbed down to be almost unrecognizable, although some of the good elements like extreme map zooming and a good unit patrol interface remain. Those who prefer more micro-heavy games like Command and Conquer may still get some enjoyment out of it, but if you want a small scale RTS there are many of them better than Supreme Commander 2.

The problems start with Tiers. In Supreme Commander 1, there were three tiers of units, plus experimental units. The first tier units were like little ants, useful for little other than early game harassment but incapable of dealing any real damage. Second tier units were capable fighters, and third tier units were pretty powerful. By the end of the game, you could have hundreds upon hundreds of units out, yet it was still possible for a single experimental unit to slice through your entire army and kill your commander.
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Platform for Display: PC Verified Purchase
If you liked the intricate economy and extreme scale of Supreme Commander and Supreme Commander:Forged Alliance, you probably won't like this game.

Years ago, I heard about Total Annihilation. It was similar to other RTS games, but on an absolutely massive scale. I loved carrying on coordinated assaults of multiple groups of hundreds of units each. It redefined how I looked at all RTS games.

In 2007, I got Supreme Commander expecting more of the same. I couldn't have been more pleased. Incredibly huge maps, beautiful graphics, an unbelievable difference in the size and power of units - everything I could hope for in a large-scale RTS. Some maps were so big, that it could take slower units 10-15 minutes to cross it. Some units took so long to build that it could take an hour for a single low level engineer to complete them. After you completed this massive unit (they were called "Experimentals"), it was always a pleasure to watch it slowly plod across the map and take down hundreds of units and half of the enemy base. Economy and assault required substantial planning and coordination. These were all possible because the game had an excellent interface, and a lot of thought was put into streamlining economy and mobilizing assaults. All of this worked together to provide an extremely rewarding experience. I can say without hesitation that Supreme Commander provided you with the most satisfaction of any RTS when carrying out a successful assault.

Supreme Commander:Forged Alliance was more of the same, but better. They added to the game, optimized and improved it.

Chris Taylor (the creator of these games) had outdone himself each time, so it never even occurred to me that Supreme Commander 2 would be anything less than magnificent.
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8 Comments 73 of 88 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PC
i have never been more let down in a game than i was with supreme commander 2. most of what i feel about it has also been posted here, but i want to add just a few things.

first off this game is not just a step backwards from supreme commander: it was also a step back from TA which came out well over 10 years ago now and is STILL a great game. supreme commander 2 has slightly better graphics than TA, but that is about it... in terms of game play, it lacks almost all of the things that made TA and supreme commander great and most importantly DIFFERENT than every other game.

i wanted this game to be great. i wanted this game to be fun. i wanted this game to expand on the things that made supreme commander and TA before it the greatest games i had ever played.

instead what I got is garbage... i got C&C without the high quality movies and plot. if you really want to play a game like this, play the latest command and conquer game. it may be the same thing as C&C 1, and red alert and generals and on and on and on. but at least because they had practice, they did a good job at it. supreme commander 2 tried to make C&C too but since they were abandoning what they were good at to copy something else what came out was crap.
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Platform for Display: PC
Supreme Commander 2 may well be the most disappointing PC game I've ever played. The original Supreme Commander, spiritual successor to Cavedog's fantastic Total Annihilation, allowed players a depth and complexity far beyond any other strategy game of its day. Massive unit variety, stunningly well-made interface and epic scale combined to create incredible tactical and strategic diversity. Unfortunately, it seems that the sequel has lost its way. Worse is the fact that many clever improvements made their way into this game, only to be overshadowed by the game's serious flaws.

Graphics: First, the good: units, structures and effects look incredible. Animations are likewise very impressive indeed. Missiles trail believable contrails, fighters swoop around, cannons recoil. Visually stunning; this game is by far the best-looking strategy game out there, especially when its scope is taken into consideration. Faction units are distinct and cleverly designed. Experimental units look suitably enormous and powerful. Lighting and shadows are top-notch.

Sound: Here we have the first serious issue. As strange as this sounds, the voice acting of all things is one of the deal-breakers. The writing and acting is possibly the worst I've heard in a video game. It may be hard to believe that voice acting can make a difference one way or the other, but if you have any plans to play the campaign, I recommend having the mute button handy. It is incredible to me that this game made it to the public with its current script. Think Star Wars Episode 1 Jar-Jar Binks. Unbelievable. Sound effects and music are fine, but the (non-skippable, impossible to disable) voices are just awful.
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