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Second Story is 16-bit in nature but 32-bit in execution and is a conservative step forward in RPG gaming, coming across like a combination of Grandia and Saga Frontier. The backgrounds in the game are prerendered, like Saga Frontier, while the characters are sprite-based. Unlike in Saga Frontier, the citizens of Star Ocean blend well with their environments. Little touches like seeing your reflection on smooth surfaces like water, or seeing your characters darken whenever they walk through a shady area are very cool. Other details, like birds flying across the screen, are also very realistic and must be seen to be fully appreciated. Although tri-Ace is the developer responsible for the creation of Star Ocean: SS, it should be noted that the company was assisted in this project by Japanese CG house Links. Links may not sound familiar, but its works speak for itself. The company was responsible for much of the CG rendering in Final Fantasy VII and for creating the CG intros in all three Shining Force III games. Links' assistance is evident in Star Ocean's gorgeous opening movie, as well in the prerendered backgrounds which are easily on a par with FFVII and Parasite Eve. Although the game plays like an old-school RPG, it certainly doesn't look like one.
Battle scenes, on the other hand, switch to a fully polygonal backdrop, like Grandia, while the sprite-based characters duke it out in real time, which leads us to the next interesting feature of Star Ocean, and that's the battle engine. Depending on your familiarity with the Star Ocean battle system, you can choose from one of three settings during combat: standard, semi-active or full-active. Standard is for those who are new to the series, since the battles are fairly fast paced, while semi-active and full-active are for gamers who want more control over every aspect of the battles. In any case, as in the original, fights are fast paced and have an almost action-game feel to them.
During battle scenes, you can choose special attacks, which are learned during the course of the game. Once you have multiple characters in your party (which can number up to eight, with four on the battlefield), you can combine specials to create a super-specialty. Other features in the game include item creation, skill learning (after learning an appropriate amount of skills, you can combine them to acquire more-powerful specialties, and more.
Exploration takes you through myriad towns and villages, each of which has its own unique look. The usual suspects appear in great numbers: merchants, weapons shops, restaurants, inns, etc. Once you've filled your inventory with the necessary supplies, your travels will take you onto an overhead 3D-map, much like the one found in FFVII, where you will have to search for hidden caves and well-hidden harbor towns, among others. Spanning two discs, Star Ocean has plenty to see and do.
Possessing one of the more incredible soundtracks composed for a video game, Star Ocean's US translation is functional, although not as clever as some of Working Design's better work. Star Ocean: Second Story is an engaging RPG that ranks up there with the likes of Xenogears and Suikoden, with the storyline leading you on an incredible journey that's not as flashy as some, but certainly more substantial than others. With at least 50 hours of gaming in each character's scenario, Star Ocean might not be compelling enough to play through twice, but the first time is as engaging as any RPG you're likely to play. Highly recommended in any case. --James Mielke
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
The item creation system is very unique - cooking, art, machinery, authoring, customising...it's all within your power. You choose the skills and specialities the characters learn. They write books for the other characters to read, make better weapons, compose music and create delicious (or not so delicious) dishes. They can even combine their skills to make super specialities, which allow you to get better at cooking, publishing, etc, and my favourite - where all the characters sincerely call Barney, a giant white rabbit to cart you around the countryside. Hilarious.
The graphics IMO are pretty good. The 3D backgrounds are lovingly rendered, even including really cool minor details like your reflection on a pond or in a mirror. Nice. The characters themselves are 2D sprites, which looks better than it sounds - no hassles with fuzzy polygons or anything like that. And Links has done a fine job (as usual) on the FMV - great eye candy.
The battle system allows you to take a much more active role in combat situations. In active mode, you basically dash around and try to konk the enemy without them hitting you. Fighting characters have Killer moves, which are special attacks that are assigned to the L1 and R1 buttons. They look cool and wreak havoc on the battle field. For magic users, the spell animation is nice too, and there is the interesting possibility of combining spells by casting them at the same time, which can lead to greater damage if done properly.
If I do have any complaints, they are generally not the fault of the game, rather the people who were supposed to be checking for bugs. Firstly it crashes - no game has ever crashed on me like this one. So save a lot. And there are little things, like the character voices getting mixed up - it is so funny to hear Precis yelling 'Parabola Beam! ' while Claude is doing Mirror Slice, and the wrong word appearing for spells. I guess I'm nitpicking.
As for the game itself, I find some of the character's voices rather irritating. But that's a personal thing. The music _is_ rather repetitive...they play the same tracks over and over, but even so, they still sound nice.
[I do have one large complaint, and this is that I had to import the game to play it, since it hasn't been released in Australia and doesn't look likely in the near future. There _are_ serious RPG players here and it would be great if the distribution companies recognised that.]
Star Ocean 2 is a really good game, offering so much - a great battle system, memorable characters, beautiful graphics and a pretty darn good story. A must for any RPG fan.
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