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Star Trek Deep Space Nine: Dominion Wars
 
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Star Trek Deep Space Nine: Dominion Wars

by Pearson Software
Windows 98 / 2000 / Me / 95 Everyone
2.9 out of 5 stars  See all reviews (39 customer reviews)

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Customers buy this item with Star Trek: Starfleet Command 2 Expansion - Orion Pirates $78.95

Star Trek Deep Space Nine: Dominion Wars + Star Trek: Starfleet Command 2 Expansion - Orion Pirates
Price For Both: $142.44

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004U8GM
  • Media: CD-ROM
  • Release Date: June 20, 2001
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (39 customer reviews)
  • Amazon Best Sellers Rank: #16,187 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Review

Star Trek: Deep Space Nine was the lowest-profile Trek series, and that worked to its benefit. It was able to tackle such subjects as racism and war crimes, and was the only Trek property to boldly feature an all-out interstellar war. Star Trek: Deep Space Nine, Dominion Wars brings the massive war between the Federation (and Klingons) against the evil Dominion (and Cardassians) thrillingly to life.

Billed as a real-time strategy game, Dominion Wars lets you point and click a fleet of up to six hand-chosen captains and vessels through 10 missions and plenty of multiplayer action. You don't have direct control of ship weapons like you do in Interplay's excellent Starfleet Command series; in this game, your captains fire however they see fit. But you do control some ships' systems (scanners, transporters, shields, etc.,), and you have pinpoint control over the camera, which showcases the game's greatest strength: graphics.

The exact visuals don't sell the game, the presentation does. It's undeniably exciting to watch a fleet of Federation ships, flanked by sleek Klingon Birds of Prey, all firing photon (or quantum) torpedoes and phasers into the sides of swift-moving Dominion ships and fishlike Cardassian warships--all with the Bajoran wormhole and the titular space station as a backdrop. The strategy has you using command points you've earned to draft fleets, captains, and special weapons. Additionally, the game ships with the full version of Starship Creator: Warp II. You can build your own ships and captains and import them into the game.

Sadly, this game was let out of dry dock a little early, and is saddled with numerous bugs and problems. Be sure to beam up the latest patch from ww4.simonsays.com/dominionwars_site/Support.htm. --Bob Andrews

Pros:

  • Great graphics and camera system
  • Thrilling combat and a decent story line
Cons:
  • Some severe bugs and stability problems

Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

39 Reviews
5 star:
 (7)
4 star:
 (9)
3 star:
 (7)
2 star:
 (5)
1 star:
 (11)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (39 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
4.0 out of 5 stars One Heck Of A Game, September 1, 2001
By 
Eric Swanson (Calgary, AB Canada) - See all my reviews
This review is from: Star Trek Deep Space Nine: Dominion Wars (CD-ROM)
For me, the 'Star Trek' story has always been about the thrill and adventure woven into the lives of those characters who live and serve aboard 'Starships'. Just the concept of such machines as those portrayed in the series' leaves me literally quivering with excitement. In every new episode I look forward to the dedicated work of those special effects geniuses who bring starships to life. Whether they're jumping to warp, combating the enemy, or simply gliding through space, I can't help but be captivated by the sleek gracefullness of these magnificent creations. I believe this feeling of captivation is what 'Dominion Wars' was founded upon. The creators used the war with the Dominion as the perfect background to at last give the player that sense of true command which previous Star Trek games lacked.
I'm talking about being able to watch the ships under your control perform graphically beautiful maneuvers from literally any camera angle you prefer. Because of the completely interactive, 3D environment, the player comes to feel that they're truly there, right in the heart of the action. With so much control over the vessels, it's hard not to get excited when you manage to pull of something cool.

I remember at one point in the game, and this left me truly breathless (if you're not an avid Star Trek fan, this will sound geeky). I was engaged in a fierce battle with several Jem'Hadar fighters, my two Akira class starships were taking heavy damage while holding the line against the opposing strike cruisers. Meanwhile my Flagship, an Achilles class vessel (with shields severely damaged and venting plasma - which looks really cool graphically by the way) was frantically attempting to gain the edge on a circling Jem'Hadar War Cruiser. The USS Bastion (my faithful 'Steamrunner') was a flaming pile of wrekage spiraling towards a nearby planet. The long range sensors aboard my 'Achilles' were picking up Cardassian reinforcements moving in fast. Frantically, I checked the progress of my 'Defiant' class vessel, whose engines had been damaged and was at least 30 seconds away from the fight. Knowing I wouldn't be able to survive without the quantum torpedoes aboard the 'Defiant'. I re-routed all available power to the rear shields on each of my engaged vessels and high-tailed it back towards the Defiant so that I could make my last stand with all guns blazing. Unfortunately, one of my Akira's wasn't fast enough and was dispatched readily by the pursuing Strike Cruiser. Panicking, I re-group and wait for them to come to me. I figure I only have one chance: The Secret Maneuver! It doesn't always work, but I figured I had nothing to lose. As the blips on my sensors get closer, I form my remaining ships into a sort of 'V' and prepare to 'joust' with the enemy. As soon as the Jem'Hadar and Cardassian ships were within visual range, I brought my ships up to full impulse and charged the War Cruiser (their ultra omega death ship), targeting its shields with one concentrated alpha strike in an attempt to knock em' down, if just for a second. As my beleageured fleet charged, I swiveled the camera angle to the get the best shot of the action. The specially equppied long range phasers aboard my Achilles were the first to light up the scene, followed by multiple spreads of torpedoes and intermingled phaser bursts. Scanning the War Cruiser, I could see that I had almost done it, I just needed a little more. The quantum torpedoes aboard my defiant were the last to fire, and in a blaze of graphical magnificance, the shields aboard the War cruiser dropped. Instantly I beamed aboard all available boarding teams in an attempt to gain control of the vessel. I had equppied extra security personel for just this purpose, with upgraded weapons to provide that extra punch. While the battle raged on the War Cruiser, my fleet held against the Cardassian Tonga's just long enough for my boarding teams to gain control of the War Cruiser. I had 2 security dudes left after that fight, the image of the War Cruiser popped up in my ship bar, signifying control. After that, it was only a matter of beaming aboard a small command crew, and mopping up the competition with the heavy weapons aboard my newly aquired vessel.
Nacelles smoking, my fleet limped back to starbase for repairs. It was a close fight.

See, this is what I'm talking about. This is the kind of gaming action that every trekkie dreams of. The creators did a superb job of adding just the right amount of detail, without flooding the player with list upon list of complicated commands. The learning curve is about 2 hours, after that, you're ready to rock.

The graphics in this game are absolutely amazing, providing a level of detail and style that is breathtaking in all its glory. Nebulas, planets, and gas clouds offer a spectacular setting to fight your way through, while the ships just look gorgeous.

The story is based upon events from the Deep Space Nine series, so if you weren't into that show, you probably won't get as much out of the plot as the die hard trekkies. There are a lot of references to particular circumstances that only a portion of gamers will recognize. However, the basic plot line is laid out for those who know nothing of Star Trek. The Jem'Hadar, who abide in the Gamma quadrant are seeking to conquer the Alpha quadrant. Due to the vast distance between the two areas, they must use a wormhole to transport their fleet. This wormhole exits near and is monitored by the Space Station 'Deep Space Nine'. The baddies come through, despite resistance, team up with some Cardassian dudes and duke it out with the Federation. You will participate in many battles in two separate campaigns (good guys and bad guys)...Ya.

Of course, from what I've said so far, I would love to give this game 5 stars, and if it weren't for all those damnable bugs, I would. The game doesn't seem to be compatible with certain 3D cards, in certain combinations with different PC's. These combinations seem to vary with each copy of the game. So, if you're like me, living with a 500mHz Pentium 3 (that's pretty bad now a days), you could be hooped, even with a 3D card. The game doesn't actually even work on my computer anymore. When I upgraded my 3D card, the game looked nicer, but got really slow and choppy. How does that work? Then there's all those multi-player and sibgle player glitches that detract from the game. Patches are available, but still...
Anyway, if you have an Ultra Death Dream Machine Pentium 4 or something, you'll probably have nothing but good to say about this title.

In summary, Dominion Wars provides players with the type of action and visual prowess that demands attention, while keeping the player interested in the evolving story. Despite bugs, a great buy!

The Starship creator that comes with the game is also a blast, almost as fun as the game itself, with rotating 3D customizable models and such. Good fun was had by all!

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13 of 14 people found the following review helpful:
4.0 out of 5 stars Regarding the glitchy or slow mouse control, February 8, 2005
By 
Michael Conrad "Galactus" (Halifax, Nova Scotia, Canada) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Star Trek Deep Space Nine: Dominion Wars (CD-ROM)
This game is not perfect but it is loads of fun. The graphics are excellent and so is the gameplay. However, I will get to the point regarding the glitchy mouse control. Don't bother getting patches 1.05 or whatever some people here have been suggesting. My computer runs on Windows XP and I had the same problems when I first ran the program. The solution:

1. go to the Dominion Wars shortcut.
2. right click on the icon.
3. select properties.
4. select the "compatibility" tab.
5. in the "compatibility mode" box make sure the box is checked and choose Windows 98/ME.
6. hit OK.
7. "Punch it Chewie!"...oh wait, that's Star Wars.

That worked perfectly for me. Unfortunately I had to randomly try things since there is no longer support for DS9: DW. Oh well, such is life. Good luck and happy hunting.
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38 of 48 people found the following review helpful:
5.0 out of 5 stars Can't Wait, January 11, 2001
By 
Nathan (Wilmington, DE United States) - See all my reviews
This review is from: Star Trek Deep Space Nine: Dominion Wars (CD-ROM)
Dominion Wars is a 3D tactical game that takes place during the two years of the Dominion War that we saw on DS9. You lead a six-ship task force, for either side -- The Federation/Klingons or the Dominion/Cardassians. You lead from your flagship, and each of the other ships in your fleet has its own captain, which you assign, based on attributes such as aggresiveness, command rating and such. However, the combat is all external -- you're looking at your ships, not out from inside them. You can zoom and move around using the mouse You also can customize to some extent the ships themselves. If you're going on a pure combat mission, throw in some extra guns and dump some speed capability, and even stuff like how many engineers or security officers you have on board. Though you only command one ship at a time, there are 24 different ships to choose from, so you can upgrade to better ships or faster ships or whatever between missions. How well you do on missions controls how much money you make, which determines how many upgrades you can get. Keep in mind though -- this isn't a micromanagement game but an action game. And the graphics are awesome.

Also, as an added bonus, in this game you can import captains from the Starship Creator 2 game.

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