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Star Trek: Klingon Honor Guard

by Hasbro See the Amazon Page for this brand
Windows 95
3.7 out of 5 stars  See all reviews (10 customer reviews)

Price: $44.99 & FREE Shipping. Details
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System Requirements

  • Platform:   Windows 95
  • Media: CD-ROM

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Product Details

  • Shipping Weight: 1.1 pounds
  • ASIN: B00000K4HE
  • Date first available at Amazon.com: October 24, 1999
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #9,229 in Software (See Top 100 in Software)

Product Description

Amazon.com

You are a member of the Klingon Honor Guard, and your duty as the most skilled combat specialist in the galaxy is to protect the Klingon Empire from an assassination attempt on Gowron, leader of the Klingon High Council.

Review

Klingon Honor Guard is essentially an average shooter using Star Trek as a backdrop. The premise is that you're a trainee in the Klingon Honor Guard, when the High Council suddenly gets bombed. Since you're the new guy, you can't be a part of the traitorous conspiracy, so you're sent out to avenge the honor of the slain council members. The game is divided up into 28 levels divided among 20 units.

At first, the gameplay seems goal based, like Jedi Knight, but it's in fact more of the key-hunting monotony of past shooters. No matter what, you always end up hunting down some item, whether it's a palm print or a retinal scan, to open some door, which gets you closer to the last room, which signals the end of the level. In between the units are video briefings, which do a good job of laying out your objective. But because of limitations of the Unreal engine, the videos always play in a separate window, putting your computer on window-swapping mayhem whenever a briefing pops up. Don't even bother with viewing the introduction, because it's Klingon History 101, using stiff animations combined with stock footage of volcanoes, and it's a real yawner.

The level design in the early part of the game is lackluster but gets better as the game progresses. I was about to dismiss the game by the second level, but luckily, as I played some more, I was rewarded with some really interesting design later on. You get to tour locales such as the Rure Penthe prison that was seen in Star Trek VI: The Undiscovered Country, a space station, and even a Klingon Bird of Prey (both inside and out). The later levels show off the Unreal engine's color and aesthetics, and were laid out in a logical fashion and utilized some interesting triggers (such as a prison riot).

The enemy design doesn't progress as nicely though. The Klingons replace the Skaarj, which means you basically fight the same Klingons over and over, except they change clothing and weapons depending on where you fight them. They retain the dodging maneuvers of Unreal's Skaarj, and they also "play dead" at times. The levels are also more populated here than in Unreal, so you face a lot of Klingons, which got a bit tiresome for me. The other enemies include your standard security robot type, some Andorians (who seem to be like Klingons but slower), the Nausicaans (Klingons but uglier), and some annoying animals (dogs, scorpions, and pigs). The only really interesting enemy is the Lethian, because it has stealth capabilities.

The weapon design is average, with four token Star Trek weapons, some standard weapons found in most other shooters, and one really nice ubergun. The two Star Trek guns are the disruptor pistol and rifle, which have the saving grace of a nice disintegration effect, and the other two weapons are a knife and the Bat'Leth (that curved Klingon battle sword). Then we have the spinning disk from Unreal, the rocket launcher (with an additional twist of heat-seeking rockets), the grenade launcher, and a rail gun (called "Sith Har" here). The ubergun, the particle dispersal cannon, is really nice because it either fires a massive energy wave or creates a miniature black hole.

And while MicroProse made a lot of tweaks to the engine, the multiplayer is still hampered by the limitations that have plagued Unreal. MicroProse is promising to work with Epic on the infamous multiplayer patch, but for now, consider Klingon Honor Guard to be a single-player game.

Klingon Honor Guard is a decent action game utilizing the Star Trek franchise. It's fun to wield that famed Bat'Leth - the Klingon-style one-liners your character dishes out are amusing. If you're a Star Trek fan, you'll probably appreciate the levels and enemies. But judged on its merits as a shooter, Klingon Honor Guard suffers because of its average design. --Thierry Nguyen
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review


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3.7 out of 5 stars
(10)
3.7 out of 5 stars
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2 of 2 people found the following review helpful
4.0 out of 5 stars PC gamer March 12, 2002
Hard to find game that is actually worth the search...as long as you download the patch and find it at a reasonable price. The graphics are pretty good for its generation of design and the playability is sometimes difficult but fun.
Your system needs to have some punch to run this game effectively. My P3 850, with Voodoo3 does a great job up to 1024 X 768, which is fine since the graphics are from the Unreal engine, which looks good at all resolutions. I can get Unreal to run at 1152 X 1024 fluidly, but not this one.
The game is challenging and very faithful to the Star Trek themes with some (few) additional creative, but actually enhancing artistic license in the environments.
"Elite Force" and "DS9 The Fallen" are better games with more fluid graphics, but this games still rocks. I would give it 5 stars if the game patch had not been needed and I could get one more resolution notch our of it with my graphics card.
A good game. Get it if you can find it.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Great Game! January 20, 2002
I loved this game. The graphics in this game are so close to the actual StarTrek graphics from the TV shows that it's unreal. From the Klingon purple blood to the uniforms and logos it was just like being in a Star Trek episode. The only issue I had was that the game initially didn't support open gl and that made for some near slow motion graphics. Fortunately there is a patch that adds direct 3d and opengl support to the game and solved that problem nicely. If you can still find a copy of this game around, it is most definitely worth the money.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Excellent! November 23, 2000
Finally! A first person shooter in the Star Trek universe and it is incredibly well made.
Klingon Honor Guard takes you from a holodeck mission, to Rura Penthe, and to a Klingon Bird of Prey all with top notch graphics and logical plots.
The game play is just like Unreal, so if you are used to those types of games, you will have no problem with this title.
While Voyager: Elite Force is much better, this game isn't bad. I highly recommend this game.
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9 of 13 people found the following review helpful
3.0 out of 5 stars For Star Trek and/or Ureal fans January 28, 2000
By A Customer
I'm not a star trek fan at all, but I'm a big Unreal fan, and I'm desperate for more. This game uses the Unreal engine pretty effectively and will suffice for a quick fix. Not as spooky or pretty as Unreal, but pretty still and more action, plus integration of video between and during levels. I imagine star trek geeks will find this last charateristic very satisfying. The first few levels are lame, but perservere and game play will improve dramatically. I've gotten about 20-25 fps at the 512 resolution level on my iMac G3/333/Rage Pro.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Just got it working again... October 25, 2011
Fun: 4.0 out of 5 stars   
This was one of my favorite "shooter" games for a long time. Unfortunately, it was built upon a "pre-release" version of the Unreal Engine, and Microprose lost the Trek license shortly after this program's release, so they never really updated it to the later, more stable, version of the Unreal Engine.

It was, in fact, the first game I ever purchased which would not work... AT ALL... out of the box. Fortunately, the 1.1 patch fixed those issues.

To make this program work on a modern computer (running 32-bit XP Pro SP3, but the hardware is just under a year old), these are the steps you need to follow:

1 Patch to 1.1 (check Fileplanet for the patch file)
2 Use the Microsoft Compatibility Toolkit to set this to "single processor affinity" and "windows exec race condition fix." Don't set any other compatibility fixes. DO NOT use one of the "standard presets" (which will cause more problems than they fix for this software).

and most importantly of all, USE A GLIDE WRAPPER. I have two GLide wrappers I use. One is installed into Windows and is the "Default" if I don't use the other one... it's called "Zeckensack's glide wrapper" and it works very nicely. If that isn't ideal, I use something called "dgVoodoo" which you place into the directory with the game executable. dgVoodoo is, as a result, always a "unique setup" rather than a system-wide setup. It has a lot more options, and these options can be tweaked on a per-game basis (since it's not system-wide).

See, this program was designed to run on 3DFX video cards, and the "Direct3D" and "OpenGL" implementations are just horrible.
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