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Star Trek: Some Assembly Required (Star Trek: SCE) [Kindle Edition]

Scott Ciencin , Dan Jolley
4.0 out of 5 stars  See all reviews (5 customer reviews)

Kindle Price: $5.99
Sold by: Simon and Schuster Digital Sales Inc
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Book Description

STARFLEET CORPS OF ENGINEERS
Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they cannot understand.
A team from the U.S.S. da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem. The computer seems to be running a test -- one that the Keorgans are failing! If the S.C.E. team can't get the information they need out of the recalcitrant Keorgans and figure out how to stop the rampaging computer, Keorga may well lie in ruins!


Editorial Reviews

About the Author

THE AUTHORS include: Greg Brodeur, Scott Ciencin, Keith R.A. DeCandido, Dave Galanter, Dan Jolley and Aaron Rosenberg.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One

"Starfleet, come in! Emergency! We've got catastrophic systems failure, equipment down across the board, we need help! Please respo -- !"

Captain David Gold switched off the audio recording and glanced around the observation lounge. As always, Sonya Gomez admired his ability to stay calm at a time like this.

But then, he had heard the distress call already, as had Sonya, his first officer, and second officer Lt. Commander Kieran Duffy. Around the table, the rest of the S.C.E. team on the U.S.S. da Vinci looked more startled at the urgent cry for help.

Gold turned his blue eyes on Sonya. She nodded, and began filling in the gaps.

She tugged absently at her shirt cuffs and looked around the table at her team. "Okay, first off, a bit about the planet." She pressed a control on the console in front of her, and an image of a planet appeared on the viewscreen. "We're looking at BorSitu Minor -- anybody heard of it?" No one responded. "Right, that's not surprising. It's got only the one outpost on it. But BorSitu Minor does have something worthwhile -- dilithium, some of the richest deposits ever found. The outpost is geared toward mining operations, and tends to rotate staff every year or two. Most of the work is automated, so the staff is pretty small."

"How small?" asked Dr. Lense from the other side of the table, though Sonya noticed the doctor didn't make eye contact with anyone as she spoke.

"Less than a dozen, according to their latest records."

Lense nodded. "We should be able to handle any casualties, then, but I'd like to know if there's a ship with a bigger sickbay nearby that we can call on just in case."

"Both the Fearless and the Sugihara are in the area," Gold said. "I'll have McAllan contact them."

"Thank you," Lense said quietly.

Gomez went on. "The biggest issue with BorSitu Minor is the atmosphere. It's highly ionized, and the charge blocks normal transporters, communicators, and sensors. In addition, it has a high acid content -- it's dangerously corrosive. The outpost has a transporter pad, heavily shielded and with extra signal boosters. They've even got a matter/antimatter plant on-site for power, to give them enough to cut through and to shield against that atmosphere. But, based on that distress signal, the transporter probably isn't working, so the away team will have to take a shuttlecraft down there. And when they get there, the shield may be down as well."

"In which case," Kieran said, "we'll have to rig up a portable shield generator. The team can activate it as they open the shuttle door, and use it to move around."

"It'll have to be quick," Fabian Stevens said from his seat next to Duffy. "Those portables only last about an hour or so."

From her modified chair at the far end of the table, P8 Blue said, "For an outpost of that size, an hour will be enough."

Sonya smiled. "Glad to hear you say that, Pattie, because you're on the away team, along with Corsi and Soloman. From you, I want a structural analysis, and any first guesses as to what happened." Turning to the short Bynar, she said, "Soloman, check the computer files and make sure the systems are repairable." Finally, she gazed upon the tall human security chief sitting next to Lense. "Corsi, assess the safety level -- I need to know if we can all go in, and if we need security with us." All three nodded. "Meantime, Fabian, I want you to prepare possible attack scenarios for us -- "

Fabian frowned. "We're going to attack the outpost?"

"No, but somebody may have. I want to know who could have done it from orbit, and how. We'll compare those to Pattie's assessment and see if we get a match." She glanced at Gold, who nodded. "Okay, that's it. Let's get to work."

The meeting over, people began rising from their seats. Corsi was the first to her feet and out the door, as usual. She seemed eager to prepare, and Sonya repressed a smile. Corsi was always enthusiastic about security, and she was probably thrilled to be playing a major part in the first portion of this expedition. Gold was out next, back to the bridge and the business of running the da Vinci -- including having the other two ships notified that they may be needed for medical backup. Soloman also wandered out, chatting with Bart Faulwell and Fabian. Carol Abramowitz and Pattie were right behind them -- Sonya was glad to see that the two roommates were on speaking terms again, after a tiff they'd had over Carol's musical choices -- as was Dr. Lense.

That left Kieran and Sonya alone in the observation lounge.

"Gee," Kieran said, "you and I not on the away team on the day we were supposed to have lunch. Coincidence?"

Sonya stood up and put on her official face. "Commander Duffy, I am shocked -- shocked -- that you would accuse me of putting personal preference before duty." Then she broke into a smile. "Besides, those three really are the best ones to go on the team -- especially Pattie, with her tough hide, in case there are problems with the atmosphere."

"Fair enough," Kieran said, with a smile of his own. "Shall we go to the mess hall, the mess hall, or maybe the mess hall?"

"Actually, I was thinking my quarters," Sonya said.

Kieran's smile widened.

Copyright © 2001 by by Paramount Pictures. All Rights Reserved.


Product Details

  • File Size: 1759 KB
  • Print Length: 300 pages
  • Publisher: Pocket Books/Star Trek (January 15, 2002)
  • Sold by: Simon and Schuster Digital Sales Inc
  • Language: English
  • ASIN: B000FC0UI0
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  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #924,041 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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9 of 10 people found the following review helpful
5.0 out of 5 stars ST-SCE Book #3: Some Assembly Required April 22, 2003
Format:Mass Market Paperback
Star Trek-Starfleet Corps of Engineers Book #3: Some Assembly Required is an anthology of four stort stories involving the the corps of engineers first appearing as ebooks and now is in printed form.
"Some Assembly Required" contains:
"The Riddled Post" written by Aaron Rosenberg
"Here, There be Monsters" written by Keith R.A. Decandido
"Ambush" written by Dave Galanter and Greg Brodeur
"Some Assembly Required" written by Scott Ciencin and Dave Jolley
In this book the stories contain high-tech action-adventure and it will keep your attention. The stories are written as short stories and they are written as building on one another. As the stories building to an exciting climax and they have some very clever solutions.
I liked the way the stories are written and the way plot is laid out and the action moves quickly... but the character development is not lacking and it gives the reader a sense of being within the confines of the story... like your in the middle of all of the action.
As each story is written as a complete stand alone story, there are references in each to past adventures making for intresting reading. You'll be engrossed in the story and wanting the characters to succed in each adventure.
This anthology covers story #9 through #12 of the ebook series and the corps of engineers work at solving problems. This is a fresh addition to the Star Trek series and you'll be fascinated as a group of giant monsters fall through an interdimensional gateway, the engineers work on a planetary computer system, solve a mystery of an outpost riddled by a strange new weapon, and defeat a foe who has the corps outgunned in an exciting space battle.
Have tech, will travel is the corps motto and Starfleet's miracle worker will take you on a journey you will not soon forget.
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6 of 6 people found the following review helpful
5.0 out of 5 stars I Continue To Gush. June 29, 2003
Format:Mass Market Paperback
I believe I've said this already, but I think this S.C.E. idea was about the best ever (you GO, DeCandido!), and this next batch was no exception to that idea. Waiting for the paperbacks puts me woefully behind the eBooks, this I know, but my patience has been consistently rewarded with each new publication.
In Book Three, we get eBook stories 9-12, and each one is a separate little thrill ride into the S.C.E. universe. And I guess what I'm most impressed with is the continuity of character development and growth throughout each author's writing. That can't be an easy task, especially when the authors are also charged with writing a compelling plot.
If you're like me and don't really care for the eBook format, but are interested in learning about the Starfleet team that goes in to clean up the messes, I *highly* recommend these books. Fast-paced but complex, with great character development and depth.
Good job, I say! Don't stop!
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4 of 4 people found the following review helpful
4.0 out of 5 stars Excellent entry in an excellent series. March 15, 2005
Format:Mass Market Paperback|Verified Purchase
The "Star Trek SCE" series is written about the "Starfleet Corps of Engineers", which are the topnotch engineers sent in to solve puzzles that have stumped the engineers on an individual ship. It's an interesting idea, very much more traditional science fiction rather than the space opera that is commonly seen in most "science fiction" these days; more attention is paid to the science, without sacrificing plot or character developement.

On the down side, I wasn't quite as taken with the stories in this book as I was with those in the first two entries in the series; on the up side, while book one ended on a cliffhanger and book two therefore started in midstory, this book did not resort to such cheap methods of keeping us interested; it began and ended as a self-contained set of stories.
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6 of 8 people found the following review helpful
5.0 out of 5 stars Fabulous continutaiton of the series! April 4, 2003
Format:Mass Market Paperback
I originally read all the S. C. E. novellas in eBook form. But I pick up the paperback print compilations as an excuse to re-read them! S. C. E. is probably the best Star Trek series and these 4 stories are excellent, building up the crew and giving them character. At about this point in the series, you really start to care about the characters. I heartily reccomend this book and the entire S. C. E. series to anyone who's look for a well-written series that is a new twist on Star Trek.
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1 of 1 people found the following review helpful
1.0 out of 5 stars Beware -- Missing most of book! March 3, 2012
Format:Kindle Edition|Verified Purchase
Beware -- there are two different Kindle books with this title for the exact same price -- but this one only has ONE novella instead of four. Someone made a big mistake! I bought this and was able to return it but it was a disappointing waste of time.
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More About the Author

AARON ROSENBERG is the award-winning, #1 bestselling author of the DuckBob humorous science fiction series and the Dread Remora space-opera series, and the co-author of the O.C.L.T. thriller series and the ReDeus modern-day fantasy series, among others. He's written tie-in novels (including the PsiPhi winner Collective Hindsight for Star Trek: SCE, the Daemon Gates trilogy for Warhammer, Tides of Darkness and (with Christie Golden) the Scribe-nominated Beyond the Dark Portal for WarCraft, Hunt and Run for Stargate: Atlantis, and Substitution Method and The Road Less Traveled for Eureka), children's books (including an original series, Pete and Penny's Pizza Puzzles, and work for PowerPuff Girls and Transformers Animated), roleplaying games (including original games like Asylum and Spookshow, the Origins Award-winning Gamemastering Secrets, and sections of The Supernatural Roleplaying Game, Warhammer Fantasy Roleplay, and The Deryni Roleplaying Game), young adult novels (including the #1 bestseller 42: The Jackie Robinson Story, the Scribe-winning Bandslam: The Novel and two books for iCarly), short stories, webcomics, essays, and educational books. He has ranged from mystery to speculative fiction to drama to comedy, always with the same intent--to tell a good story. Aaron lives in New York with his family. You can follow him online at gryphonrose.com, on Facebook at facebook.com/gryphonrose, and on Twitter @gryphonrose.

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