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Star Tropics II: Zoda's Revenge

Platform : Nintendo NES
Rated: Everyone
15 customer reviews

Price: $49.99 & FREE Shipping. Details
Only 1 left in stock.
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4 new from $39.99 45 used from $5.59 15 collectible from $8.99
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Star Tropics II: Zoda's Revenge + Startropics
Price for both: $139.98

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Product Description

CARTRIDGE ONLY. cartridge is in good shape as in it does not have any cracks or physical flaws. Label is fully intact. cartridge does have typical signs of wear as in scratches, smudges, and dust or dirt in creases. All games are tested before being placed into our inventory.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00004SVX9
  • Product Dimensions: 8 x 4 x 10 inches ; 5 ounces
  • Media: Video Game
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #27,200 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By a metal fan who hates poser music on March 25, 2006
i remember playing this game years ago on the NES and remembering how fun it was, traveling through time, defeating zoda. though this game is considered a ripoff of the legend of zelda, it is still an amazing game that is deffinitely worth getting. both this game and the first Startropics have to be the two most overlooked an underrated games for the NES. a lost classic!
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6 of 7 people found the following review helpful By Video Game History on October 16, 2009
smoking hot game... too bad it was more difficult than Star Tropics.... I LOVE this game!!

5 stars!
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1 of 1 people found the following review helpful By demonsRendangered on August 18, 2013
Verified Purchase
Zoda's revenge isn't the most popular game. It's the sequel to Startropics, another game that kinda flew under the radar back in the day. As a kid, these were some of my favorite games because they are similar to the Legend of Zelda. That doesn't mean to much anymore because the industry has multiplied indefinitely, but back then we took what we could get. I still have this game and while the story isn't up to par with the first one(not at all actually) it's still clever and has the quality that Nintendo has always delivered.
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Zoda's Revenge seems to take place in a bizarre alternate universe in which things normally found only in video games exist in the real world. Remember that part of the idea of StarTropics, this game's predecessor, was that it was supposed to have a more modern, realistic setting than the standard fantasy and futuristic environs common to other 8-bit games of the day. Zoda's Revenge is like StarTropics meets Bill & Ted's Excellent Adventure, and along with the standard "celebrity meet-ups in time" plot, we also get a few not-so-obscure game crossovers as well.

Mike Jones, the original hero of StarTropics, is back in Seattle with his archaeologist uncle, Dr. Jones, where they unlock the secret time-traveling powers of a book called the Oxford Wonder World. The alien spell (which just happens to be "Papa Oom Mow Mow" from the Trashmen's 1963 song "Surfin' Bird"), immediately sends Mike tumbling through time on a quest to find the mystical Tetrads. (Yes, Tetrads, as in the different block shapes found in Tetris). This sets up the game's chapter system, as each chapter will take place in a different time period, which some StarTropics fans have found disappointing, but in this gamer's humble opinion, was a better idea than a retread of island, island, island, island, island...

But no matter where Mike goes, he immediately finds himself right back in the same overhead view, Zelda-style action scenes that dominated his first outing in StarTropics, and it is in these scenes that we can see the true ups and downs of the game. If you've played StarTropics the first thing you'll notice is that Mike's play control has improved quite a bit.
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By B. E Jackson on August 17, 2014
Now THIS is a pleasant surprise! Whereas I had mixed feelings with the first Star Tropics due to the relentlessly unforgiving play control that usually results in the character of Mike spurting instead of walking, and an equal amount of frustration concerning the difficulty *itself* pertaining to the heavy damage enemies cause, Star Tropics II: Zoda's Revenge doesn't necessarily make the play control any more bearable nor does it present the enemies as any less dangerous (quite the opposite in fact) but makes up for it with all kinds of subtle improvements.

The most notable improvement? You're no longer roaming island after island. Now the storyline takes advantage of time travelling. You travel to the Wild West, Italy, England and Egypt. This significantly enhances and changes the entire atmosphere of the adventure. Oh and the best part is that the story and especially the characters hold together remarkably well so it doesn't just feel like a bunch of random places thrown together. No, there's an actual flow to these different places that I really appreciate.

Mica returns and she occasionally appears telepathically to Mike as he goes about his quest to collect valuable tetrads, which are basically Tetris-shaped pieces necessary to further along your adventure. Think of them as Triforce pieces like in the Legend of Zelda. Well one thing I absolutely think this game improves upon are the cave areas that basically serve as dungeons. This time around the intensity picks up *drastically* with more enemies and more varieties of enemies making Mike's adventure even harder. Expect enemies such as mummies, snakes, jellyfish, blobs, armored skeletons and a rich assortment of other stuff that would take me all day to list.
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Verified Purchase
This has some really good aspects and bad aspects.
The good aspects are nostalgia factor (the LAST NES game ever made), a finale to the Star Tropics series, a fun story line with great historical and cultural references and a very satisfying ending. This game also successfully maintained the theme of the first game while still being an original. It added some very interesting new features like diagonal jumping and attacking. It also had interesting puzzles to figure out. However, unlike the first game, the puzzles were universally understandable (the first game had a puzzle which required you to know the Solfeggio!!).
The bad aspects were related to the difficulty level of the game. A well-designed game is difficult but it teaches you skills early in the game which you will need later. This is called "incrementalism." This game, however, takes a 3rd grader and drops them into a college calculus class. I almost decided to ragequit on stage 4 where you have to make a series of precise jumps. One slight misstep and you instantly die. There were other jumping traps later in the game but they made sense and were difficult, not insanely frustrating. In other words, good incrementalism makes you mad at yourself for failing. Bad incrementalism make you mad at the game. The stage 4 jump sequence would've been better placed later in the game. This is just one example of many of bad incrementalism.
The game also over-punishes you. For instance, even weaker enemies rip off huge sections of your life bar and can hit you multiple times before you have a chance to evade them. Suddenly a bat has become your worst nightmare. I kept thinking "Shouldn't I have armor to limit the degree of injury?" You're also under-helped with limited life boosters.
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