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Star Wars Empire At War: Forces Of Corruption - PC

Platform : Windows 2000, Windows XP
Rated: Teen
4 out of 5 stars 46 customer reviews
Metascore: 75 / 100

Price: $33.52 + $3.99 shipping
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  • Experience the timeframe depicted in The Empire Strikes Back and Return of the Jedi through an entirely new point of view as criminal mastermind Tyber Zann.
  • Spreading corruption is the key to Underworld dominance.
  • New hero characters such as Luke Skywalker, Yoda, and bounty hunters like Bossk and IG-88 use their own distinct special abilities in battle.
  • New additions to land-tactical action include terrain modifiers, bunkers, mobile defenses and troop transports.
  • Conquer 13 newly added planet maps (Bespin’s Cloud City, Mustafar, Kamino, Utapau, Felucia, Mandalore and more), plus all 43 in the Empire at War core product
5 new from $33.49 11 used from $7.49

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Product Description

In the best-selling Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars® Empire at War™: Forces of Corruption™. This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt. The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. In other words, it’s just the time that you, an ambitious criminal genius named Tyber Zann, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000GG1OVW
  • Product Dimensions: 7.8 x 5.2 x 1.2 inches ; 6.7 ounces
  • Media: Video Game
  • Release Date: November 21, 2006
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (46 customer reviews)
  • Amazon Best Sellers Rank: #15,844 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

To say I enjoyed Star Wars Empires at War is something of an understatement. I enjoyed it a lot. It was the first game outside of a mod that allowed me to pit fleets of Rebels against Imperials in real time with a useful interface. I had a few quibbles with the first game, like lack of units, questionable Rebel ground units and a few others but overall I enjoyed it beyond its weaknesses.

Now that Forces of Corruption is out, I can write about what in it makes it both more fun and less fun than the game it spawned from. Lets start with story.

The story of this game does not fit into the lexicon of either the books or the movies. Had the forces of corruption run by your main hero Zahn really existed, I imagine the Empire would have come down on them like a ton of bricks. But that isn't important. The story does an awesome job of bringing in some of the wonderful aspects that litterary Star Wars has created, from the awesome character Thrawn to the witches of Dathomir. Having read the books this all came from I was overjoyed to get to see and use the new stuff. And in the campaign you will sooner or later run into almost all of it.

As for the actual missions and story elements, they do a reasonably good job. I never felt threatened during the campaign, with missions fun but not too difficult. The Zahn persona is compelling though a little cookie cutter for a mob boss villian. His fellow hero units are also fun. The best part of this expansion is, in fact, the campaign.

New Race:

And here is where thing get ugly. The new Corruption units are... just plain unbalanced. Their fighters are the second best in the game, behind the Tie Defenders in usefulness.
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So, what's new with the expansion pack? Quite a bit. Lucasarts already took a solid game with the vanilla Empire at War and made significant upgrades to revisit this game in a entertaining way.

I was pretty excited to see Admiral Thrawn making an appearance as a new hero character. Ever since reading the old trilogy of novels where he made his debut, a lot of Star Wars fans readily accepted this Sun Tzu with his Smurfy skin tone.

One of the main highlights is the ability to play the Super Star Destroyer Executor which is actually your Darth Vader hero character but instead of his squadron of Tie-Fighters he commands it.

The time frame of the expansion is after the destruction of the first Death Star where the second Death Star is available for construction which can not only destroy planets but destroy capital ships with one shot (much like the movie Return of the Jedi).

Improvements also include some graphical tweaking such as more detail on capital ships such as the Imperial Star Destroyers and Mon Calamari cruisers. Additionally, the "cut-scene" mode has been majorly improved where you don't get as many whacky camera angles. Looks like they took some license from the folks that did Firefly and Battlestar Galactica because when a Y-wing comes swooping in to attack a Star Destroyer (for example) you will get a sharp zoom-in effect much like those shows.

The new Corruption side is a nice addition to just the Empire vs. Rebel game, but they are much more complex to play, in my opinion. After a few hours though you get the hang of it and it is important to note they play a lot different than either the Empire or Rebellion. Most of their strengths include all the clandestine operations associated with a Galactic criminal organization.
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This game (and the follow-on expansion) were touted as the next generation in Star Wars Games. Well, there's alot left to be desired from a game.

Initially, the game is fun because it's new but pretty soon, you realize that it's just the same thing over and over again...you build fleets, destroy enemy fleets, fight land battle and move on. The thing is that the land battles are all the same really. Your enemies have their base structures spread around the map and you spend most of your time looking for that last soldier or barracks to destroy before you win.

The best strategy of the game is basically just conquer planets as fast as you can right from the start...once you have a good collection, money is really no problem. Some planets provide bonuses like reduced cost for tanks but you don't really build your strategy based on these bonuses. If you play as the Empire or in the expansion as the Consortium, you'll be annoyed at the Rebels because of their pointless raids. When the Rebels raid a planet, they bipass any fleets and you go directly to land battles...the catch is that the Rebels have only 3 units or less...usually a hero, some tanks and something else depending on what the Rebels have. These raids usually require you to personally see to the defenses because if you don't, they'll somehow knock out your base and win.

The AI's strategy is lacking. In battles, don't be surprised to see rebel units build an insane amount of artillery units and nothing else.

The game is fun and you really play it just to beat it. Once you conquer your first few planets, you have an odd sense of having been there before...because while the maps look different, they're really the same.
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