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8 of 8 people found the following review helpful:
5.0 out of 5 stars
These bad guys are so good...., October 13, 2004
= Fun:5.0 out of 5 stars
This review is from: Star Wars: Tie Fighter (Jewel Case) (CD-ROM)
I love playing games, but when push comes to shove, I'm not very good at it. I own both X-Wing and TIE Fighter. When I play X-Wing, I always die in a fiery explosion in my first mission (once I was lucky, though, and got captured!), but TIE Fighter is so flexible in difficulty that even I have gotten pretty far. It's more interesting, too. Most Imperial fighters (and all of the classic movie ones)have no shields, so you must rely on your wits, aim, speed, and allies to keep from becoming toast, and if you run off to do secondary missions (for which you gain major brownie points with the Emperor and promotions through his secret "Order"), sometimes none of these can save you. Luckily, at least on the difficulties I played on (and it can get much harder for all you challenge junkies), it's not very easy to die or get captured even if you try (yes, I have. yes, I'm strange).
If you hate games but love Star Wars (or vice versa), this is going to convert you. If you're into games of any kind (unless you only play solitaire and mahjongg, in which case you probably are from another galaxy anyway and don't need to discover the Star Wars one), BUY THIS RIGHT NOW. You will not regret it. You'll get more fun for your money than from any other game, even the Sims or Grand Theft Auto, no matter how sophisticated your computer is (I still only have 400 MHz).
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7 of 7 people found the following review helpful:
4.0 out of 5 stars
The Empire Strikes Back...but Good!!, June 25, 2002
This review is from: Star Wars: Tie Fighter (Jewel Case) (CD-ROM)
Tired of seeing Imperial Tie Fighters drop like flies against a target as slow and vulnerable as a patched-up Correlian freighter? Than this game is for you. The original Tie Fighter was a sequel to the original X-wing Fighter" game - both have been updated for Win 95 and 98 with better sound and graphics in the flight sequences. Between the flying, however, the graphics on each look like a throwback to the game's 486-era ancestor - with still characters and MIDI music (stereo sound is available during flights, so anybody who needs an excuse to hear that John Williams music should get either game). Since the collectors ed. of each game is strongly rooted to the earlier games, and with the original Tie Fighter having been the better title, the new Tie Fighter Collector's Ed. beats the XWCE. Besides the better and more believable interiors of the Imperial craft - the target computer in TF shows the ship and what direction it's pointing relative to you) is a better story. Here, you not only fight for the empire (how's that for a switch) but for its inner circle as well. Most of the time, the interests run in the same direction as the high command - now you have to investigate ships that your commanders want you to destroy, and you may find yourself getting shot at by some of your fellow Tie pilots. Even the obstacle course is better - with the complex tunnels and moving doors reminding me muc of the Death Star run from "Jedi". You start out flying the simple basic Tie Fighter (no shields and no hyperdrive) working your way up to the Tie Interceptor and up to the Tie Advanced. Not of all of your missions pit you against the rebellion - instead you'll spend more time fighting pirates or against both sides in civil wars (you need the empire's permission to war against anybody) or against imperial defectors (complete with their own star destroyer and squadrons of the latest in TF technology. A complex storyline will have you saving the empire from a coup and even flying alongside Darth Vader himself (if you screw that mission, you'll have to apologize in person). Storyline and graphics aside, TF suffers for much of the same reason as XW - canned missions that have you blasting away at just about everybody can get pretty repetitive. You're the weak link - there are a few set mission goals and if any are missed, the mission is a failure (you'd think with their fleets of cruisers and their clouds of fighters, the empire could afford to miss a few hundred). Also, the XW/TF series has been advanced in meaningful but slow steps - with the collectors ed being a great facelift for the older games, but not a great improvement on them. If you've got at least an old P-200 MMX with a decent 3d card (I had the Voodoo2) you should make the jump to the X-Wing v. Tie Fighter, making sure that your version comes with the "Balance of Power" campaign. XWvTF was geared for Multi-player, but supported it poorly. Nevertheless, single-play is always going to a problem for scripted-mission games like these, and the newer games have somewhat better graphics and sound. If you're running a P3, I'd suggest going up a notch to "X-Wing Alliance". The collectors edition of either of the first two games is strongly recommended for those whose systems top out below 200MHz.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars
Luke, I am your father! - Works with WinXP caveat, June 9, 2003
This review is from: Star Wars: Tie Fighter (Jewel Case) (CD-ROM)
I'm playing this classic on winxp so it does work with 2 caveats. -Choose the ingame option of 640x480 graphics (not the 3D hardware option) -To get a USB joystick working, run the MS compatibility patch ; qfixapp.exe or the newer "compatibility administrator", and DISABLE joystick emulation. also don't forget the Freespace series of starfighter games!
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