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Star Wars Galaxies: The Total Experience
 
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Star Wars Galaxies: The Total Experience

by LucasArts
Windows 98 / 2000 / Me / XP Teen
1.8 out of 5 stars  See all reviews (163 customer reviews)

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Product Features

  • Compilation pack in Star Wars Galaxies series
  • Includes An Empire Divided, Jump to Lightspeed, and Rage of the Wookiees
  • Adventure through over 100 story-driven quests
  • Visit and discover points of interest and adventure zones
  • All-new combat system with new weapons, armor, effects, and more

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0008EZDDM
  • Media: CD-ROM
  • Release Date: May 24, 2005
  • Average Customer Review: 1.8 out of 5 stars  See all reviews (163 customer reviews)
  • Amazon Best Sellers Rank: #19,183 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

From the Manufacturer

Introducing the first compilation pack in the Star Wars Galaxies series. In addition to An Empire Divided and Jump to Lightspeed, the compilation pack will include an all-new Episode III adventure: Rage of the Wookiees for the Total Experience. Taken directly from Revenge of the Sith, Rage of the Wookiees includes adventures on the planet of Kashyyyk, the Wookiee home world.

New Episode III features:

  • Explore Kashyyyk: the home planet of the Wookiees is being added as an entirely new adventure planet and space zone
  • Adventure through over 100 story-driven quests: join the Wookiees in their fight for freedom against their Imperial-supported Trandoshan slavers or support the Empire in their mission of quelling the spread of the Rebellion
  • Visit and discover points of interest and adventure zones including the Wookiee-run tree cities, Trandoshan-controlled slave camps, and the safari lands of the affluent Rodians
  • Pilot new starcraft inspired by Revenge of the Sith including Anakin's Jedi Starfighter model
  • Embark on daring new space mining missions to recover precious raw materials for sale to ground-based crafters. Surviving slews of pirates will provide unprecedented economic opportunities
  • Experience the all-new combat system featuring new weapons, new armor, new effects, and a new user-interface to make combat even more engaging and fun!

Product Description

Star Wars Galaxies: The Total Experience collects 3 incredible Star Wars games into one awesome and affordable package. You are thrown into a time of galactic civil war, with the Empire at its height and the Rebellion growing. Join thousands of adventurers seeking to overthrow the Empire, as you go online and explore more than 10 persistent Star Wars worlds. Battle stormtroopers, hang out in the Mos Eisley cantina, and interact with famous characters like Han Solo. You define your own role within the galactic community. Whether you become a smuggler or trader, marksman or bounty hunter, Star Wars Galaxies is your destiny. Collects Star Wars Galaxies: An Empire Divided, Star Wars Galaxies: Jump to Lightspeed and Star Wars Galaxies: Episode III Rage of the Wookiees. Encounter and interact with famous Star Wars characters, including Luke Skywalker and Darth Vader Build and own everything from droids to property Define your own role in the galaxy; become bounty hunters, merchant, smugglers, Jedi and more

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Customer Reviews

163 Reviews
5 star:
 (19)
4 star:
 (13)
3 star:
 (4)
2 star:
 (13)
1 star:
 (114)
 
 
 
 
 
Average Customer Review
1.8 out of 5 stars (163 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

244 of 276 people found the following review helpful:
1.0 out of 5 stars Wasted Potential, May 31, 2005
This review is from: Star Wars Galaxies: The Total Experience (CD-ROM)
Quite possibly the very best idea for a MMORPG, and also, quite possibly the very worse execution as well. The idea of an online game set in the Star Wars Universe was definitely the most enticing game idea I had ever seen. I actually had to buy a whole new computer to play it two years ago.

This game has, or to say, had dozens of new innovative ideas. It was the first MMORPG to use a skill system, instead of a level system, since I had played UO. It had the greatest crafting system I had ever seen in any game. It was also the first online game I know to include professions specifically aimed towards casual gamers. Players could choose to be Dancers or Musicians. You could place your own houses all over huge sandbox style planets.

Most of things were flawed, and had issues with something being too strong, or not strong enough. For the longest time the game's developers tried unsuccessfully to balance and fix the flaws with the game. A great deal or progress was made in the twenty-two months since the game's launch, but evidentially not enough. The developers created a patch called the "Combat Upgrade" or CU for short.

The combat upgrade fundamentally traded a very flawed, though original and innovative combat system, for a very flawed bland overused combat system. The upgrade switched from a skill based system, to the overly used level system that so many other games have. A unique armor system that involved different damages and certain enemies and armories having certain protections and vulnerabilities was replaced with simply all armor having very similar protections to everything, as well as every enemy having the exact same protections now as well.

Though it was named the Combat Upgrade, this change greatly effected all the non-combative professions as well. Medical professions lost the ability to craft their own medicines, and now simply heal without them. (much like priests or clerics in other games) They may only heal in combat now, if they wish to advance through their profession. Crafting has been made much more simple, and weapons and armor now all very similar stats, and the difference between an exceptional craftsman and a inexperienced one is now very little.

As for it being Star Wars, it's more like Everquest with Star Wars names and characters pasted over it now. The game is set between Episodes IV and V and yet there are dozens of Jedi running around. Ithorians, a pacifist race according to the Star Wars Canon, have 3 suits of exclusive battle armor and can learn just as many destructive skills as other races. The rebels in the game are never hiding and always very much out in the open.

To be a Jedi in the game you must travel a very long, boring, and tedious path full of time sinks and tons of grinding. If you become a Jedi, all that remains is to continue grinding to learn new Jedi skills. They only way to gain XP as a Jedi, good or bad, is to simply kill things over and over again with a lightsaber. Jedi in Star Wars Galaxies is simply another combat profession with different weapons. After you reach Jedi there are no quests or missions for you, at least none that a Non-Jedi could do.

The Total Experience is priced extremely cheap for the reason this game isn't worth much anymore. Both the expansions mostly eye candy and offer little replay value. Jump to Light speed adds a player's chance to fly in space and fight other starships. However space combat is very redundant and the quests and missions for space are all very much the same. NPC ships only tactic seems to be fly circles around you and make you chase them until you get off enough hits to kill them. Rage of the Wookiees added the Wookiee homeworld. However, unlike the other ten planets in the game, which were massive sandbox styles maps that could take a great deal of time to explore, Kashyyyk is simply a large themepark to amuse players. You're limited to trails which lead to instanced dungeons, there's very little to explore. The quests on Kashyyyk are simple quests that offer novelty items from the movies. Such as a suit of Clone Trooper Armor, or a picture of General Grievous.

I've been playing since the game's launch late in June of 2003, and have been playing it regularly since. The developers at Sony Online Entertainment have constantly ignored concerns and requests from the player base, and continue to make horrible decisions based on things they never explain to it's loyal customers. The most recent change to the game as left me with no friends left to play with, and can't even find a reason to log on anymore. SOE seems to not only know nothing about Star Wars, but also nothing about managing a Massive Multiplayer Online Role Playing Game as well. If you like Star Wars I'd recommend Knights of the Old Republic, Battlegrounds, or Episode III. If you like online games you might want to try City of Heroes or World of Warcraft. But even if you like both Star Wars and Online games, I wouldn't recommend this game to you.
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135 of 155 people found the following review helpful:
1.0 out of 5 stars Broken promises & poor management is killing SWG., June 1, 2005
= Fun:2.0 out of 5 stars 
This review is from: Star Wars Galaxies: The Total Experience (CD-ROM)
For those that were back on Everquest during the forum wars may understand what I speak of. We fought every Nerf Verant threw at us. We posted, we discussed, we flamed, we got banned. But we still played EQ cause at the time it was the best. Smedley (President of Sony Online Entertainment) showed up and tried to coral us in, couldn't, so he shut down the forums and turned them into an automated moderated post-it note board. Many of us knew then we could not fight to fix EQ so we left.

We wandered for a bit in the nothingness of MMORPGS at the time until we found the pre-launch forums of SWG. We found out that Verant was going to handle it as they were bought up by SOE and we felt a darkness, but we pushed on, cause we were sure LUCASARTS was in true control.

For 2 years before game launch those were days filled with debates about the timeline, weapons, classes, PVP vs PVE, city boundaries, vehicles, and every thing a kid who grew up playing with star wars action figures ever wanted in a video game. This was before KOTOR or Battlegrounds or Jedi Academy and we all felt SWG was going to be our ultimate Star Wars experience.

We watched as our game was shaped into a vision that we all could live with. We watched as Beta started and was rushed, we watched as the launch of the game by an experienced MMORG company was still handled badly. We should have known then that Verant/SOE was going to screw it up.

We watched as promise after promise was broken. Those that bought the special collectors edition, those with the sunglasses? We were promised that the sunglasses was just the start, that many more IN GAME items and options would be given to those of us that paid the $75 for the collectors set. That was one of the first promises they broke, we never received anything else, none of the Tattooes, the clothes, the vehicles we were promised before launch for buying the special edition.

We then saw as main features were pushed 6 months back from launch. We watched as classes were nerfed into oblivion and utterly destroyed to never fully recover, the creature handlers know of the great Ch nerf of Nov 03.

We watched as soon the Jedi craze became an epidemic as NO Jedi were unlocking. We couldn't even find out the WAY to unlock Jedi. We chased Hermits through the fields we wore HELPER tags and we entered every fixed building on every planet hoping to unlock the jedi secret. Rumors flew of magnificent quest filled adventures that would unlock the Jedi, yet when the truth came out, it was anti-climatic.

Then we watched as too many jedi unlocked as Christmas Holos were given out and months later we find out the jedi code was changed from 5 to 8 professions and most people at the end were having to unlock all 32 professions to reach jedi. Another promise broken.

We watched as many professions needed fixing and were ignored cause of the Jedi problems cause it was obvious there was no Jedi system in place before launch and the Devs were wingin it.

The new popular phrase became, "We will fix it in the CU (Combat Upgrade)."

This was used for every question for 8 months on anything non-jedi related. We then find out that the Devs push the CU back until after JTL cause well, they need to get an expansion out cause they promised us Space ships a YEAR ago before launch. Another promise, a HUGE one, again broken.

Now the CU comes and we find out it isn't an upgrade but a complete new game system. It has changed every single character in the game and has forced many of us to change the characters we have had for 22 months to something else. The CU hasn't fixed HALF of what they promised to fix for the last year. We still have many classes that need revamps that are barely dealt with in the CU.

Now Smedley shows up again and says the CU is a good thing and that after the CU we will be making many more changes. We have waited for the last 2 YEARS for the promised changes and now again, you push them back. Smugglers and SL have waited 12 months for revamps and still have to wait. The CU did not FIX anything, but introduced a slew of new bugs and problems instead that you will need to spend the next 6 months ironing out.

Worst of all is the fact that NOW you have FORCED all your paying customers to Beta Test a bug riddled Game system as per Dallas Dickinson Producer for Sony Online Entertainment comments in this article.

http://pc.ign.com/articles/610/610552p1.html

"Dallas Dickinson: We've been testing it for a full month, both internally and on the test center. We were simply not at the point of getting enough feedback from people. A number of things had come out, and we had fixed all of them. It's a tiered thing when you're working on a massively multiplayer game. The number of eyes you have on any system, especially one as fundamentally large as the combat system, that increases the rate at which issues are borough to the surface. We weren't getting enough new issues, so we had to bring it out in front of the community, take some pain (which we have), and get the real issues brought to our attention. That's the process we're going through right now. Issues are reported to us, and we're responding to them as fast as we can, but we had to go live in order for us to see these issues."

This blatant use of the customer base as beta Testers has crossed the line of good game ethics, as they just admitted that they have forced a flawed game on their paying customers.

After all the broken promises and trust that SOE has whittled away from us, they have the audacity to force the players to be beta testers now? It is my hope that now that Episode III is done, LUCASARTS takes SWG away from SOE finally and starts to take a true interest in the fans still here. Actually, I just hope LUCASARTS makes a NEW SWG MMORPG and shuts this one down due to poor management.
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20 of 22 people found the following review helpful:
1.0 out of 5 stars What is installed by this box set will be completely patched over with a new game., December 1, 2005
= Fun:1.0 out of 5 stars 
This review is from: Star Wars Galaxies: The Total Experience (CD-ROM)
You can find the new game, the "Star Wars Galaxies: Starter Kit" which was released after nearly 7 years of development time, and nearly 3 years of that spent on live servers being paid for by subscribers to the game, on Amazon also.

From Alpha to Beta and then back to Alpha. Maybe back again if enough myrmidons stay subscribed to finance SOE through this rocky period.

A very nice pistol, the "Trandoshan Hunting Pistol" which was a quest item included in this expansion as a special quest item that could be used until it decayed, was broken, or was sold made for a very nice Jedi hunting weapon for Bounty Hunters.

What has the new patch changed in the previous statement?

1.) The "Trandoshan Hunting Pistol" is no longer useable by Bounty Hunters but instead now by spies.
2.) Since it was a biolinked weapon you cannot use it unless you want to be a spy instead of a Bounty Hunter.
3.) It's irrelevant anyway as the pistol now does the same amount of damage as every other pistol in the game, negating the 30 - 40 minute quest that it takes to get the pistol.
4.) The pistol no longer decays so you can use it forever - negating the crafting economy in the game.
5.) You can no longer hunt Jedi in the game - and Jedi are now a starting profession that 90% of the players are playing as.

I described a single quest item that I received from a quest I completed in the Rage of the Wookies expansion. I've given you 5 things that were immediately negated about it by the latest patch called the "NGE" or "New Game Enhancement" (90% of my collected items had these new 'features' that ruined them and the time spent collecting them.)

The insulting thing is that SOE has gone back to the drawing board with SWG trying to make it a copycat of WoW in order to (they hope) compete in the long-term. They hope that you (the paying customer) is such a Star Wars freak that you will continue pumping money into their Alpha-Test of a game in order to finance the development of what they hope it will eventually be.

As-is things are horribly broken. Medic is the strongest class in the game and a level 30 medic can solo-kill 4 level 80 player Jedi.

The game is upsetting to many because the original dev team working on SWG had a vision, and many people knew that vision and stuck with the game for so long in the hopes that it would be realized.

SOE seems content to head in the direction of what their "WoW playing focus groups" tell them they need instead of what the players have asked for.

To get the same effect, slam your head into your computer desk repeatedly to the tune of John William's opening Star Wars theme and flush $15 down the toilet once per month.

SOE has ruined the potential that this game had - and is running in the opposite direction from where they should have been. They blame everyone but themselves. It's captivating as a car wreck to watch - and upsetting for those of us who knew the game's potential.

We've still got our memories... fun was had in spite of what they did to the game. It's not worth playing any longer.
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