- Part 1 features tips on logistically planning and running LARP events. From building up a pool of players to elegant ways of wrapping up a game out of control, it's all here. And if dice and LARPs don't mix in your group, try out the two new alternate diceless systems we've cooked up. One is a flexible card-based system with some cool randomizing features, while the other is a quick and deadly system that, like "rock, paper, scissors," is a hands-only event. - Visit Ord Mynock Freeport in Part II. A detailed spaceport setting for your live-action adventures, Ord Mynock Freeport includes locations for encounters and has numerous gamemaster characters to provide atmosphere and information for players. - Part III consists of four ready-to-run scenario modules for five to eight players. Use one scenario module for an evening's worth of entertainment, or combine two or more modules for a full-sized live-action adventure for up to twenty-five players. - And finally, tools and toys to enhance any Star Wars LARP event! Part IV features new Item Cards, Support Character Cards, equipment tables, and more.
